One lance at high speed and I can take down a weapon rack...they are pretty weak.
Isn't that the purpose though? There are no magical 1 meter to 50 cm box in real life that you can take out infinite number of items out. They are most easy to build, takes less than a minute with two different people. As it is that easy to build, it should be that easy to break. And I don't think anyone actually has any problem with it. Weapon Racks are build next to the forward spawns and they are very well guarded.
Ladders
1. Boost armor (so u can destroy it only with axes )
It is cheap and used in masses. They can't be moved but destroyed, and if you ladder up to a wall with 10-15 different players, you are ought to get on those walls, as some will surely survive. I believe the Ladders are one of the most balanced item in this game.
Archers and Xbowman on the walls
1. All rangers gays as always
lol
Siedge towers, ramp
1. Boost HP and armor (so u can destroy it only with axes and by shoot from cata but atleast 4-6 shoots and not 1)
2. U need atleast 2 man by 1 from each side to move it
Yes. Because the Siege Towers are much, much, much...
(some long minutes later)
... much stronger than walls.
Furthermore, Siege Towers takes ages to actually destroy; and in some cases, are just not even attempted to be, as you are fighting the inf. coming your way through that and ladders. If you plan to boost it even more, we can just have tanks in game as well, perhaps?
Catapults
1. Boost HP and armor (so u can destroy it only with axes and not with arrows and swords)
2. Add multiplier for the long-range shot - hit from the catas which is right up to the wall does damage at times less than a shot from the edge of map
Catapults give a great advantage to both attackers and defenders. You can create a damn big hole in the wall, have an awesome gap to pour your infantry in, to win the battle. You can also use it as a counter-measure, from defenders point of view. It gives good advantage, with a very poor armor. That is the point. It is meant to be balanced. If you boost the HP of the catapult, it will surely give an advantage to the attacker, during sieges.
About the multiplier. What you suggested is stupid, from the physics point of view. Moment that the rock is released from the catapult, has the highest impact power; as it still has the maximum amount of kinetic energy. As the rock moves forward, air friction and gravity creates a gap between the potential and kinetic, thus, being slower and slower. Even from long distance, the amount of speed that the rock would gain from dropping down to the earth, wouldn't exceed the potential energy that rock first possessed during the launch.
realy nice suggestions but i somehow didnt see them when UIF was on defence
I suppose I have nothing to add to that mere comment. That is sad. For the whole community. Everyone voices up their opinion, when such opinion benefits them and only them. It is like we are bunch of 12 years olds, trying to change the rules of the game, so that we can have a better chance of winning. At some point, people needs to understand this is a game, and we are playing to have fun.
That is my two cents.