Author Topic: 0.222 & website update  (Read 28179 times)

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Offline okiN

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Re: 0.222 & website update
« Reply #90 on: May 12, 2011, 03:10:21 pm »
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Cool feature with lvl 30. I bet you took the idea from the mercenaries mod. Hope strategus comes out soon.

This idea has been around a lot longer than Mercenaries, so you'd lose that bet.

BTW regarding the mercenaries mod, they actually pay a bit of gold per kill, as well as gold for victory. Would be nice to see it in cRPG too.

Maybe you've forgotten, but we used to have that. It was removed for a reason. :P
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Offline AgentQ

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Re: 0.222
« Reply #91 on: May 12, 2011, 03:17:19 pm »
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I can understand the polearm buff, but why the archery nerf? They were ok I think.

what polearm buff?

Offline Blondin

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Re: 0.222 & website update
« Reply #92 on: May 12, 2011, 03:19:54 pm »
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AgentQ you should repair your joke detector, it seems to be broken... :)

Offline Jambi

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Re: 0.222 & website update
« Reply #93 on: May 12, 2011, 03:38:58 pm »
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Cool feature with lvl 30. I bet you took the idea from the mercenaries mod. Hope strategus comes out soon.

BTW regarding the mercenaries mod, they actually pay a bit of gold per kill, as well as gold for victory. Would be nice to see it in cRPG too.


So true, and so sad... sad...
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Offline Lorenzo

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Re: 0.222 & website update
« Reply #94 on: May 12, 2011, 03:39:25 pm »
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Is there a way to download only the changes or there is too many changes?

Offline Varyag

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Re: 0.222 & website update
« Reply #95 on: May 12, 2011, 03:41:12 pm »
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Maybe you've forgotten, but we used to have that. It was removed for a reason.

Sorry mate, but we never had that. What we had was either pay per kill, and no pay per victory, or pay per victory, and no pay per kill. In mercenaries they have small pay per kill, and big pay per victory. And believe it or not, their TK rate is the same as in current cRPG. And personally I enjoy this mercenary system more than current cRPG pay system. In essence you still have to use teamplay to win and grab the major pay, but if ur team is a bunch of suckers, no big deal, you get paid for YOUR kills, though not too much.
« Last Edit: May 12, 2011, 03:44:23 pm by Varyag »
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Offline okiN

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Re: 0.222 & website update
« Reply #96 on: May 12, 2011, 03:43:26 pm »
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Hmm, I'm quite sure a hybrid system like that existed before the area XP scheme was implemented. Might be my memory playing tricks on me, I suppose.

Either way, I would definitely see it as a step backwards. I prefer the current system.
Don't.

Offline Jambi

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Re: 0.222 & website update
« Reply #97 on: May 12, 2011, 03:43:53 pm »
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Full install:
http://www.mbrepository.com/file.php?id=2247

For mirrors:
http://forum.c-rpg.net/index.php/topic,4910

Changes:
- DTV redesign (awesome waves, more intelligent balancing)
- Siege towers fixed
- Dropping ammo no longer resets the quiver
- Leech nomination time increased to 30s
- you can skip grind and jump to level 30
- Other stuff


How about some patch notes, for once :rolleyes:


Did you guys fiddle with the hitboxes again btw? Since 2 patches before it was awefull. Previous patch arrows would only hit... if you deliberate missed them.  Or a none existing upper torso hitbox.


In my oppinion.. just stop developing CRPG. Beg for the mercenaries mod code..... and add strategus too that. I bet everyone would be very happy  :lol:
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Offline okiN

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Re: 0.222 & website update
« Reply #98 on: May 12, 2011, 03:45:25 pm »
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Wow. That's gratitude for you. I'm sure the devs will value your input.
Don't.

Offline Jambi

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Re: 0.222 & website update
« Reply #99 on: May 12, 2011, 03:47:17 pm »
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Wow. That's gratitude for you. I'm sure the devs will value your input.

You must be kidding, if you expect me too still be gratefull... or have any respect for your developers or admin friends.

Only a few selected, i endore :D
« Last Edit: May 12, 2011, 03:48:44 pm by Jambi »
Love will tear us apart.
Quote
Also, most fucked up brain of the year award goes to jambi. Well done.

https://www.youtube.com/watch?v=cX9Cpuj4igk

Offline okiN

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Re: 0.222 & website update
« Reply #100 on: May 12, 2011, 03:48:28 pm »
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I can't help wondering just what you think you're still doing here, then.
Don't.

Offline Paul

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Re: 0.222 & website update
« Reply #101 on: May 12, 2011, 03:50:23 pm »
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How can we fiddle with the hitboxes?

Offline Jambi

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Re: 0.222 & website update
« Reply #102 on: May 12, 2011, 03:51:31 pm »
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I can't help wondering just what you think you're still doing here, then.

Simply because i still enjoy playing with my clan.

Having to respect,be gratefull or whorship admins/developers... shouldnt be the reason to play a mod.
Love will tear us apart.
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Also, most fucked up brain of the year award goes to jambi. Well done.

https://www.youtube.com/watch?v=cX9Cpuj4igk

Offline Jambi

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Re: 0.222 & website update
« Reply #103 on: May 12, 2011, 03:56:40 pm »
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How can we fiddle with the hitboxes?

You tell me....

Ask any archer, that has been playing thru couple diffrent patches.

Do some testing. Go to version 2.221 and try hit someone thru the upper torse.... it doesnt exist.

God why am i even telling you this. 30 minutes in a duel server..... and it was common merc knowledge that, arrows bolts etc fly straight thru heads.. and upper torso's when shot from point blank. Even sometimes hit the arms,  if someone swings at you, and his arm happend to be behind his back

I bet you guys tested this.. no ?

Even Keshian acknowleged this
« Last Edit: May 12, 2011, 04:00:00 pm by Jambi »
Love will tear us apart.
Quote
Also, most fucked up brain of the year award goes to jambi. Well done.

https://www.youtube.com/watch?v=cX9Cpuj4igk

Offline Vibe

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Re: 0.222 & website update
« Reply #104 on: May 12, 2011, 03:57:36 pm »
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Simply because i still enjoy playing with my clan.

Having to respect,be gratefull or whorship admins/developers... shouldnt be the reason to play a mod.

He does NOT accept chadzIANITY.

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BURN HIM ALIVE