The 1h thrust needs a nerf, atm there is no sense in ever rightswinging if your weapon got a pointy end and is used with one hand, amassed at the amount of bullshit I'm hearing about it though.
You can't stab when the weapon is retracting, the moment it starts glancing with the current animation is right before it is at 100% reach, which is for how long I believe stabs should be able to stab, before the buff the animation was also beyond retarded, starting to glance 50-60% into the reach it gives you. Damage is only really strong on espadas, sideswords, and scots, which (besides the sideswords) will deal very low amounts of damage swinging, and even with my 31 pierce I've yet to onehit someone with decent amounts of armor on my 4ps, 181 wpf, char (cannot say the same for my 3ps godknowshowmuchwpfand10ath 2h with a katana). Stab based 1hs are still not overpowered, they went from low to top tier 1h swords, true, but they're still only equal to the great swinging swords. You can't facehug stab someone without twirling a bit, same bit you need to twirl to do it with a 2h sword, the 1h animation makes that tiny bit of twirling extremely natural though.
Ideally the nerf should either be:
Flat -1, 2 or even 3 pierce damage on all 1hs, nerfing just a few 1hs stab would be idiotic, and shit on internal balance, either nerf all the stabs or leave them all alone.
Do a completely new animation, that extends only 75% or so as much as the current one does, but keeps the same overall speed as the current anim (so that you won't glance while still stabbing and not retracting).
Slow down the time it takes to prepare the stab quite a bit, making it as powerful as now for range stabbing, but easy to spam at facehug range.