Author Topic: X Rebirth  (Read 8925 times)

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Offline Kafein

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Re: X Rebirth
« Reply #15 on: August 27, 2013, 11:49:03 pm »
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I think most people just ordered remote ships to do trading in X2/X3 anyways.

I'm more worried about them keeping the same braindead flight model from the previous games. IWar 2 showed that Newtonian flight physics (with toggleable computer assistance) can make for an amazing game.

I'm thinking most people want X games not to be too much like Kerbal Space Program, because that's what would happen :s

Offline Vodner

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Re: X Rebirth
« Reply #16 on: August 28, 2013, 01:05:06 am »
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I'm thinking most people want X games not to be too much like Kerbal Space Program, because that's what would happen :s
Give IWar2 a shot, trust me. There is something amazing feeling about Newtonian sims (FE2, IWar2, Evochron Mercenary, and a couple others), than can't be quite described in words. It feels like your ship is dancing.

IWar2 does suffer from some obnoxious gimmick missions, sadly.

e:
Star Citizen will have Newtonian flight mechanics, although I'm skeptical the game will ever come out (given how much the developers have promised).

e:e:
What I would really like to see attempted is Newtonian flight mechanics with very limited reservoir of propellant, which replenishes gradually over time.

Space games usually suffer from there not really being much strategy involved compared to atmospheric flight. Atmospheric flight has strategy in the form energy management, whereas space combat games usually have no equivalent mechanic.
« Last Edit: August 28, 2013, 01:46:58 am by Vodner »

Offline Kafein

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Re: X Rebirth
« Reply #17 on: August 28, 2013, 01:21:00 pm »
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Give IWar2 a shot, trust me. There is something amazing feeling about Newtonian sims (FE2, IWar2, Evochron Mercenary, and a couple others), than can't be quite described in words. It feels like your ship is dancing.

IWar2 does suffer from some obnoxious gimmick missions, sadly.

e:
Star Citizen will have Newtonian flight mechanics, although I'm skeptical the game will ever come out (given how much the developers have promised).

e:e:
What I would really like to see attempted is Newtonian flight mechanics with very limited reservoir of propellant, which replenishes gradually over time.

Space games usually suffer from there not really being much strategy involved compared to atmospheric flight. Atmospheric flight has strategy in the form energy management, whereas space combat games usually have no equivalent mechanic.

Well, in X3 you have to "manage" two energy sources : your shields and your weapons. But there's basically no management at all because they are separated pools (which makes zero sense). What I believe would work nicely is a system with propulsion, shields and weapons all taking their energy from a single pool, that would regenerate itself from various sources depending on your ship. For very long missions and small ships it could be solar energy, for large ships a nuclear energy plant could be put inside the ship, for small ships docking on carriers and only going outside for combat it could be straightforward batteries.

Offline chadz

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Re: X Rebirth
« Reply #18 on: August 28, 2013, 02:09:06 pm »
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Basically what the old x-wing game had. Shfiting power was a great feature of that game.

Offline Vodner

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Re: X Rebirth
« Reply #19 on: August 28, 2013, 10:08:40 pm »
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Well, in X3 you have to "manage" two energy sources : your shields and your weapons. But there's basically no management at all because they are separated pools (which makes zero sense). What I believe would work nicely is a system with propulsion, shields and weapons all taking their energy from a single pool, that would regenerate itself from various sources depending on your ship. For very long missions and small ships it could be solar energy, for large ships a nuclear energy plant could be put inside the ship, for small ships docking on carriers and only going outside for combat it could be straightforward batteries.
SubSpace is an old multiplayer 2d spaceship game in which both weapons energy and shields were drawn from the same pool, to very good effect. I played that game for ages.

For energy management I was more referring to something equivalent to altitude/speed tradeoffs, but weapon/shield/engine tradeoffs are also great.

Offline NuberT

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Re: X Rebirth
« Reply #20 on: August 28, 2013, 10:56:45 pm »
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good ol x-wing had it as well, played that game sooo much  :mrgreen:

http://www.youtube.com/watch?v=VWghOA692w0


Edit: ignored chadz post :P

Offline Tom Cruise

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Re: X Rebirth
« Reply #21 on: August 28, 2013, 11:03:25 pm »
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I always thought Star Wars Battlefront 2 had awesome space combat. I also played this game Heroes of the Pacific, which is a WWII fighter game where you can have dogfights up to 150 planes, which I thought was the bomb diggity 
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Offline War_Ferret

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Re: X Rebirth
« Reply #22 on: August 31, 2013, 07:30:47 am »
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http://www.reddit.com/r/IAmA/comments/1leye5/we_are_space_sim_developer_egosoft_soon_releasing/

Very interesting read. As it seems, you can own and command all kinds of ships after all and also have traders do what you aren't allowed to do personally anymore.

The best thing is how he emphasizes that what will be done in future updates/expansions is gonna be voted on by the community, and that modding capabilities will be enhanced. It's also said that to continue improving the X-series is really all they want to do in the future, that X will remain to be all about freedom and sandbox-gaming, and that their list of things to add is virtually endless.

So, whatever Rebirth may or may not be lacking, it can only get better.
« Last Edit: August 31, 2013, 07:56:38 am by War_Ferret »

Offline pingpong

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Re: X Rebirth
« Reply #23 on: September 01, 2013, 01:50:22 am »
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Wow that new space travel system seems awesome, no more spending half the playing time on flyinh thru 100km sectors with x10 SETA on.

Offline Vodner

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Re: X Rebirth
« Reply #24 on: September 02, 2013, 09:23:18 pm »
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Apparently capital ships are going to have individually damageable subsystems and turrets, similar to FreeSpace 2. Boarding actions will first be preceded by disabling the victim's engines and jump drive.

The playership will not have a jump drive, but you will be able to dock at one of your capital ships and jump with it.

Offline Ninja_Khorin

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Re: X Rebirth
« Reply #25 on: September 26, 2013, 11:54:53 pm »
+2

I am completely fine with all of this.

Offline Tom Cruise

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Re: X Rebirth
« Reply #26 on: September 27, 2013, 05:04:00 am »
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This game looks like its shaping up to be something pretty awesome
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Offline War_Ferret

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Re: X Rebirth
« Reply #27 on: September 27, 2013, 05:59:54 am »
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I don't know why you have to get special discounts all over the universe for nothing. That sounds pretty easy and not realistic at all.

Overall, I'm less sceptical about the game than I was at first. Something that still doesn't convince me is the "human interfaces" all over the game. Sounds good in theory, but will most likely become extremely repetitive after a short while, with the same lines of dialogue over and over again, delaying your actions and orders.

Offline Ninja_Khorin

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Re: X Rebirth
« Reply #28 on: September 29, 2013, 11:38:26 am »
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I don't know why you have to get special discounts all over the universe for nothing. That sounds pretty easy and not realistic at all.

Overall, I'm less sceptical about the game than I was at first. Something that still doesn't convince me is the "human interfaces" all over the game. Sounds good in theory, but will most likely become extremely repetitive after a short while, with the same lines of dialogue over and over again, delaying your actions and orders.

I'm like 62% sure that you can contact them via radio after you've talked to them once. At least most of the NPC's.

Offline Kafein

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Re: X Rebirth
« Reply #29 on: September 29, 2013, 11:41:59 am »
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I'm like 62% sure that you can contact them via radio after you've talked to them once. At least most of the NPC's.

25km or OOS, nevar forget