Author Topic: 1h Stab animation change... ?  (Read 11069 times)

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Offline dreadnok

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Re: 1h Stab animation change... ?
« Reply #15 on: August 16, 2013, 05:48:54 am »
+2
i dont get if a guy runs past me and his elbow hits me i get full damage
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Offline EyeBeat

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Re: 1h Stab animation change... ?
« Reply #16 on: August 16, 2013, 06:55:11 am »
+1
No! fuck the scimi.

Needs to be rebuffed because the stab is OP.
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Offline Tibe

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Re: 1h Stab animation change... ?
« Reply #17 on: August 16, 2013, 07:10:10 am »
+2
Still getting used to this thing. The 1h stab animation has been so useless for so long now, that when someone acctually uses it I dont see it coming. Im also having a hard time convincing myself on the inside that when I go for a stab with my 1h it nolonger means a 100% definate fuck up, like it did before.

Point is: Thank you! :D

Offline HarryCrumb

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Re: 1h Stab animation change... ?
« Reply #18 on: August 16, 2013, 07:25:34 am »
-4
Honestly, give us back the old 1h stab. It was absurdly hard to do but wasn't nearly as useless as some folks on this forums claimed it to be.

Offline Sir_Hans

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Re: 1h Stab animation change... ?
« Reply #19 on: August 16, 2013, 07:40:51 am »
0
Still getting used to this thing. The 1h stab animation has been so useless for so long now, that when someone acctually uses it I dont see it coming. Im also having a hard time convincing myself on the inside that when I go for a stab with my 1h it nolonger means a 100% definate fuck up, like it did before.

Point is: Thank you! :D

This.


So easy to follow up a swing with a free stab and breaking the attack/block pattern now. An enemy literally can't re-attack if you do it right. :D

I don't see this happening and I'm definitely not able to do this. Any time someone blocks a swing, I can't do a stab before they get a counter hit in, even against very slow weapons like the Long Maul. Only time I get free hits after someone blocks me is when they delay too long instead of attacking, or when they have an Ultra slow pike and I still find the left to right swing much faster when I need to spam a quick hit.
« Last Edit: August 16, 2013, 07:53:16 am by Sir_Hans »

Offline Falka

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Re: 1h Stab animation change... ?
« Reply #20 on: August 16, 2013, 10:41:10 am »
+3
I have only 3 chars; 1h no shield, 1h shielder and 1h cav. I'm also proud owner of +3 side sword and Long espada... Well, I think I can live with OP 1h stab :P
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Offline Boerenlater

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Re: 1h Stab animation change... ?
« Reply #21 on: August 16, 2013, 12:15:46 pm »
+2
As a former 1h player I think it's buffed too much actually.
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Offline Tears of Destiny

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Re: 1h Stab animation change... ?
« Reply #22 on: August 16, 2013, 12:22:35 pm »
+6
Needs to be rebuffed because the stab is OP.


Which is nutty, instead of fixing the slightly-nerfed lightsaber stab of two-handers, they brought the rest of the weapons equivalent lightsaber stabs to compensate.


Still have mixed feelings on that...
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Offline EyeBeat

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Re: 1h Stab animation change... ?
« Reply #23 on: August 16, 2013, 02:44:39 pm »
+3

Which is nutty, instead of fixing the slightly-nerfed lightsaber stab of two-handers, they brought the rest of the weapons equivalent lightsaber stabs to compensate.


Still have mixed feelings on that...
I am glad you agree that the elite scimi should be rebuffed to compensate for everything that has just been buffed.

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Offline //saxon

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Re: 1h Stab animation change... ?
« Reply #24 on: August 16, 2013, 03:33:08 pm »
-2
they need more damage tbh im getting hit off like scottish sword thrusts and they are doing like 10hp each hit, yes i have tested it.
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Offline Kafein

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Re: 1h Stab animation change... ?
« Reply #25 on: August 16, 2013, 03:33:34 pm »
+3
So easy to follow up a swing with a free stab and breaking the attack/block pattern now. An enemy literally can't re-attack if you do it right. :D

As it always was with a poleaxe, or any similar polearm if you pulled it right. I've been spending yesterday afternoon having fun with a bec barely doing anything but right swing -> stab followups not even looking at the enemy. I did get killed a few times by people like Radament with a BSS through long distance stabs which simply weren't possible before, because I don't have integrated that I have to block those yet. So yes it's a 1h stab buff but there's really nothing gamebreaking. If I read Tydeus correctly, facehug stabs are actually slightly harder to do.

Offline dreadnok

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Re: 1h Stab animation change... ?
« Reply #26 on: August 16, 2013, 05:04:31 pm »
0
they need more damage tbh im getting hit off like scottish sword thrusts and they are doing like 10hp each hit, yes i have tested it.

I don't know man, I been blackbared by one stab. There pretty damn devastating. I'm watching dudes with rondels 2 to 3 shifting in plate. Its hilarious! I still think the stabs on spears are more absurd. The wiggling around nonsense till it hits is too weird. A thrust is straight not side to side
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Offline CrazyCracka420

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Re: 1h Stab animation change... ?
« Reply #27 on: August 16, 2013, 06:18:15 pm »
0

Which is nutty, instead of fixing the slightly-nerfed lightsaber stab of two-handers, they brought the rest of the weapons equivalent lightsaber stabs to compensate.


Still have mixed feelings on that...

I don't...they should have fixed the 2h stab (aka being able to stab someone as soon as the animation starts, or still doing full damage after the animation has stopped moving forward). 

It is still awkward for me when I do a thrust or right hand and expect to glance and get a hit (even better when you kill a good player doing that).  It's a nice feeling, but I feel a little bit dirty afterwards.
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Offline Nehvar

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Re: 1h Stab animation change... ?
« Reply #28 on: August 16, 2013, 07:33:22 pm »
+2
Don't nerf 1h stab yet, I'm not done abusing it.
« Last Edit: August 17, 2013, 12:38:37 am by Nehvar »
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Offline Kincore

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Re: 1h Stab animation change... ?
« Reply #29 on: August 16, 2013, 08:18:16 pm »
+2
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« Last Edit: August 16, 2013, 08:52:16 pm by Kincore »