How interesting.
Butan just made a thread that the ticket production should be increased: http://forum.melee.org/strategus-general-discussion/random-crazy-idea-47-troops-for-sd/And Crazy is suggesting here that the ticket production should be (indirectly) limited. The funny part is that both have a valid reasons for that.
Lets see:
Production points (PP) can be spent on:1. increase of Prosperity
2. gear Discounts
3. gear Improvments
4. change of Prices
and in your idea:
5. Food for garrison in the fief.
Hm...
A. This will lead to simple division where goods are produced in one location, troops are kept in another, and gear is produced in yet another. Good for big clan, bad if you have only 1-2 locations. Good if you have a castle or a city cause it gives more PPs per day, bad if you have only fiefs. All in all - it is ok if you are a strong big clan, but if not - you are fucked. Not fair.
B. Peple will keep troops on themselves. No troops stacking in fiefs
However - considering the ability to reinforce the fief under attack - this will only mean that the attacker does not actually know what kind of enemy he/she is facing. Having in mind currently stacked locations - people will attack fieefs ... even less and with greater care. Not good.
C. It will not create a direct money sink, but rather limit the ability of clans to produce goods, as PPs spent on food will not increase prosperity and that means less gold available.
D. Yes, it will give the incentive to expand, incentive to fight for territory - and I like it
E. Less gear on +3 will be available - PPs spent on food cant be used to improve the available gear
F. New armour would have to be transferred to players who hold troops. Or - players would have to move a lot to protect the locations, to collect gold for upkeep from traders (or cash couriers would have to be set up), to deliver troop they farmed throught the crpg ticks, to collect armor. More active strat for indiviual guys
, but,
G. It would be more difficult to create the army
, and:
H. It would be more difficult to actually run an offencive war campaign since you need to take care of logistics with limited numeber of players. You would have to trade off security of your fiefs for the ability to fight. That also means:
I. More micromanagement. Do we want the game for nolifes? How many nolifes the clans have atm?
All in all it is an interesting idea as it would have a lot of side effects and made the game more complex and less predictable. Implementing this would require ability to respec the fiefs, or even Strat wipe in order to show the true results of this mechanics. It would have to be implemented with great care and possibly tweaked, as it would be easy to create serious unbalance. Possibly in combinatiion with other elements. Hm... I'm not sure, but it can be a good idea in certain circumstances
I still think that simple increase (I mean INCREASE!!!!) of upkeep in garrisons is a lot simpler and would give quick results.