What if you could buy mercenary troops in fiefs, using S&D ?
So - buy either gear or troops. In best case scenario you have less gear but some troops to wear it. In theory it is a nice idea; I assume it aims in the increase of significance of small clans.
But. (and that is a somewhat brutal "but"):There was a reason why devs tied strat and crpg by adding strategus ticks. I believe the intention was to limit the amount of "dead souls" aka inactive players that still farmed tickets in fiefs, cause that lead to situation where one-man clan could get a great power on the map having some dead accounts (read: it limited reason for accountsharing
). The idea was to add a human factor to strategus. To draw more people to crpg. To make the clans "real" in the sense of usefullness of individual members and their contribution to Strat operations.
This was a single change that made a very significant difference in how strat is played and the most important one ever - imho at least.What Butan suggests somewhat reverses the trend but instead of farming tickets by players you could buy them. Considering that everyone complain that there is a hugh overproduction of gold over tickets (which I - being large clan member that actually fights - don't agree with; if you have any surplus of silver just send it to us; we will make a good use of it
) the idea looks cool. My only question is:
Why a small clan should have more power (or more fiefs) if it is unable to fill in the roster or farm ticktes cause it lacks guys who actually play? You dont have enough troops? Get more men to play with you and act as a single organisation. If you cant, it means you are unworthy of getting more on the map.
You dont have enough money? It means you have a lot of players that DO play crpg so they can steal, kill, and sneak around, so trust me, eventually you will carve out some space on the map for your team. Then you will get more money through the fiefs you own and through the (fucked up) game mechanics that allows to earn more and more, but the ticket production is roughly constant so go and fight
I'll probably repeat myself but... what we need is an incentive for players to start fighting. I dont believe in change of human mentality (yes, the mentality of all of you, you lazy bitches
). Instead I believe in behavioral training. Make troops stacking very expensive, or harmful in other way, so we have a lot more battles. More battles mean weaker large clans. Besides, more voulnerable fiefs will be more accesible to new clans. More voulnerable fiefs will require a lot more sense of startegy from the leaders. And trust me - war is expensive, so when people strat fighting they will quickly find out that earning money tuo support the war effort is not that easy.... As Harpag rightly stated the current situation is long overdue. And I agree that current garrison/gold situation is sick.
To limit the disproportion between large and small clans it would be enough to
put a cap (high enough but at least not unlimited as it currently is) on earnings from your current fiefs. That would give an incentive .... to fight for new ones
And there is one more thing to consider... large clans with large territory that do not spend the gold on war and upkeep but stack troops could buy even more troops to stack them ... All in all - as much as I respect your creativity Butan - NO, it is a bad idea.