Author Topic: Dracul and Acre reach Peace!  (Read 5760 times)

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Offline dynamike

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Re: Dracul and Acre reach Peace!
« Reply #30 on: August 01, 2013, 11:41:58 pm »
+2
I have been gone for what, four weeks, and this is all still only about calling FCC mean?

Come on, folks. You can do better!
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Offline Canary

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Re: Dracul and Acre reach Peace!
« Reply #31 on: August 02, 2013, 12:25:57 am »
+3
Despite getting sick of seeing clan after clan "make peace" by joining FCC to get a war to end, I do believe the game is better when wars don't last forever.

For that I say good on you, Acre and Dracul, for finding a way to have some fun fights that don't grind everybody's patience to the nub.



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Offline Artyem

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Re: Dracul and Acre reach Peace!
« Reply #32 on: August 02, 2013, 12:58:15 am »
+10
Well, the people that should be thanked are the Ravens of Valhalla, as they did 90% of the fighting.  Without them this war would have ended a lot sooner, and most certainly not in our favor.

Of course, CHAOS and Occitan / Chevalier for the excellent mercenaries.  Sandersson and Apollo for taking on what is easily the worst job in a siege, catapults / engineer work.  They did it every single time and we heard very few complaints from them (despite the fact they were probably having the worst time of their lives).

And thank you, Acre, for being reasonable and capable of playing the game cooperatively.  So very few people are willing to do this, as the "WIN AT ALL COSTS" mentality has taken over a large majority of the map.

FCC did help organize the final peace treaty, and were the middlemen throughout the entire fight.  Good on you, FCC.
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Offline Sandersson Jankins

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Re: Dracul and Acre reach Peace!
« Reply #33 on: August 02, 2013, 01:22:40 am »
+5
Well, the people that should be thanked are the Ravens of Valhalla, as they did 90% of the fighting.  Without them this war would have ended a lot sooner, and most certainly not in our favor.

Of course, CHAOS and Occitan / Chevalier for the excellent mercenaries.  Sandersson and Apollo for taking on what is easily the worst job in a siege, catapults / engineer work.  They did it every single time and we heard very few complaints from them (despite the fact they were probably having the worst time of their lives).

And thank you, Acre, for being reasonable and capable of playing the game cooperatively.  So very few people are willing to do this, as the "WIN AT ALL COSTS" mentality has taken over a large majority of the map.

FCC did help organize the final peace treaty, and were the middlemen throughout the entire fight.  Good on you, FCC.

Catapulting is more fun than engineering bitch-work like making endless racks, forward bases, and throwing ladders.

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Offline Thumper

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Re: Dracul and Acre reach Peace!
« Reply #34 on: August 02, 2013, 01:24:41 am »
+3
We don't sell troops to the FCC seeing as to how we need them to defend our borders from all the armies that attacked or are attacking borders. All we did was buy the fiefs, but the fights are very fun and provide lots of XP. We are ready to have a good tussle with the Frisians too.  :wink:

Thank you for accepting us as a serious independent faction and fighting us as one.

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Offline Canary

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Re: Dracul and Acre reach Peace!
« Reply #35 on: August 02, 2013, 01:40:55 am »
+3
We don't sell troops to the FCC seeing as to how we need them to defend our borders from all the armies that attacked or are attacking borders. All we did was buy the fiefs, but the fights are very fun and provide lots of XP. We are ready to have a good tussle with the Frisians too.  :wink:

Thank you for accepting us as a serious independent faction and fighting us as one.

You see? Isn't this a better outcome, people actually fighting the new guy, rather than having him sit idly? It's ironic considering the criticism Chaos got from FCC Kesh for doing "nothing all strat" that he now criticizes people for attacking the Aggregates, as though he wants them to do nothing.

It may seem like part of a more grand two-sided conflict, but because of the way each individual component faction does what they will how they want to, it needn't end that way, and it won't play out the same as, for example, the EU's massive turtle-fest. (although considering the nearly 10k troops FCC's been holding in one of their conquered fiefs on their border, perhaps it will anyway =\)

Offline Reinhardt

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Re: Dracul and Acre reach Peace!
« Reply #36 on: August 02, 2013, 01:43:52 am »
+5
Sandersson and Apollo for taking on what is easily the worst job in a siege, catapults / engineer work.  They did it every single time and we heard very few complaints from them (despite the fact they were probably having the worst time of their lives).

It was, at least for the 4th-6th sieges, no doubt annoying to have to defend against our wall-jumping cav catapult fighter squadrons.
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Offline BaleOhay

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Re: Dracul and Acre reach Peace!
« Reply #37 on: August 02, 2013, 02:47:24 am »
+2
although considering the nearly 10k troops FCC's been holding in one of their conquered fiefs on their border, perhaps it will anyway =\)

I imagine you are speakign about New Derchios Castle? It is our Southern border and adjacent to faction we are at war with... It makes sense to garrison it properly.
about 9000 troops inside...

Now look around the map. I can name several places that have an even greater troop mass some in areas far from front lines (no one on this list take any insult, none is meant... just wondering why we are being singled out)
Nova Uxkhal 18,000
Nova Grunwalder Castle 28,000
New Almerra Castle 20,000
New Weyyah Castle 10,500
New Sungetche Castle 12,000
New Tulbuk Castle 14,000
Nova Tulga 11,000
New Ahmerrad 10,000


it would seem we need more men not less



Enjoy the castle arty. Glad dracul is growing again
« Last Edit: August 02, 2013, 02:51:09 am by BaleOhay »
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Offline Adoptagoat

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Re: Dracul and Acre reach Peace!
« Reply #38 on: August 02, 2013, 02:54:20 am »
+1
If Kesh abandoned the my old friendgy Comrades of Communism forever I, Zlisch, Goats priest and regent of Werfrieds Peasant Battalion, would officially hug Matey.

You are no priest of mine.
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Offline Adoptagoat

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Re: Dracul and Acre reach Peace!
« Reply #39 on: August 02, 2013, 02:58:25 am »
+1
I imagine you are speakign about New Derchios Castle? It is our Southern border and adjacent to faction we are at war with... It makes sense to garrison it properly.
about 9000 troops inside...

Now look around the map. I can name several places that have an even greater troop mass some in areas far from front lines (no one on this list take any insult, none is meant... just wondering why we are being singled out)
Nova Uxkhal 18,000
Nova Grunwalder Castle 28,000
New Almerra Castle 20,000
New Weyyah Castle 10,500
New Sungetche Castle 12,000
New Tulbuk Castle 14,000
Nova Tulga 11,000
New Ahmerrad 10,000


it would seem we need more men not less



Enjoy the castle arty. Glad dracul is growing again

For the record, Grunwalder is our base of operations, and therefore where we cheaply store our excess troops.  As the current lord of Grunwalder, I offer to move the excess troops out should a faction declare their intentions/possession of balls to declare war on us and then actually attack.
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Offline BaleOhay

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Re: Dracul and Acre reach Peace!
« Reply #40 on: August 02, 2013, 03:05:54 am »
+3
For the record, Grunwalder is our base of operations, and therefore where we cheaply store our excess troops.  As the current lord of Grunwalder, I offer to move the excess troops out should a faction declare their intentions/possession of balls to declare war on us and then actually attack.

Lord Goat!

Been a while, good to see you posting again.. As I said no complaint from me about your troops. Store troops wherever and however you wish. I was just pointing out that saying our 9000 was akin to turtling is a bit silly.

Hell if you take into account how near impossible the place is to take New Dhirim with 6000 troops is ludicrous! That is the force multiplier of having 100,000 men inside that place.
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Offline Zlisch_The_Butcher

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Re: Dracul and Acre reach Peace!
« Reply #41 on: August 02, 2013, 03:40:36 am »
+3
You are no priest of mine.
Heathen scum!
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Adoptagoat

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Re: Dracul and Acre reach Peace!
« Reply #42 on: August 02, 2013, 03:49:48 am »
+4
Heathen scum!

As the North American acknowledged Goat, one either accepts my opinions as gospel, having the greater goat insights to North American Strategus diplomacy and History, or one gets the fuck out.
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Offline Zlisch_The_Butcher

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Re: Dracul and Acre reach Peace!
« Reply #43 on: August 02, 2013, 04:26:14 am »
+3
As the North American acknowledged Goat, one either accepts my opinions as gospel, having the greater goat insights to North American Strategus diplomacy and History, or one gets the fuck out.
You must either bow down to the one true goat Mork the goat god or you shall be burned at the stake!
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Turboflex

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Re: Dracul and Acre reach Peace!
« Reply #44 on: August 02, 2013, 06:00:07 am »
+1
I imagine you are speakign about New Derchios Castle? It is our Southern border and adjacent to faction we are at war with... It makes sense to garrison it properly.
about 9000 troops inside...

Now look around the map. I can name several places that have an even greater troop mass some in areas far from front lines (no one on this list take any insult, none is meant... just wondering why we are being singled out)
Nova Uxkhal 18,000
Nova Grunwalder Castle 28,000
New Almerra Castle 20,000
New Weyyah Castle 10,500
New Sungetche Castle 12,000
New Tulbuk Castle 14,000
Nova Tulga 11,000
New Ahmerrad 10,000


it would seem we need more men not less



Enjoy the castle arty. Glad dracul is growing again

Pretty weak comparing fiefs way in dormant areas to one that is clearly in a contested combat zone. 8000 troops is not "garrisoned properly" it's impossible to attack due to 1/3 rule, no excuse to have more than 4500 troops in that circumstance.