Poll

What do you think about adding ballistaes into the normal siege mode?

Yes, please!
63 (76.8%)
No, i don't like them, because... [post]
6 (7.3%)
I am not playing siege and do not care about it
13 (15.9%)

Total Members Voted: 81

Voting closed: August 07, 2013, 04:27:44 pm

Author Topic: Ballistaes on siege - Waddayatink?  (Read 2428 times)

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Offline Fips

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Ballistaes on siege - Waddayatink?
« on: July 31, 2013, 04:25:47 pm »
+21
So i kind of got green light from Ozin to get them implemented in the normal siege and personally i really loved them in conquest, although they were poorly placed, but before i edit the maps that i can edit and put those ballistaes in there, i'd like to get some feedback from you guys.

First of all you might want to think that they will be very bad for the balance, but on this one you need to trust us to implement them in a way they don't fuck with the balance of maps, so basically think of ballistaes that are used in the most optimal way before you decide whether you'd want them ingame or not. (I know this might not be the case in the very beginning of implementing them, but we'll get there =D)
And i'd like to make it clear that for normal siege there will be a maximum of 2 ballistaes for each team, in most cases only 1 for each team, simply because it's not as long and complex as conquest. So i promise we won't overdo it with the numbers, hehe.

So yeah, yay or nay for ballistaes?

Offline Legs

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Re: Ballistaes on siege - Waddayatink?
« Reply #1 on: July 31, 2013, 04:30:55 pm »
+8
BRING BACK LADDERS
Legs are used for standing, walking, jumping, running, kicking, and similar activities.

Offline Fips

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Re: Ballistaes on siege - Waddayatink?
« Reply #2 on: July 31, 2013, 04:32:53 pm »
+2
BRING BACK LADDERS

Haha, no. I was one of the "BRING BACK LADDERS" guys as well, but then i started making maps and saw how lucky i am that i do not need to care about possible ladder placement. =P

Offline RobertOfDrugsley

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Re: Ballistaes on siege - Waddayatink?
« Reply #3 on: July 31, 2013, 04:33:19 pm »
+1
Sure why not! Sounds like a xbow dude who's not standing with his head inside a tree to me.
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Offline Lennu

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Re: Ballistaes on siege - Waddayatink?
« Reply #4 on: July 31, 2013, 04:34:49 pm »
+1
You have my blessing with this. Can the ballistaes be in siege towers or something? I can't really figure out how they could help attackers at all.

Offline Fips

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Re: Ballistaes on siege - Waddayatink?
« Reply #5 on: July 31, 2013, 04:36:07 pm »
+1
You have my blessing with this. Can the ballistaes be in siege towers or something? I can't really figure out how they could help attackers at all.

I can think of some ways to implement constructions so they might actually help attackers. Not moving siege towers, though, definitely not xd

Offline Mikhos

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Re: Ballistaes on siege - Waddayatink?
« Reply #6 on: July 31, 2013, 04:46:47 pm »
+1
After a bumpy road of balancing ballistae, I think this would be a wonderful addition to siege.


edit: Horse-drawn ballista carts for the attackers would be amazing, probably impossible to implement though.
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Offline Strudog

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Re: Ballistaes on siege - Waddayatink?
« Reply #7 on: July 31, 2013, 05:11:26 pm »
+1
Put  them strategically on Battle maps as well, makes a focal point to fight around, would be interesting to see
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Offline Fips

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Re: Ballistaes on siege - Waddayatink?
« Reply #8 on: July 31, 2013, 06:01:00 pm »
+1
Put  them strategically on Battle maps as well, makes a focal point to fight around, would be interesting to see

Meh. Thought about that, too. But then you only spawn once a round. Ballistas can kill up to 3 medium geared people with one shot and once you got the hang of it, you reload it quite fast. I don't think adding a 1shot machine to battle will do any good.

Offline KaMiKaZe_JoE

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Re: Ballistaes on siege - Waddayatink?
« Reply #9 on: July 31, 2013, 06:04:16 pm »
+1
How does this wizardry work? The ballista?

And yes plz. I can only imagine how awesome shooting a horse with this would be. Is there a way to get this weapon's victims to ragdoll? I'd love to shoot a horse with this and see it go flying.
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Offline Froto_the_Loc

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Re: Ballistaes on siege - Waddayatink?
« Reply #10 on: July 31, 2013, 06:05:46 pm »
0
"Would they be anything similar to the GK ballistae?" Is my question.
But, yeah. I'd love to have them, something to do instead of stand at the flag or overhead the ladders.
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Offline Fips

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Re: Ballistaes on siege - Waddayatink?
« Reply #11 on: July 31, 2013, 06:25:05 pm »
+1
How does this wizardry work? The ballista?

And yes plz. I can only imagine how awesome shooting a horse with this would be. Is there a way to get this weapon's victims to ragdoll? I'd love to shoot a horse with this and see it go flying.

Well, the ragdoll is just when like when you get shot by any other ranged, nothing special there.

@froto: i don't know GK ballistae, sorry.

Offline Ronin

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Re: Ballistaes on siege - Waddayatink?
« Reply #12 on: July 31, 2013, 07:13:46 pm »
+1
YES!


By the way, it should be "ballistae" when plural and "ballista" when singular. There's no such thing as "ballistaes" :D
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Offline Fips

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Re: Ballistaes on siege - Waddayatink?
« Reply #13 on: July 31, 2013, 07:17:47 pm »
+3
YES!


By the way, it should be "ballistae" when plural and "ballista" when singular. There's no such thing as "ballistaes" :D

I almost failed latin classes so yeah, fuck dat =/ xd


Edit: Okay, 39:2 is enough for me. Let's do this =D
« Last Edit: July 31, 2013, 08:17:00 pm by Fips »

Offline Kalp

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Re: Ballistaes on siege - Waddayatink?
« Reply #14 on: July 31, 2013, 10:05:05 pm »
0
So maybe catapults for attacking side ?  :D
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