Author Topic: Is the influx of new players, in your opinion, good or bad? Here's my take:  (Read 7073 times)

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Offline Carac

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A whole bunch of new players show up when there is a sale on warband. So yes, new players are good because it gets me valour and also this http://static.quickmeme.com/media/social/qm.gif
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Offline Macropus

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It's good because the more is the better.

Offline Miley

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GOOD BECAUSE I KILL MORE NOOB IDIOTS
BAD BECAUSE IT MAKES DEVS CHANGE THINGS TO SUIT NOOBS' "NEEDS"

Offline Carac

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like buffing 2h
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Offline Osiris

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The influx of new people is good even if we only retain a small % of them.

What would be nice is if new players were not insulted or given mass trolol answers when they ask a newbie question ^^
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Offline Tzar

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The influx of new people is good even if we only retain a small % of them.

What would be nice is if new players were not insulted or given mass trolol answers when they ask a newbie question ^^

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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline HarryCrumb

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like buffing 2h

dude is so butthurt lol

Offline pingpong

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Majority of them just probably play for week or 2 and quit when they realise the harsh reality that they are at a serious disadvantage when it comes to looms, money and melee skills.

Offline Nehvar

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Haven't noticed an influx of new players...but I've been playing a lot less.
WSE2 gives us the key to a wonderful world of butthurt...

Offline Duster

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More noobs= more peasants to mow down. Fire up your strength builds boys, looks like meat's back on the menu!
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Offline Jack1

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I personally think a whole bunch of new players is great. It would only be better if they would stay. Too bad that when the main groups meet in battle about 10 all go for one new player. I assume that that is not exactly gratifying.
We're all nerds here, so it doesn't really matter.

Offline Miwiw

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serious disadvantage when it comes to looms, money and melee skills.

Melee skills yes. Skill in general, ok.

Money, no. Looms, partly.

Always the same argument. You easily do 500k gold in the first generation. You easily get 30-50k during the first 20 levels, especially newer players that may respec once or twice. Money is no real problem then, unless they fail hard and directly go Gothic Plate.
Looms got lower advantages with the last patch. Bows and arrows I mean here. Melee weapons difference is about 1 speed and 3 dmg only.
The good players stay, those who are interested in becoming better. The rest, meh, who cares. This is not CoD or WoW.
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Offline Vodner

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Quote
Melee weapons difference is about 1 speed and 3 dmg only.
3 damage on a 1-hander is an enormous deal. On most of them it works out to more than a point of powerstrike.

I don't even bother playing 1h unless there is a decent +3 one in the armory. That's not even touching how much of an enormous benefit +3 armor and gloves are.

Offline Cradoc

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I'm rolling only a +3 Two Handed Sword and a +1 Heavy Kuyak on my alt. Whenever I use a different character I have no looms and do fine or better. It's easy to do well once you get the situational awareness and melee skills down. It's just reaching that point is the hard part. Looms do help, not going to lie, but skill>looms.

Offline Kalam

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The influx of new people is good even if we only retain a small % of them.

What would be nice is if new players were not insulted or given mass trolol answers when they ask a newbie question ^^

This sums up my thoughts. New members are vital to the health of every community.