Author Topic: Maat's MAPS FEEDBACK  (Read 906 times)

0 Members and 1 Guest are viewing this topic.

Offline maat

  • Knight
  • ***
  • Renown: 53
  • Infamy: 7
  • cRPG Player
    • View Profile
  • Faction: Quincy clan
  • Game nicks: Quincy_Maat Guardian_mjollnir Guardian_Amam WATTtheJOKER Guardian_Maat
« Last Edit: July 26, 2013, 11:23:06 pm by maat »
"La flèche que tu lances contre un juste reviendra sur toi"
visitors can't see pics , please register or login

Offline Belenos

  • Knight
  • ***
  • Renown: 29
  • Infamy: 4
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Huron
  • Game nicks: Huron_be_belenos
  • IRC nick: Huron_be_belenos
Re: Maat's MAPS FEEDBACK
« Reply #1 on: July 27, 2013, 12:14:52 am »
0
 :D

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: Maat's MAPS FEEDBACK
« Reply #2 on: July 27, 2013, 02:38:25 am »
+2
HADRIAN WALL'S is going to generate a lot of rage in its current form.  Single chokepoint battle maps have always done this.  There is typically a lot of waiting and very few players engaged in fighting at large playercounts.

You will most likely need to add flanks.  Destroy some sections of the wall and it may be saved.

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: Maat's MAPS FEEDBACK
« Reply #3 on: July 27, 2013, 03:22:42 am »
0
^ That.
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Maat's MAPS FEEDBACK
« Reply #4 on: July 29, 2013, 09:16:35 pm »
0

     You possess the light of creativity
     May your maps always be witty
                                                    Ronin
« Last Edit: July 29, 2013, 09:20:27 pm by Ronin »
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Fips

  • Moderator
  • *****
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: Maat's MAPS FEEDBACK
« Reply #5 on: August 01, 2013, 11:51:25 am »
+1
Hadrians wall:

First of all, remove at least half of the burning and smoking haystacks. FPS might suck for some people if you won't.
Second thing, and why i'm not adding it in the current state: Edit spawnpoints and the wall. Either make it inaccessible for both teams or let both get up on it at about the same time. Measure the time if you want to do the latter.
Also, remove the single stairway or add another one for the other spawn. It should also be accessible for both teams at about the same time.

Basically, if one team can make it on top of the wall first and camp it like crazy it's a bad map =P


One tiny thing more: add an invisible wall on top of the "dungeon_cell_c" otherwise people can get trapped in there.

Offline Fips

  • Moderator
  • *****
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: Maat's MAPS FEEDBACK
« Reply #6 on: January 11, 2014, 02:38:40 pm »
+1
Your dtv map: Please edit the AI meshes into it and cover all those spots with invisible walls, where you can easily have the "fence" experience. There are several spots like that, just go through your map. Also check the guide for the spawn point update.