With patch .222 we can't get pass x2 multiplier, usually wiped the first or second waves of bandits. I thought that all the bots are lvl 31 with 10 ps and 10 IF. I wear decent armor and the wooden club (Cudgel) hurt me, took 1/5 of my hp. The wooden Maul took 90% of my hp with 1 hit.
Here are a few problems I see
1. Bots are too strong and resilient.
2. Not only every round they're stronger but more numerous
3. They swarm you and spam, they can swing through other bots body, no way to defend when swarmed.
4. They seems to able to hit you when extreme close to you, yet your attacks bounced.
5. Bots are fearless, they swarm you like zombies, not particularly realistic, but what can you do?
Possible solutions
1. Peasants should be lvl 5-10 not more, peasants weapons (Cudgel) that can hurt plate wearers is nonsense, as the rounds progressed, bots levels should increased, I felt like they are all the same lvl with different gears and weapons.
2. Reduce the number of bots by 10-20% after each tier, Ex: bandits should be 5 lvl higher, better armor and weapons than peasants, but each wave has 10-20% less bots than peasants.
3. I'm not suggesting turn on Friendly fire for bots, that would wipe them out pretty fast, but make it so that a bot swinging a 2h ax from behind doesn't goes through another bot body and hit me, that bot in front should block that attack, just doesn't damage it.
4. Based on what I observed, my 2h sword bounce and glance them, but they 1 shot me with their 2h.
5. Make them scare and back off to give me some space when I killed 5 of their friends in 5 secs, don't know if it's possible to code that behavior.