The way Fips told me to do it works perfectly. I'll explain it in here because it would save us a lot of work if you all are able to test doors and stuff yourself. I think the map rotation names are 20 spots off with the scenes. If you want to see a certain map, you will have to host the map that is 20 spots down in the rotation. This is how I do it:
- Rename any map you want to host/test to a random blank, I use blank 12 for example
- Copy your renamed map, for example scn_blank_12 into your regular cRPG/SceneObj folder
- Change the terrain code of scn_blank_12 to the terrain code of your map in the scenes.txt
- Launch regular cRPG with the launcher (without WSE2)
- Host blank 32, which 12+20. If you used blank_46, host blank 66 and so on. You can host all game modes no problem by the way afaik.
- Test that shit
Also if you find the map selection window in the hosting screen annoying, you can also host a random map and submit a poll, which gives you a much easier selection window.