I should probably have clarified. Even though the animation is short and doesn't have real ready/continue animations, they're still simulated by the engine. Furthermore, you can have a 100 frame animation and a 10 frame animation be every bit as "fast" as each other because you're able to set how long each animation plays for. So you can have both animations play for 1 second, and even though one of the two animations only had 10 frames, the engine is able to interpolate the appropriate points between frames 1 and 2, 2 and 3, 3 and 4, etc.