Author Topic: Universe Expanding  (Read 7453 times)

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Offline Vibe

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Re: Universe Expanding
« Reply #30 on: September 26, 2013, 03:16:52 pm »
0
Has any Valve game reached the number 3 tho?

Dota 2
Half life 2
Team Fortress 2
Left 4 Dead 2

number 3 for Valve

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Offline [ptx]

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Re: Universe Expanding
« Reply #31 on: September 26, 2013, 05:35:28 pm »
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Well, you could theoretically call CS:GO a Counter-Strike 3

Offline Thovex

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Re: Universe Expanding
« Reply #32 on: September 26, 2013, 05:39:30 pm »
+1
Atleast their not doing the same thing as Activision, Call of Gooby: Modern Warfare 8 (CoD 24)
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Offline Xant

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Re: Universe Expanding
« Reply #33 on: September 26, 2013, 05:54:41 pm »
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Why is Half-Life such a big thing for people, anyway? My only experience of it is ten minutes of HL2 and didn't seem that revolutionary.
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Offline chadz

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Re: Universe Expanding
« Reply #34 on: September 26, 2013, 05:58:56 pm »
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Halflife 2 was a good quality shooter, but not groundbreaking.

Halflife 1 was revolutionary though. First of it's kind in so many ways.

I'm not overly hyped for a new halflife sequel to be honest, but I'm very interested in this recent development and it's implications on indies and pc gaming in general as a newborn game developer :)

Offline Nessaj

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Re: Universe Expanding
« Reply #35 on: September 26, 2013, 06:05:16 pm »
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I wonder if the new Source engine, or rather 'updated' Source engine is simply the work Respawn Entertainment has done on it for Titanfall. Which would be great, since Respawn's version of the Source engine is actually pretty amazing, namely for FPS, which is where the regular and current Source engine falls flat on its head, especially with the networking code.

though the game itself is built on somewhat old-school technology. Respawn Entertainment's Drew McCoy recently explained how Titanfall makes the most of the nine year old Source Engine, and why he prioritizes performance over cutting-edge effects.

The Source Engine may be the foundation that Titanfall is built upon, but Respawn's engineers have made some liberal changes to the way it works. According to McCoy the overhaul was essential to make the engine fit with a game like Titanfall, which is incredibly different from Valve's titles, computationally speaking. "It's actually a pretty slow engine for showing stuff on screen," he explains. "What we have in a level now would run in single digits on what it was before - if you could even get it to load at all. It's been a huge engineering task." The advantage, of course, is that Source comes with nearly a decade of refined tools and polish.

Don't let the single digits comment scare you, though - Respawn is investing the power of next-gen processing in relatively traditional graphical effects. The performance boost should be clear: no promises of 60 frames-per-second have been made just yet, but McCoy seems hopeful. "We'll see how performance goes," he says. "Framerate is king."

If the new Source engine does entail these huge and serious changes from Respawn then I'm certainly hyped for any title Valve might release, I just hope they didn't try and do these changes on their own, or that they thought their own developers would make better networking code than Respawn's etc.
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Offline chadz

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Re: Universe Expanding
« Reply #36 on: September 27, 2013, 07:04:51 pm »
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hm... well

I was not only wrong, I was 180° wrong. Shame on me.

Offline Nessaj

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Re: Universe Expanding
« Reply #37 on: September 27, 2013, 07:33:07 pm »
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hm... well

I was not only wrong, I was 180° wrong. Shame on me.

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http://store.steampowered.com/livingroom/SteamController/
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Offline Thovex

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Re: Universe Expanding
« Reply #38 on: September 27, 2013, 07:35:32 pm »
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1 ugly fucker I must say.
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Offline Vibe

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Re: Universe Expanding
« Reply #39 on: September 27, 2013, 08:48:38 pm »
+1
I fucking knew it. Even the O+O looked like a controller.

Offline Casimir

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Re: Universe Expanding
« Reply #40 on: September 27, 2013, 08:53:28 pm »
-1
That looks like the worst possible controller.
Turtles

Offline Leesin

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Re: Universe Expanding
« Reply #41 on: September 27, 2013, 09:17:48 pm »
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Why is Half-Life such a big thing for people, anyway? My only experience of it is ten minutes of HL2 and didn't seem that revolutionary.

Both games were amazing for their time ( i.e when they were released ), both well made, very fun and addictive games that set standards for the genre.

Not to mention Half-Life 1 gave life to awesome mods, most notably like Counter-Strike, Day of Defeat and Team Fortress which ended up as their own retail games, or how about Natural Selection which was a HL1 mod too. Fantastic games that breathed life into the FPS genre and IMO really carried the FPS Multiplayer scene for years. Sadly for me I just can't play most FPS's anymore, they don't bring much more to the table other than "bettr gfx m8"

Offline Kafein

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Re: Universe Expanding
« Reply #42 on: September 28, 2013, 02:38:03 am »
+1
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Offline Butan

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Re: Universe Expanding
« Reply #43 on: September 28, 2013, 03:01:10 am »
+1
I wonder how the fingers will be able to leave/drag the trackpads to push X/Y/B/A; but looks interesting if anything. A good controller can be the world to a gamer.


EDIT : Seems like those buttons will be near useless for gameplay and the trackpads + triggers behind would be enough for most actions : an interesting mix of N64 triggers + PS3 dual joysticks.


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« Last Edit: September 28, 2013, 03:05:09 am by Butan »

Offline zagibu

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Re: Universe Expanding
« Reply #44 on: September 28, 2013, 04:09:43 am »
+1
Those trackpads could work better than analog sticks, if they have enough resolution.
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