Poll

Change shields to have 320 degrees of coverage against ranged?

Yes
Yes, with changes posted
No

Author Topic: Shields and ranged  (Read 1740 times)

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Offline Adamar

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Re: Shields and ranged
« Reply #15 on: July 28, 2013, 06:36:07 am »
+1
as far as i know parrying and attacking is not related to movement speed. position yourself near other players or get some blocking skillz.

Cute.

Im guessing you dont know the game? You can't attack with shitty weapons and wpf if the enemy moves away after you block. They do that, and they spam, and they run around you to attack because you're just too heavy to catch on.

This weight nerf that for some reason is still on, has essentially turned inf classes into heavy hitting agi whores as far as archers are concerned.
But no, god forbid archers can actually defend themselfs.

Offline OttomanSniper

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Re: Shields and ranged
« Reply #16 on: July 28, 2013, 08:15:52 am »
+2
you already use ultramagnetic crpg neodymium shields... i cant shot ur foot or head, its attract my arrows.

Same neodymium ultramagnetic shields:
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And u can use this ubermagnetic stewpot lid, its made from Apple Inc. its little but very good protection, apple guys have done.
iShield 4:
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Finally u can use this ubermagnetic shield again. GPS, 4G-5G connection, pico technological scratch resistant, parking sensor, sunroof and more...
iShield 5:
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CRPG already stupid, pls dont fk realism.
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Offline XyNox

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Re: Shields and ranged
« Reply #17 on: July 28, 2013, 08:30:56 am »
0
Am I the only one getting the sarcasm ? Rumblood is just suggesting what crying shielders want to be reality, which is almost total protection from ranged without having anything to do for it. This post is just a parody of the average shielders mind.

Right Rumblood ? This IS meant to be sarcastic, right ?


Also pure archery is dead, hybrid is the way to go now. I made the mistake of going str archer after a long time again this gen and it sucks balls.
« Last Edit: July 28, 2013, 08:34:54 am by XyNox »
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Offline Kafein

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Re: Shields and ranged
« Reply #18 on: July 28, 2013, 12:45:15 pm »
0
Am I the only one getting the sarcasm ? Rumblood is just suggesting what crying shielders want to be reality, which is almost total protection from ranged without having anything to do for it. This post is just a parody of the average shielders mind.

Right Rumblood ? This IS meant to be sarcastic, right ?


Also pure archery is dead, hybrid is the way to go now. I made the mistake of going str archer after a long time again this gen and it sucks balls.

Coming from GranPappy I was suspicious too but hey. The game will be balanced when archers cry about shielders as much as 2h cry about archers. Here is a parody of the average archer's mind : "all other classes have to use teamwork and man up and shut their mouths because they all are ignorant whiners, I'm the only one speaking objectively about my class because I play it. There are a lot of ways to counter my class, and they are very effective. Example : sometimes I die."

Offline Nightmare798

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Re: Shields and ranged
« Reply #19 on: July 28, 2013, 03:56:59 pm »
-1
Cute.

Im guessing you dont know the game? You can't attack with shitty weapons and wpf if the enemy moves away after you block. They do that, and they spam, and they run around you to attack because you're just too heavy to catch on.

This weight nerf that for some reason is still on, has essentially turned inf classes into heavy hitting agi whores as far as archers are concerned.
But no, god forbid archers can actually defend themselfs.

Well, then its your fault for sporting 150 wpf in bow and 8 power draw. Either get a balanced build or get raped in melee.
Besides I have 50 wpf in one handed and 3ps on my ranged alt and I am able to defend decently with my military sickle.
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Offline Adamar

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Re: Shields and ranged
« Reply #20 on: July 28, 2013, 04:11:37 pm »
+1
Well, then its your fault for sporting 150 wpf in bow and 8 power draw. Either get a balanced build or get raped in melee.
Besides i have 50 wpf and 3ps on my ranged alt and i am able to defend decently with my military sickle.

But you can't attack, or defend the second melee guy who will eventually attack too, because there is no way to beat the first one, even if you're a supernatural blocker.

'Ballanced build' isn't the issue anymore. The devs made stuff heavier precisely to slow archers down, so we are slow, and the faster guys with bigger stronger and faster weapons have just one more advantage they didn't need, but we did.
Example : I die all the time with spam, one hits, snipers, ninjas,...   Please nerf more!

Offline Nehvar

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Re: Shields and ranged
« Reply #21 on: July 28, 2013, 04:37:18 pm »
0
Are you arguing that you should have excellent melee capabilities at the same time as excellent ranged capabilities?  If we're going to do that then I'd like the benefit of a shield while wielding my two-hander to full effect.

As for the 320-degree shield-field against ranged... As silly as the shield-field is I'm half tempted to go with it because of all the times I've been told to "get a shield".  My support would be based in spite and not balance or sanity though.
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Offline dreadnok

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Re: Shields and ranged
« Reply #22 on: July 28, 2013, 04:43:07 pm »
+1
The weight penalty is already dogs hit with even light shields. The changes needed to be on the missile speed side. How do you get headshot with the shield up over your head by a guy a mile away on top of hill. Just plain silly.  I also love getting by a horse archer as he is is past me and the arrow does a u-turn. Instead of missing with shields fix the arrow bullshit
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Offline dreadnok

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Re: Shields and ranged
« Reply #23 on: July 28, 2013, 04:45:01 pm »
+1
Are you arguing that you should have excellent melee capabilities at the same time as excellent ranged capabilities?  If we're going to do that then I'd like the benefit of a shield while wielding my two-hander to full effect.

As for the 320-degree shield-field against ranged... As silly as the shield-field is I'm half tempted to go with it because of all the times I've been told to "get a shield".  My support would be based in spite and not balance or sanity though.


Ya excellent melle abilities my balls. You spam the shit out of shielders nehvar.  Its easier to kill you without a shield. Assholes don't get that using a shield isn't because attacking is what gets you killed with a shield
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Offline XyNox

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Re: Shields and ranged
« Reply #24 on: July 28, 2013, 04:59:40 pm »
+1
Well, then its your fault for sporting 150 wpf in bow and 8 power draw. Either get a balanced build or get raped in melee.
Besides I have 50 wpf in one handed and 3ps on my ranged alt and I am able to defend decently with my military sickle.

AHAH this nonsense again.

Sure, when you wanna play a class that happens to got nerfed its your fault, right ? The nerf itself is not the problem at all, you should just forget about playing that class and leave it be.

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You can go "pure melee" and you get an ez mode killing machine that has loads of survivability and a fuckton of damage, still well sufficient attackspeed at the cost of movementspeed. Hybridizing in any form is not even required to have a fullscale build here.

If you go "pure archer" however, with 8 PD at 150ish wpf you got a build that can hit hard at the cost of: movementspeed, attackspeed, accuracy and meleedamage, or in short, EVERTHING other than ranged damage. Survivability is still low since the armor weight limit still applies and 150 wpf is barely enough for high tier bows. Dont even think about hybridizing with 8 PD.


In that regard, yes. Going pure archer with the current balance is your own fault because it is nerfed into oblivion, which is a balance problem and deserves to be complained about.
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Offline Adamar

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Re: Shields and ranged
« Reply #25 on: July 28, 2013, 05:04:53 pm »
+2
Are you arguing that you should have excellent melee capabilities at the same time as excellent ranged capabilities?  If we're going to do that then I'd like the benefit of a shield while wielding my two-hander to full effect.

It's just that archers already had crappy wpf power strike and crappy weapons, skill can only go so far, so we really needed some speed in melee. And in order to have that now we have to invest heavely in athlectics and neglet powerstrike in turn. So there's no adaptability, unlike a 2hander who can invest just a few points in shield or powerthrow, as I have done in the past to full efficiency againt archers.

Offline Rumblood

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Re: Shields and ranged
« Reply #26 on: July 28, 2013, 06:01:57 pm »
0
Coming from GranPappy I was suspicious too but hey. The game will be balanced when archers cry about shielders as much as 2h cry about archers. Here is a parody of the average archer's mind : "all other classes have to use teamwork and man up and shut their mouths because they all are ignorant whiners, I'm the only one speaking objectively about my class because I play it. There are a lot of ways to counter my class, and they are very effective. Example : sometimes I die."

Nope, its a serious attempt to address the concerns of the shielder class. I am entirely certain that with a 20 degree arc on either side to slip an arrow into, I would still be able to handle them from horseback, and 2 archers coordinating would be able to take them on foot.

Dreadnok, HA's have a full 180 degree on the left side of the horse, (more like 10 degrees on the right). When the "arrow does a u-turn", it is the archer turning in his seat to fire back at you. If this change were implemented, some would be caught by the shield on your back, but they would still be able to shoot straight down in a bump charge pass.

Funny, in spite of all the no's, I still haven't seen an actual argument that explains why this would not be a viable change. Just a "I'd rather nerf archers again with a reduction in missile speed".  :rolleyes:
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Offline Nightmare798

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Re: Shields and ranged
« Reply #27 on: July 28, 2013, 06:32:46 pm »
-1
But you can't attack, or defend the second melee guy who will eventually attack too, because there is no way to beat the first one, even if you're a supernatural blocker.

'Ballanced build' isn't the issue anymore. The devs made stuff heavier precisely to slow archers down, so we are slow, and the faster guys with bigger stronger and faster weapons have just one more advantage they didn't need, but we did.

In 2 vs 1 scenario, you are utterly fucked if you are at bad side of the fight. remeber that its two players vs 1, mostly when i get into sitation like this I either run, or die trying [I rarely play hero and go 2vs1]

you talk about how much are archers slowed down but seriously, my lvl 20 archer proves that there is no such thing. the thing is melee guys with next to no armor without shield will always be faster, because they only carry their weapons, you on the other hand lug around with weapon, ammo, and if you arent stupid, then you will also carry sidearm.

its 3 [4 items if you carry 2 stacks or arrows] vs 1.



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Offline Vodner

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Re: Shields and ranged
« Reply #28 on: July 28, 2013, 06:51:05 pm »
+1
Quote
you talk about how much are archers slowed down but seriously, my lvl 20 archer proves that there is no such thing.
Two stacks of arrows weighs 20kg.

Throw in 8kg of armor on top of that, and you footwork at the same speed as somebody in gothic plate.

Quote
In 2 vs 1 scenario, you are utterly fucked if you are at bad side of the fight.
With decent ath, a melee build stands a pretty good chance of winning a 2v1, depending on his opponents' weapons and builds. On the other hand, with decent ath and a hybrid build, an archer is still pretty much screwed unless he drops his bow.
« Last Edit: July 28, 2013, 07:48:20 pm by Vodner »

Offline Kafein

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Re: Shields and ranged
« Reply #29 on: July 28, 2013, 08:40:05 pm »
0
Nope, its a serious attempt to address the concerns of the shielder class. I am entirely certain that with a 20 degree arc on either side to slip an arrow into, I would still be able to handle them from horseback, and 2 archers coordinating would be able to take them on foot.

Dreadnok, HA's have a full 180 degree on the left side of the horse, (more like 10 degrees on the right). When the "arrow does a u-turn", it is the archer turning in his seat to fire back at you. If this change were implemented, some would be caught by the shield on your back, but they would still be able to shoot straight down in a bump charge pass.

Funny, in spite of all the no's, I still haven't seen an actual argument that explains why this would not be a viable change. Just a "I'd rather nerf archers again with a reduction in missile speed".  :rolleyes:

When I call for a reduction of missile speeds, I really mean trade some of it away for more accuracy. I believe that would make both ends of a ranged fight more interesting to play.