Author Topic: New Scene Managers  (Read 3716 times)

0 Members and 1 Guest are viewing this topic.

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: New Scene Managers
« Reply #15 on: July 20, 2013, 04:31:09 am »
+2
Patch everything!!!

Lots of low quality and overplayed maps on battle but the one that draws the most playerbase groans is Ruined Fort (Native).  Half the map is 45 degree or steeper slopes and both teams spawn at the bottom of a ~60 second hill climb.  This map goes to flags much more often than most maps due to the slowing nature of having half the terrain be a slope.
« Last Edit: July 20, 2013, 02:41:41 pm by obitus »

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: New Scene Managers
« Reply #16 on: July 20, 2013, 08:35:30 am »
+2
Please be sure to finally add/update these maps:
Apsod - Peaceful Mountains (never added)
Teeth - Lakeside Abbey (update)
Jarold - Snowy Town (update)
Jarold - Furvink Prison (not sure, doubt it'd work anyway though, like most dungeon maps don't)
Jarold - Cultist Hill (not sure if added, never seen it once, also not sure if needing an update)
Zlisch - All Roads Lead To Mork If You Walk Them In Goats Image/Goat Road (update)
Obitus - Chasm (update)
FrugFrug - Big Sable Lighthouse (never added)
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline njames89

  • the Old Leaf
  • Supreme Overlord
  • *******
  • Renown: 1488
  • Infamy: 457
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it!
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: King James IV, John IV, Temujin of the Wolves, William III
Re: New Scene Managers
« Reply #17 on: July 20, 2013, 09:00:57 am »
0
Patch everything!!!

Lots of low quality and overplayed maps on battle but the one that draws the most playerbase groans is Ruined Castle (Native).  Half the map is 45 degree or steeper slopes and both teams spawn at the bottom of a ~60 second hill climb.  This map goes to flags much more often than most maps due to the slowing nature of having half the terrain be a slope.

This man speaks the truth. Worst map. +1

Offline Jarold

  • Marshall
  • ********
  • Renown: 987
  • Infamy: 142
  • cRPG Player A Gentleman and a Scholar
  • "Always wear more armor than the guy next to you."
    • View Profile
  • Game nicks: Jarold
Re: New Scene Managers
« Reply #18 on: July 20, 2013, 09:14:41 am »
0
Yeah I think it would be safe to say you guys need to check the past 2 or 3 pages on the battle and siege map submissions.

Offline Fips

  • Moderator
  • *****
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: New Scene Managers
« Reply #19 on: July 20, 2013, 11:24:54 am »
+1
Just for your information, there are currently over 80 (!) maps in the Battle Cycle. Reason why some of them are overplayed is simply because there is a shuffle mode activated, which leaves some maps behind. We'll do the cycles manually from now on, should be worth it and much fairer to the map suggestions.

Don't worry about new maps or updates. We're both new to this and we'll need a little time to get things going more easily. Right now i will have to test everything before i even think about actually committing any changes, so it takes a little longer =P

Offline Eddy

  • Count
  • *****
  • Renown: 209
  • Infamy: 47
  • cRPG Player Sir Black Knight
    • View Profile
  • Faction: OotQ
  • Game nicks: Eddy
Re: New Scene Managers
« Reply #20 on: July 20, 2013, 11:44:40 am »
-2
thats some my old friendgy green, guys
Well i would rather say that the yellow of the admins is my old friendgy  :mrgreen:
Anyways fips that maps immediatly :P

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: New Scene Managers
« Reply #21 on: July 20, 2013, 12:50:33 pm »
+5
Please keep in mind that native village maps don't deserve the same weighting as player made maps.  No map author will get their feelings hurt if a random native village map is removed, and everyone has played them countless times.

+1'd the updating all maps listed by Zlisch.

UNOFFICIAL MAP REVIEWS IN PROGRESS!!!!


Jarold - Ruined Fort (Yes)
(click to show/hide)
I think this map will have a similar playstyle to Tropical with a high value campable roof/indoors area in the middle.  There's lots of routes like Tropical as far as I can tell so it should work.  Let's find out!


afonsoserro - Bounty (YES)
(click to show/hide)
I see no reason this one couldn't work.  Small beach map, should be short rounds, open land.  Gravy.


FrugFrug - Big Sable Lighthouse (YES)
(click to show/hide)
Looks like it should be great!  Should be ready to play in its current state.


Jarold - Ruined Castle (YES)

(click to show/hide)
Small size, hopefully short rounds.  Infantry will love it.


Jarold - Cultist Hill (yes)

(click to show/hide)
Not nearly enough flat land.  Jarold has much better offerings, but it is well more deserving of a slot than some mountainous native villages.  I give it a lacklustre yes.



Ronin - Gladiator Arena (Yes)

(click to show/hide)
Players may have trouble finding each other with the maze.  I'm afraid this one may not last in rotation in its current state but it looks fun enough to put in and find out the problems with so we can get him to fix it.


Apsod - Peaceful Mountains (yes)
(click to show/hide)
A map rife with hills and obstacles.  Replace one of the super mountainous native village maps with this one please.  There are at least 3 notoriously mountainous native villages I can think of just off the top of my head.


Jarold - Crossing (Yes)
(click to show/hide)
I am a bit worried about FPS on this map.  Not much in terms of flanking routes but the action will be concentrated.  Deserves a slot in rotation to see if its fun.



____________________________________




Jarold - Grand Arena (not in its current state)

(click to show/hide)
With the outer walls of an arena map breachable horrible things happen and players can't find and attack each other.  I'm sure everyone remembers the notorious water gates map.
Let's not repeat that lesson.  Close off the arena and move spawns inside.



Jarold - Furvink Prison (NO)

Indoor battle maps instantly cause half the server to rage upon loading.
« Last Edit: July 20, 2013, 02:46:47 pm by obitus »

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: New Scene Managers
« Reply #22 on: July 20, 2013, 01:11:45 pm »
0
Obitus, have you opened the maps in the editor or are you just looking at screenshots?
Monkeys!

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: New Scene Managers
« Reply #23 on: July 20, 2013, 01:16:30 pm »
+1
ooh meaning i AM official reviewer???  i will have to put efforts into this!

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: New Scene Managers
« Reply #24 on: July 20, 2013, 01:22:29 pm »
+1
Heh, apply in the thread if you're up for it.
Monkeys!

Offline Teeth

  • Moderator
  • *****
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: New Scene Managers
« Reply #25 on: July 20, 2013, 01:34:00 pm »
+1

Jarold - Ruined Castle (YES)

(click to show/hide)
Duplicate name of a very terrible native map.  Replace Ruined Castle (Native) with this!  Small size, hopefully short rounds.  Infantry will love it.
You are confusing Ruined Castle
(click to show/hide)
with Ruined Fort
(click to show/hide)

Which means it is still a duplicate name, but apart from that I agree and I doubt Ruined Fort is going to make the cut.

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: New Scene Managers
« Reply #26 on: July 20, 2013, 02:46:35 pm »
0
Indeed I am confused, good catch.  Ruined Fort is the groan-inducing mountain map and Ruined Castle is a mostly flat, enjoyable map with a big single pit in the middle with the collapsed tower.

I opened the first map to review it, then started fixing shit on it.  Then I decided that was dumb because I might be working for no reason and if I have the editor open I should probably be mapping.  Then I started mapping.

I'll be an unofficial reviewer still, so nobody panic  8-)

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: New Scene Managers
« Reply #27 on: July 20, 2013, 03:07:07 pm »
+1
Well yes, everybody is unofficial unless they are official. Very good.
Monkeys!

Offline Viriathus

  • Count
  • *****
  • Renown: 273
  • Infamy: 23
  • cRPG Player
  • !TI SLLIW DOG
    • View Profile
  • Faction: Crusader_Alliance
  • Game nicks: Templar_Viriathus
Re: New Scene Managers
« Reply #28 on: July 20, 2013, 03:48:39 pm »
0
Obitus, from now on, whenever i need advice, i will personaly PM you.
You seem to have a bit more understanding of battle maps then everyone else. If you got the time, i ask you to reconsider and become the oficial reviewer.

Offline obitus

  • Earl
  • ******
  • Renown: 486
  • Infamy: 58
  • cRPG Player
    • View Profile
    • http://www.youtube.com/watch?v=SeAOv_H-hh0&hd=1
  • Faction: kings of kd
Re: New Scene Managers
« Reply #29 on: July 20, 2013, 05:12:57 pm »
+1
 :| I just can't help myself when the editor is open.  It's where I belong.

(click to show/hide)

The map is called Face Off.  Teams spawn directly next to each other on opposite sides of that gate.  The winch is up there on that raised platform.

Teams can wait for the gate to open, go around either side route, try and march single file up the catwalk en masse, or some combination thereof.  Chances are the gate will remain closed on high playercount games where the winch is highly contested.  Players with high ath will be the specialized role for this winch and low playercount teams with the highest ath player will be rewarded with the ability to open the gate when desired.

Note the map is like 3 hours old or so, subject to change  8-)