Author Topic: Half-Life 3 [Hoax]  (Read 3119 times)

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Offline Moncho

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Re: Half-Life 3
« Reply #15 on: October 02, 2013, 10:06:44 am »
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Would make sense to bring it out either together or not too long after the release of their latest announcements, as it would probably encourage more people to go for them.

The main issue with HL3 is that with all the hype, if it somehow does not live up to expectations (which is realistically very tough), it will be a very hard blow for Valve, who might prefer not risking it. If it is as good as people are expecting it to be, though, it could become one of the

Also, loving this quote from forbes:
On the other hand, we all know that Half-Life 3 is just a story mothers tell their children at night, to give them hope and teach them important lessons about crushing disappointment. Like the tooth fairy, or a satisfying and timely conclusion to George R. R. Martin’s Song of Ice and Fire saga.

Also, from a link in the same article, allegedly from the valve's bugtracker:
(click to show/hide)

Offline Xant

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Re: Half-Life 3
« Reply #16 on: October 02, 2013, 10:18:44 am »
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Valve is one of the few developers left who I trust to be capable of living up to the hype, though. I think if/when they release HL3, it'll have some cool new features. It's about time we get shooters that do something new/different, the Battlefield/CoD games have monopolized the market long enough.
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Offline Molly

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Re: Half-Life 3
« Reply #17 on: October 02, 2013, 10:29:07 am »
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Question is, what can you possible do different in a shooter?
The gameplay mechanics are the still the same in it's core since the very beginning with... I dunno... Doom or Wolfenstein 3D. I guess FPS are the hardest to innovate in any way.
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Offline Xant

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Re: Half-Life 3
« Reply #18 on: October 02, 2013, 10:52:11 am »
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You can do a lot different in shooters. Arma 3 is very different from Call of Duty Modern Warfare #2347. Team Fortress 2 resembles Battlefield 3 very, very little. Deus Ex HR isn't much like Counter Strike. DEHR isn't technically a shooter, but removing some of the strict genre boundaries is the next step for a lot of games. As for truly new innovations, well, if anyone could come up with good ones, they would've been done. We'll just have to see what Valve comes up with.
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Offline Kafein

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Re: Half-Life 3
« Reply #19 on: October 02, 2013, 11:03:33 am »
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You can do a lot different in shooters. Arma 3 is very different from Call of Duty Modern Warfare #2347. Team Fortress 2 resembles Battlefield 3 very, very little. Deus Ex HR isn't much like Counter Strike. DEHR isn't technically a shooter, but removing some of the strict genre boundaries is the next step for a lot of games. As for truly new innovations, well, if anyone could come up with good ones, they would've been done. We'll just have to see what Valve comes up with.

if DE:HR was a shooter, I would give it a 1/10. The shooting mechanics are abysmal.

Offline Xant

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Re: Half-Life 3
« Reply #20 on: October 02, 2013, 11:11:38 am »
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Sure, but a game like DE:HR with amazing shooting mechanics would be great. You could play DE:HR as a shooter if you wanted, as well. I imagine a lot of people did. I don't know about you, but I get very bored very fast with "shoot endless waves of enemies in slightly different maps" shooters.
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Offline Grumbs

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Re: Half-Life 3
« Reply #21 on: October 02, 2013, 01:02:12 pm »
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Meh,  give me Portal 3 any day of the week over HL. I don't see what the fuss is over. HL1 and HL2 were plenty. Episodes 1 and 2 were just a drag to me, same old, same old
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Offline Molly

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Re: Half-Life 3
« Reply #22 on: October 02, 2013, 02:37:50 pm »
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Never got the appeal of Portal tbh...
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Offline Kafein

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Re: Half-Life 3
« Reply #23 on: October 02, 2013, 02:42:33 pm »
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Sure, but a game like DE:HR with amazing shooting mechanics would be great. You could play DE:HR as a shooter if you wanted, as well. I imagine a lot of people did. I don't know about you, but I get very bored very fast with "shoot endless waves of enemies in slightly different maps" shooters.

Solo shooters still do have redempting titles such as Metro 2033. I never played DE:HR as a shooter (not seriously anyway, I started a "psycho murderer" walkthrough but stopped before finishing the first episodey thing because it was that bad). That's missing the point and the quality of the game entirely. I do not think HL3 will be in any way like Metro 2033 though. My guess is, there will be a lot of gimmicky mechanics like portals, magnetic walls (think ratchet & clank, a franchise you probably never played, average reader) or time manipulation.

Offline Gravoth_iii

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Re: Half-Life 3
« Reply #24 on: October 02, 2013, 03:09:51 pm »
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Havent even played 1 or 2 yet, they dont look that great tbh.
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Offline [ptx]

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Re: Half-Life 3
« Reply #25 on: October 02, 2013, 03:23:33 pm »
+1
Havent even played 1 or 2 yet, they dont look that great tbh.
what. the. fuck.

Offline Prpavi

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Re: Half-Life 3
« Reply #26 on: October 02, 2013, 03:40:25 pm »
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Never got the appeal of Portal tbh...

It's the: wow I'm so smart for figuring this out momet  :mrgreen: :mrgreen: :mrgreen:

But really the game had a different approach to it, atmosphere and the story were nice, the humor was also spot on. Basically it was a FPS where you didn't have to shoot anybody, spill blood and see the American flag waving at the end (looking at you CoD, BF), plus it did require you to use your brain a bit which was really refreshing.

So as you see there is much you can do different with FPS  :wink: (also Borderlands which I know you love)
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Offline Grumbs

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Re: Half-Life 3
« Reply #27 on: October 02, 2013, 04:17:35 pm »
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Portal 2 has a really well told story with a great pace. Nice mix of exploration, puzzle solving and some funny dialogue. I like the whole futuristic disaster movie style feel to the story, trying to escape a decrepit but futuristic environment. Portal 1 is nowhere near as good as 2 imo, 1 is quite lacking in the story telling
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Offline Molly

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Re: Half-Life 3
« Reply #28 on: October 02, 2013, 06:33:04 pm »
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It's the: wow I'm so smart for figuring this out momet  :mrgreen: :mrgreen: :mrgreen:

But really the game had a different approach to it, atmosphere and the story were nice, the humor was also spot on. Basically it was a FPS where you didn't have to shoot anybody, spill blood and see the American flag waving at the end (looking at you CoD, BF), plus it did require you to use your brain a bit which was really refreshing.

So as you see there is much you can do different with FPS  :wink: (also Borderlands which I know you love)
I wouldn't call Portal FPS... more like FPP (P for Puzzler, if that even is a word).
And I like Borderlands for 3 different reason mainly:
I like the RPG part with the skills and that every "class" actually plays completely different and the weapons with stats that actually matter to the gameplay (different kinds of damage, mechanics, elemental effects).
I like the smooth game play itself. Borderlands just feels really nice with the movement and shooting itself.
I love the silly humour and the well-thought through characters.

So yes, there is innovation. I didn't deny that. But there is only so much you can change without making it actually a game of a different genre - like Portal - which doesn't have to be a bad thing.

I am not worried that Halflife 3 - if it isn't a hoax like some game sites already suspect - will be bland or boring. Valve always delivered as far as I am concerned. But discovering the shooter genre new? Nope - don't think that will happen. Some new gimmicks? Probably.
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Offline CrazyCracka420

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Re: Half-Life 3
« Reply #29 on: October 02, 2013, 07:17:00 pm »
+1
Iirc H2 was the first game that really made use of proper physics as part of the gameplay. That was kinda ground breaking and made H2 special

That was all I really cared about the game.  I thought the original was much more ground breaking than HL2.  Besides, HL2 spawned the Source games, which were terrible compared to the originals (TFC > TF2.  CS > CS:S. DOD > DOD:S). 

I really could care less about HL3, and this is coming from someone who's owned a copy of HL since early 1999 (and has probably put 20,000+ hours into the mods)
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