Author Topic: How do we repopulate NA siege?  (Read 3472 times)

0 Members and 1 Guest are viewing this topic.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: How do we repopulate NA siege?
« Reply #30 on: August 26, 2013, 05:10:58 pm »
0
My cats would eat those "dogs". 
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Chagan_Arslan

  • Earl
  • ******
  • Renown: 372
  • Infamy: 155
  • cRPG Player
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Chagan_Arslan
Re: How do we repopulate NA siege?
« Reply #31 on: August 26, 2013, 05:17:34 pm »
0
make crpg good again thats for start

Offline brockssn

  • Baron
  • ****
  • Renown: 133
  • Infamy: 182
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: How do we repopulate NA siege?
« Reply #32 on: August 26, 2013, 05:51:14 pm »
0
Turn it into the NA Melee only server and get rid of autobalance. It's infuriating to get team switched in that mode.

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: How do we repopulate NA siege?
« Reply #33 on: August 26, 2013, 06:12:44 pm »
+3
...(and the best players) as possible.  And you'll only find that on the battle server. 

...Also siege has a stigma behind it, that the people who routinely play there can't hang on the battle server against all classes of players.  Strength/plate armor crutchers is the stigma that comes to mind...


* sigh *

This stigma will never be undone regardless of any reality that may be to the contrary.  It is unfortunate.

I for one, having watched this over the course of time, have found only minor differences in the average skill levels in siege and battle.
-  At their current states, battle actually is more likely to have a couple "easy kills".
- Siege in its current state is more or less populated only by veterans at this point like Remnant, BQ, Mori, Rustyspoons, etc.
- Of course, battle has very good players like Rohy, Chaos, Remnant (they play both), Semenstorm, etc, but I feel because it is now almost the only viable mode due to population that there are probably more peasants, new players, etc in battle than in siege - hence the claim that it often has more "easy kills" than siege.
- I play in both, and I feel I often do about the same in either game mode. (I'm generally a player that reaches top of the scoreboard with decent k:d and have an overall k:d of about 2.2:1 in battle - but mind you *I am not saying I am a great player by any means*)
- Often I feel the balancer is worse in battle due to the lack of rebalancing that happens, so sometimes it turns into 4 rounds of one team just steamrolling.  This happens in siege of course too, but I feel that if you are a good player you can still eek out a decent performance where in battle the stack can be so bad you just end up in a 5v1 each round and to still eek out a good performance is restricted to players like Rohy (and he bitches like crazy about his team sucking in these instances :)) and/or someone that is cav.
- Believe it or not, strength crutching is not actually prevalent in siege anymore, in fact often times its overrun by agility players now. 

---

Side note here, someone mentioned bring back a clan that clanstacks and that will bring the population back.  This is kinda shortsighted idea.  Yes, a big clanstack brings in population (mostly their own) and some other players who see the server populated and join.  However, it also kills population just as much in that it creates such a badly balanced environment that no one that isnt on the stacked team wants to play for very long.

Repopulating NA2 will take clans of all sizes and individuals as well.
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Dexxtaa

  • King
  • **********
  • Renown: 1268
  • Infamy: 200
  • cRPG Player
    • View Profile
  • Game nicks: Remnant_Dexxtaa
Re: How do we repopulate NA siege?
« Reply #34 on: August 26, 2013, 06:45:52 pm »
+1
My cats would eat those "dogs".

Because cats are assholes.


Wlindor I read your post and will respond when I get access to a full sized keyboard

But TL;DR I'm going to vouch for admin abilities to change certain dynamics of siege on the fly to maximize fun factor for varying degrees of population density (banner balance, map size, auto balance on/off and other stuff that allows more flexibility for admins to allow a more balanced and fun game at different numbers of combatants like removing doors or that weird as fun new flag mechanic of raising it and allowing overtime and all this other word vomit stuff that I'll give structure and thought to later.

Edit: can you imagine THAT was the TL:DR !?
« Last Edit: August 26, 2013, 06:53:15 pm by Dexxtaa »
visitors can't see pics , please register or login

Offline Ellie

  • Baron
  • ****
  • Renown: 108
  • Infamy: 10
  • cRPG Player
  • It's a traaaaaap
    • View Profile
  • Faction: DLB
  • Game nicks: DLB_Ellie, Ellietrap, Ellie_Rocks_Your_World
  • IRC nick: Ellietrap
Re: How do we repopulate NA siege?
« Reply #35 on: August 26, 2013, 07:18:24 pm »
0
a good performance is restricted to players like Rohy (and he bitches like crazy about his team sucking in these instances :))

Don't hurt the dudes back :c
Nerf everything. Buff naked fist fights.

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: How do we repopulate NA siege?
« Reply #36 on: August 26, 2013, 07:40:08 pm »
0
Don't hurt the dudes back :c

Do what now?

[EDIT] Oh, thanks Huseby.  Yeah Rohy does carry a lot, as do some others.  My point is that the battle server's balance can be so bad that only those players are able to do significantly well when on the underpowered team.
« Last Edit: August 26, 2013, 07:59:13 pm by Elindor »
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: How do we repopulate NA siege?
« Reply #37 on: August 26, 2013, 07:45:48 pm »
0
He's suggesting that Rohy does a lot of carrying.  I think he just smokes a lot of crack.
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Jarold

  • Marshall
  • ********
  • Renown: 987
  • Infamy: 142
  • cRPG Player A Gentleman and a Scholar
  • "Always wear more armor than the guy next to you."
    • View Profile
  • Game nicks: Jarold
Re: How do we repopulate NA siege?
« Reply #38 on: August 26, 2013, 07:54:05 pm »
+2
Doesn't it make more sense to wear more armor on battle then siege. Wait a minute.....does this mean battle has more plate crutchers! In all honesty I encounter more plate on battle then siege. But that may be because of the low player base.

NA siege is harder because most of your fights are 1 v 1 duels and you can't get as many backstabs as in battle. So it's more dependant on player skill instead of clusterfuck lolstab. If you are at the flag area defending against a swarm of attackers then it's like battle.

Battle has good players and siege has good players, you don't notice how many bad players play battle because they are dead most of the time. :P   It's more noticeable on siege though because they can respawn.

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: How do we repopulate NA siege?
« Reply #39 on: August 26, 2013, 07:58:49 pm »
+2
Siege was on the decline before the multi flag stuff was added and then when it was added but just halfassedly into normal rotation it killed it cuz you would have normal siege and then one of those big 30 minute maps without a rageball style multi system would be added and the 1/2 server on 1x would quit out and siege would die. I don't know if this has been changed or not.

I also don't know if any of the devs are working on siege, but if they are maybe they should just take it down for a couple of months while they overhaul it, then relaunch solely with a setup like Tydeus was talking about, or finish Ozin's battlefield style progression game (with siege gear re-added), and a proper multi system. At least this way the relaunch could make a splash and people would come in and take a new look at it.

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: How do we repopulate NA siege?
« Reply #40 on: August 26, 2013, 08:00:53 pm »
+2
Turbo, I'm hoping that Paul is able to get the dynamic spawn timers put in soon (I *think* he is working on that).

Jarold....everything about what you said is right.
(click to show/hide)

As you said, I surprisingly find more "1v1, you vs him" situations on siege than I do on battle  (especially now that siege is usually like 10v10 at most! LOL).  The exception to this is at the end of a battle round the last couple people alive and mostly all the unskilled players are dead (or hiding on the maps edge delayling like assholes).

Battle so often turns into a steamtrain rolling one team or the other - if you're rolling you are just competing with 20 other dudes all trying to lolstab some poor hapless fuck and if you're the one BEING rolled then you are that hapless fuck.  Neither one of those resembles the pinnacle of ultraskill prosauce that battle is depicted to be.  That being said, there are times when it is rather even and there are GREAT battles of skill and prowess, but there are just as many if not more situations where that does not happen (unless, as stated earlier in this thread, you are a top player who can overcome that, but let's face it, most of us - even those among us that are considered "good players" - cannot to that extent).

Siege of course can turn into the same steamtrain - however, the balancer rebalances (sometimes it helps, sometimes not) every round, and you respawn so if your team is getting steamrolled you can still have multiple chances to do something constructive.
« Last Edit: August 26, 2013, 08:12:05 pm by Elindor »
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: How do we repopulate NA siege?
« Reply #41 on: August 26, 2013, 08:06:39 pm »
+2
How do we repopulate NA Siege?

1.) Get more NA players in general- tell your gaming friends about this thing you enjoy, help them out with gold/borrowed heirlooms to make the grind less tedious, encourage them to test builds on an STF etc. Whatever you gotta do- we need more players.

2.) Server Menu > NA 2 > Join server > don't leave
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: How do we repopulate NA siege?
« Reply #42 on: August 26, 2013, 08:28:18 pm »
+3
I'm not working on anything in cRPG. Community convinced me that this is not wanted. Before that I committed a linear defender spawn timer decrease (capped somewhere) though for below 60 players I think to make defending for low pop servers easier.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: How do we repopulate NA siege?
« Reply #43 on: August 26, 2013, 08:32:06 pm »
+4
Paul who convinced you to that you were not wanted or needed around here?  Seriously...I get that your job is thankless, and that 99.9% of the time that someone talks to you, it's to complain or make a suggestion...but we really do need and appreciate you around here.  The vast majority of people don't even post on the forums who play the game, and the vast majority of people on the forums are not unappreciative whiny douche bags (even if there is a very vocal minority who scream very loud). 
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Jarold

  • Marshall
  • ********
  • Renown: 987
  • Infamy: 142
  • cRPG Player A Gentleman and a Scholar
  • "Always wear more armor than the guy next to you."
    • View Profile
  • Game nicks: Jarold
Re: How do we repopulate NA siege?
« Reply #44 on: August 26, 2013, 08:33:35 pm »
0
I'm not working on anything in cRPG. Community convinced me that this is not wanted. Before that I committed a linear defender spawn timer decrease (capped somewhere) though for below 60 players I think to make defending for low pop servers easier.

Well at least you'll go out with a bang since you made one last script and it is for siege. The community will be begging for you back.