The thing is, throwing wasn't a class, it was always people willing to accept a lot of drawbacks so they could use their own unique and fun playstyle. They were considered back up weapons, but you could put up with the disadvantages to use them dedicated. Melee users complained as they always do, anytime anything ranged interrupts their manly honor duels. Even though thrown weapons always had limited ammo, and required you to trade speed, armor, accuracy, etc just to get the damage where it was. Powerstrike however can easily get to level 10 and one hit kill everything. There are no severe drawbacks to it like there are for powerthrow. Not even minor ones. I for instance just played siege. A guy with a bec jumped out of nowhere and destroyed three people with one hit each. It's ironic that people like that are here saying "SORRY YOU CAN'T HAVE YOUR 1 HIT KILL EASYMODE ANYMORE STOP WHINING". 10 powerstrike with 10 ironflesh melee is as easymode as it gets. Throw on some plate and watch as you cleave through a dozen people before anyone can take you down.
My point is, I'm not asking that the game be changed to fit around my play style. I'm just asking for the game to be balanced and fair. Throwing should get more accurate and powerful in accordance to the amount you invest in it, since that's how everything else works. It stands to reason no one can argue against "more points = more effective". If throwing actually worked like the rest of the game does, I wouldn't be here. This game isn't concerned with realism. You can't say how realistic it is to put on samurai armor and attack a European castle with English weapons. Realism arguments in video games are a joke. The reference point I'm using is the rest of the game mechanics already in place. Throwing has been altered to not follow them even further to put throwing at too much of a disadvantage to be viable.
Reduce throwing base damage but have powerthrow increase damage by a larger amount per point. Reduce the wpf need per point from 14 to 12. Make wpf increase accuracy by a much larger amount. Increase stacks, or reduce slots back to 1. Done.
Nothing game breaking there. That's how it should work anyway when compared to the melee equivalent. Stats are heavily slanted in favor of melee builds and the recent landslide slew of throwing nerfs was unreasonable and unnecessary.