Author Topic: knockdown circumstances  (Read 2555 times)

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Offline DonNicko

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knockdown circumstances
« on: September 27, 2013, 07:07:47 am »
+3
I want to discuss about knockdowning. In c-rpg as I see less str build can knockdown high str build. I dont know is there any differences between chances to knockdown of non str build and str build. But for real life its too hard to knockdown smbd real strong. Maybe we can make knockdown depending on str. Please this is just for discussion dont blame me)

Offline PsychoTwins

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Re: knockdown circumstances
« Reply #1 on: September 27, 2013, 07:19:11 am »
+1
So, for example, you would like to see something like (i dont code) KnockdownChance = Str*WepWeight*0.2 or whatever default its at? or remove the default chance and only Str*WepWeight?
Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.

Offline San

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Re: knockdown circumstances
« Reply #2 on: September 27, 2013, 07:20:36 am »
+4
Knockdown chance maximizes at 40 raw damage (and minimizes at 20 raw damage I believe), which is like 29 blunt and 3PS. The raw damage requirements should be 1.5-2x at least.

Offline PsychoTwins

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Re: knockdown circumstances
« Reply #3 on: September 27, 2013, 07:21:58 am »
0
Knockdown chance maximizes at 40 raw damage (and minimizes at 20 raw damage I believe), which is like 29 blunt and 3PS. The raw damage requirements should be 1.5-2x at least.

So is that why the little spiked club doesnt knockdown?
Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.

Offline San

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Re: knockdown circumstances
« Reply #4 on: September 27, 2013, 07:28:54 am »
+2
No, the low raw damage requirements means that most of the time, people typically get the max % chance knockdown for their weapons. I don't use the light spiked club, but it has terrible base damage and pierce. Without speed bonus/holding, you'll need a decent 7-8 PS hit to easily reach 40 raw damage with 20 pierce. Also, it's highly likely that the knockdown tag doesn't work with the pierce damage type.

Offline Palurgee

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Re: knockdown circumstances
« Reply #5 on: September 27, 2013, 12:32:46 pm »
0
I like knockdown as is. First, we really don't need another buff for strength builds. Second, knockdown should be a random occurrence, not something you can achieve based on your build.

Offline DonNicko

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Re: knockdown circumstances
« Reply #6 on: September 27, 2013, 01:01:48 pm »
0
I like knockdown as is. First, we really don't need another buff for strength builds. Second, knockdown should be a random occurrence, not something you can achieve based on your build.
Ок, but I Think Str builds must be harder to knockdown

Offline Sagar

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Re: knockdown circumstances
« Reply #7 on: September 27, 2013, 02:29:01 pm »
-2
we really don't need another buff for strength builds

And when we have buff for strength builds?

Offline Kalp

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Re: knockdown circumstances
« Reply #8 on: September 27, 2013, 02:35:40 pm »
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Quote
I like knockdown as is.
Military Hammer = knockdown every second hit. Well.....at least on strategus battles.

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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Grumpy_Nic

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Re: knockdown circumstances
« Reply #9 on: September 27, 2013, 09:32:49 pm »
0
why should someone with more agility not be able to knock somebody else down?
Somebody who works out 5 hours a day and has tons of muscle cannot be knocked down?

to post this in the realism discussion is bullshit, might make sense in balance... but meh

Offline DonNicko

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Re: knockdown circumstances
« Reply #10 on: September 28, 2013, 11:51:15 am »
+1
Somebody who works out 5 hours a day and has tons of muscle cannot be knocked down?
He can be, but not the same chances like a weakling

Offline Huscarlton_Banks

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Re: knockdown circumstances
« Reply #11 on: September 29, 2013, 09:56:45 pm »
+1
I think the more common trope for extreme top-heavy strength/weight (i.e. non-dwarves, people who skip leg day) is that they're harder to push/wrestle down head to head by a smaller humanoid pushing against their center of balance, but once they actually get off balance via a trip or a blow off-center it's hard for them to recover.


Offline Jona

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Re: knockdown circumstances
« Reply #12 on: October 30, 2013, 05:49:14 pm »
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Let us not forget that the 'little whimp' would be charging at the strong guy at a full sprint, while the strong guy would be casually walking towards the whimp when he hits him. Look at american football... you see those guys tackle guys without any running start? Speed bonus OP irl. KD chances between str and agi are fine as is.
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Offline Templar_Steevee

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Re: knockdown circumstances
« Reply #13 on: November 01, 2013, 06:01:37 pm »
0
Knockdown chance ok? I - an archer with 18 str and 1 ps (made tests before lvl up) was overheading bobby with +3 warhammer, he had 24 str full if, over 60 body armor. In first try I knockdown him 3 of 4 hits, in second try 4 of 5.  I had no hold and no speed bonus (I was standing still). We made that test before one of strat battles on duel server.
As a head armor bobby had a +3 great helmet.

Knockdown IS OP.
Archer forever :D

Offline DonNicko

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Re: knockdown circumstances
« Reply #14 on: November 01, 2013, 07:52:55 pm »
+1
Knockdown chance ok? I - an archer with 18 str and 1 ps (made tests before lvl up) was overheading bobby with +3 warhammer, he had 24 str full if, over 60 body armor. In first try I knockdown him 3 of 4 hits, in second try 4 of 5.  I had no hold and no speed bonus (I was standing still). We made that test before one of strat battles on duel server.
As a head armor bobby had a +3 great helmet.

Knockdown IS OP.

Yes, that's what meant