Poll

"Patched" Game: Your Rating.

1
6 (9.1%)
2
5 (7.6%)
3
5 (7.6%)
4
1 (1.5%)
5
8 (12.1%)
6
9 (13.6%)
7
13 (19.7%)
8
10 (15.2%)
9
4 (6.1%)
10
5 (7.6%)

Total Members Voted: 66

Author Topic: Rome 2: Opinions/Rating  (Read 29253 times)

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Offline Voso

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Re: Rome 2: Opinions/Rating
« Reply #90 on: October 04, 2013, 11:05:26 am »
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Optimization wise Shogun 2 was miles ahead but I agree, Shogun 2 campaigns were boring. The MP was pretty good but thats a different matter, as Rome 2 doesnt include the Avatar mode to make way for the Total War Arena game which is basically like the avatar system.

Oh, I never tried Shogun's multiplayer so that must be what I am missing. Plus, my computer is pretty good I guess since I've been running Rome 2 on high with no issues..
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Offline [ptx]

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Re: Rome 2: Opinions/Rating
« Reply #91 on: October 04, 2013, 11:24:37 am »
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Shogun 2 just has a perfect mix of having the best AI in the series so far, great visuals, good optimisation, sleek, yet functional UI, a ton of features and improvements over the previous games and really well working mechanics, both on the strategic and tactical maps.
If they had picked Rome's setting for that game, it would be pretty much perfect. But, as it it, it's just Japan.

Offline Nightmare798

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Re: Rome 2: Opinions/Rating
« Reply #92 on: October 04, 2013, 12:08:20 pm »
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Shogun 2 just has a perfect mix of having the best AI in the series so far, great visuals, good optimisation, sleek, yet functional UI, a ton of features and improvements over the previous games and really well working mechanics, both on the strategic and tactical maps.
If they had picked Rome's setting for that game, it would be pretty much perfect. But, as it it, it's just Japan.

shogun 2 ai is one of worst i ever seen.

they camp like fuck.
they use archers to kill your archers that are IN cover, and they succeed.
what is worse that they can snipe over walls and kill those who are not in cover.
their general is suicidal.
many more problems that i dont really have time to write down here.

imo, medieval 2 had better ai, even tho it was a little dumb at sieges. but its not like they went full retard everytime. sometimes they were quite competetent.

note: this is the list of things that bugged me when i played unpatched vanilla, it is highly probable that CA fixed those issues.

EDIT: they also cheat like fuck and have no upkeep. when you see an ai player with two provinces, and three full stacks of troops running around, you know something is wrong.
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Offline Xant

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Re: Rome 2: Opinions/Rating
« Reply #93 on: October 04, 2013, 12:14:18 pm »
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Most of those are not problems with the AI.
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Offline Nightmare798

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Re: Rome 2: Opinions/Rating
« Reply #94 on: October 04, 2013, 12:34:20 pm »
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Most of those are not problems with the AI.

and where is the problem then huh?
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Re: Rome 2: Opinions/Rating
« Reply #95 on: October 04, 2013, 12:41:49 pm »
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shogun 2 ai is one of worst i ever seen.

they camp like fuck.
It's called defending?
they use archers to kill your archers that are IN cover, and they succeed.
What? Also, not AI
what is worse that they can snipe over walls and kill those who are not in cover.
Archers can fire at stuff, so what? Also, not AI.
their general is suicidal.
This one is true, though.
many more problems that i dont really have time to write down here.

imo, medieval 2 had better ai, even tho it was a little dumb at sieges. but its not like they went full retard everytime. sometimes they were quite competetent.
Medieval 2 AI was super dumb 99% of the time. S2 AI is actually agressive and generally reacts to things you do.

note: this is the list of things that bugged me when i played unpatched vanilla, it is highly probable that CA fixed those issues.

EDIT: they also cheat like fuck and have no upkeep. when you see an ai player with two provinces, and three full stacks of troops running around, you know something is wrong.
Strategic AI, and depends on difficulty. Is sort of lame, true.

Offline Nightmare798

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Re: Rome 2: Opinions/Rating
« Reply #96 on: October 04, 2013, 12:46:11 pm »
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they fire at stuff? I AM ON HIGH GROUND ON A CASTLE BEHIND WALLS FFS!

ofc they can volley, but they should still hit very little.

also, cover doesnt have as big impact as it should.

about camping: yeah they have right to defend on the high ground, but this: oh look! human player! lets camp up here and wait till he loses his patience and retreats or gets killed tactic is pretty shitty excuse for ai tactics.

it is same as if they implemented camping ai in fps games and caled it a tactic.
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Offline Xant

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Re: Rome 2: Opinions/Rating
« Reply #97 on: October 04, 2013, 12:47:42 pm »
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You should probably figure out what "AI" means before you take part in a conversation about AI.
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Offline Nightmare798

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Re: Rome 2: Opinions/Rating
« Reply #98 on: October 04, 2013, 12:54:10 pm »
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You should probably figure out what "AI" means before you take part in a conversation about AI.

ai is artifical inteligence of cpu player, how it acts and how it reacts to what you do.

and these are still ai issues. if an ai gets a bonuses that player doesnt, then it is ai related.

the range of cpu archers is abnormal when attacking, made so they can fuck over your defences the dirty way.

and dont tell me that archers outside under the castle should have same range as those who are on high ground in cover, because thats bs.
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline Xant

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Re: Rome 2: Opinions/Rating
« Reply #99 on: October 04, 2013, 12:57:04 pm »
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Computer-controlled archers don't get any extra range.
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Offline Nightmare798

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Re: Rome 2: Opinions/Rating
« Reply #100 on: October 04, 2013, 01:00:05 pm »
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Computer-controlled archers don't get any extra range.

then how can you explain that when i am on siege defence, they can just dance right in front of my maximum range and start shooting, without my troops having even a chance to retaliate?

ofc there are more types of archers with different ranges, but no shooting unit should outrange another, that is on high ground.
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline Xant

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Re: Rome 2: Opinions/Rating
« Reply #101 on: October 04, 2013, 01:01:41 pm »
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then how can you explain that when i am on siege defence, they can just dance right in front of my maximum range and start shooting, without my troops having even a chance to retaliate?

ofc there are more types of archers with different ranges, but no shooting unit should outrange another, that is on high ground.
That is, once again, not an AI issue, since AI does not get extra range for their archers.
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Offline Nightmare798

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Re: Rome 2: Opinions/Rating
« Reply #102 on: October 04, 2013, 01:09:36 pm »
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That is, once again, not an AI issue, since AI does not get extra range for their archers.

prove it, it happens to me all the time, so what gives?
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Offline Xant

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Re: Rome 2: Opinions/Rating
« Reply #103 on: October 04, 2013, 01:15:09 pm »
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prove it, it happens to me all the time, so what gives?
I suggest adjusting the amount of medicine you're taking.
Meaning lies as much
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Offline Nightmare798

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Re: Rome 2: Opinions/Rating
« Reply #104 on: October 04, 2013, 01:28:18 pm »
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I suggest adjusting the amount of medicine you're taking.

there is really no way of leading a discussion with you. anyways ai in shogun is a dumbfuck level of stupid, and CA still has long ways to creating a decent non-cheating ai. cheats are no excuse for tactical shortcomings.

more like longer way, since ai i saw in rome 2 was epitome of fuck-up. whoever designed that ai should be executed.
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.