Peaceful mountains:
First of all: What the fuck are those random horses doing in the map? Lol man xD (No need to remove them, but damn i was surprised when i double clicked on that sumpter horse, haha)
But the real review: I like that it's a pretty forest/mountain map, but sadly it has some major balance issues. B has early access to the highest area where archers can pew down to everywhere and trust me, once people figured out that there is that hill where that little single house is, everybody will get their asses their and camp the shit out of it. Team A barely has any mountains like that. Either you add a mountain close to A that can reach the big one that will be used by B or try to replace the mountain with something different.
Another dealbreaker and why i would never add this map into the rotation at its current stage is the fact that it encourages camping. Like, a lot. You will definitely have to work around all those dead ends in your map. If there is a place where you can completely block off the enemy with a few people it's definitely not good for the gameplay. Those dead ends are also very biased towards B.
What would basically solve all of this is when you rework all the invisible walls. Don't force people to walk along in a maze like that by actually making it some kind of real maze with all the invisible walls. Block off all the high mountains that you don't want the players to get on, so if people are camping at the house area they can sneak around the hill and go for backstab instead of being forced to walk up on that hill from only one direction. Or just enable everything to the player (Anything within the outer walls that you already have) and only block off the river.
That's all i have to say for now. Right now those invisible walls are killing this map =/
Try to think of a new solution for this. Also: Invisible walls should always go through the ground textures, there were some places where you could definitely jump and/or just walk through/over an invisible wall. Bigger=better