Poll

Is this a good change?

Yes.
9 (32.1%)
Not sure.
7 (25%)
No.
12 (42.9%)

Total Members Voted: 28

Author Topic: Slight Rework of Longsword?  (Read 1838 times)

0 Members and 1 Guest are viewing this topic.

Offline Shemaforash

  • Duke
  • *******
  • Renown: 533
  • Infamy: 169
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Shemaforash
Re: Slight Rework of Longsword?
« Reply #15 on: July 16, 2013, 05:01:46 pm »
0
But do you believe that the 1 reach the longsword has over the arab cav sword is enough to make it easy to outrange 1h cav?

Considering 1h cav is a much easier and better class

no, one reach no matter what would barely make a difference. however different swing animations and length of them can make a difference, but afaik they use same animations
You should be punished for having a shitty attitude.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Slight Rework of Longsword?
« Reply #16 on: July 16, 2013, 05:11:08 pm »
+1
Arabian Cavalry Sword shits all over any other horseslashing weapon, I can't believe this is even a discussion.

Offline Falka

  • King
  • **********
  • Renown: 1257
  • Infamy: 423
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Slight Rework of Longsword?
« Reply #17 on: July 16, 2013, 05:16:31 pm »
+1
I agree the LOngsowrd is OP, but just reverse it back to how it was, it was good weapon then, but is now ridiculously OP.

+1 speed and +1 dmg changed longsword from "good weapon" to "ridiculously OP"?  :rolleyes: I'm not saying longsword isn't OP, dunno, I don't use it, so it's hard to say for me.
visitors can't see pics , please register or login

Offline Strudog

  • Marshall
  • ********
  • Renown: 922
  • Infamy: 361
  • cRPG Player A Gentleman and a Scholar
  • A Dog
    • View Profile
  • Faction: Britfag
  • Game nicks: Strudog
Re: Slight Rework of Longsword?
« Reply #18 on: July 16, 2013, 05:21:18 pm »
0
+1 speed and +1 dmg changed longsword from "good weapon" to "ridiculously OP"?  :rolleyes: I'm not saying longsword isn't OP, dunno, I don't use it, so it's hard to say for me.

The Longsowrd was already a very effective weapon and they buffed, ridiculous was more of an exaggeration and i apologise for that
This is the internet.
Men are men
Women are men
Little girls are FBI agents.
Those are the rules no?

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: Slight Rework of Longsword?
« Reply #19 on: July 16, 2013, 06:43:19 pm »
+6
The issue with the longsword has never been the actual stats, just the fact that at some speed threshold around 97+, 2h is able to pull off absurd feats with relative ease. The high speed coupled with the generous 2h sweetspots and favorable animations enables double hits against people with equally fast or faster weapons simply by strafing away from their swing while turning into yours (hiltslash/castor/whatever you want to call it).

Neither pole nor 1h can readily pull this off (even with super fast weapons) but it's a snap with 2h.  So your proposed Longsword changes are obviously balanced in a relative sense, but something still needs to be done about the exploitable 2h animation sweetspots, or people will continue to rage about the Miaodao/Katana/HBS/LS.

Note: Elindor doesn't actually perform castor/hiltslashing/whatever; either because he's a nice guy or maybe his non-inverted mouse setup precludes the maneuver. But certain players like King_Chris attempt a second swing immediately after their first one is blocked most of the time; if he guesses wrong about his opponent's next swing, no big deal, he just blocks and tries again next attack.

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: Slight Rework of Longsword?
« Reply #20 on: July 16, 2013, 10:33:01 pm »
-1
Well, part true and partially not true.  I do hiltslash some, not as much as others, no.  I do use MOUSE DIRECTION and not inverted, yes.

As is typical of the hiltslashing conversation - your description sounds different than what I refer to as hiltslashing (which I derived from an account by Tydeus).  The description of hiltslashing put out by Tydeus is basically, while very close to your opponent, swinging your body in the direction of your attack as you release your attack, thus adding momentum dmg to your attack and allowing it to cause high damage at a very early part of the swing where it normally should not.

In any case, of the swords you listed I'd say LS/HBS are the less dangerous/OP.

And Phew i have to disagree in that polearms can definitely hiltslash.  Agi polearms are among the weirdest things to fight currently.
I am relatively sure 1h cannot hiltslash very well, but I don't know if I'd call 1h underpowered anymore (not saying you did), they are quite viable these days.
« Last Edit: July 16, 2013, 10:46:55 pm by Elindor »
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: Slight Rework of Longsword?
« Reply #21 on: July 16, 2013, 10:47:23 pm »
+1
I actually need to hiltslash more  :mrgreen:  but no I don't perform it as often as some, and yes I use MOUSE DIRECTION not INVERTED MOUSE DIRECTION. 

In any case, of the swords you listed I'd say LS/HBS are the less dangerous/OP.

And Phew i have to disagree, polearms can definitely hiltslash.  Agi polearms are among the weirdest things to fight currently.

I think the key to hiltslashing is to train yourself that after your attack is blocked, to immediately start strafing and your next swing, and don't even think about blocking (just positioning to have your attack land early). You just have to use common sense (don't strafe into a 1h left swing or polearm right swing, since those are fast). I know from fighting you that you usually seem committed to the attack/block paradigm. It's a tough habit to break; I still have trouble forcing myself to "spam" hoplites and maulers.

Miaodao is definitely the most OP 2h; it never seems any slower than the longsword, since it can hit without glancing even earlier due to the higher damage. You can't walk 10 ft without seeing a +3 Miaodao now.

I haven't really paid much attention to polearmers since the latest patch where they got new animations; so apparently they've joined the hiltslash party now?

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: Slight Rework of Longsword?
« Reply #22 on: July 16, 2013, 10:48:45 pm »
0
I edited my post a good bit based on your quote LOL

But yes, I still expect the "attack/block" routine and when people circumvent that they can often surprise me.  I need to work on breaking that...I suppose I'll have to spam more lol :)
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Bulzur

  • Earl
  • ******
  • Renown: 465
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Caravan Guild.
  • Game nicks: Guard_Bulzur
Re: Slight Rework of Longsword?
« Reply #23 on: July 28, 2013, 04:58:27 pm »
0
Miaodao is definitely the most OP 2h; it never seems any slower than the longsword, since it can hit without glancing even earlier due to the higher damage. You can't walk 10 ft without seeing a +3 Miaodao now.


Funny how 2h were always OP because of the lolstab, and you quote one of the rare 2h weapons without a stab as OP.
Never having to worry about an insta thrust from this weapon makes it easier to deal with. Most people underestimate the reach though, so they get hit for max dmg, and from such a high damage sword, it sure hurts.

Miaodao is definitely a good 2h weapon, but not the best.
You have to give away the 2h thrust wich gives you :
-cavalry disuasion (damn, he's got the thrust, too risky trying to bumpslash him)
-good ganking ability (when surrounded by teammates, the thrust is the easiest to land on one ennemy. Sideswings tend to hit allies, overhead can kill teammates)
-an extra attack pattern for duelling


I use a +3 Miadao myself, since quite a long time, on a 24/18 build, and of course it's great. But there's always thoses situations where you really feel the lack of a thrust.


Concerning the OP, i wouldn't mind a slight rework of the longsword, but... slight. As in very slight. I don't see it as that much overpowered.
Maybe the -1 speed, and +1 weight can be enough, without touching the damage though.

[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: Slight Rework of Longsword?
« Reply #24 on: July 28, 2013, 05:30:42 pm »
+1
Miaodao is definitely a good 2h weapon, but not the best.


I only play siege, so my perception of balance issues is skewed by that. The tight quarters and lack of cav make thrust less critical on siege. But the high damage+speed+reach of Miaodao probably make it the best 2h sword for siege.

Offline Berserkadin

  • Duke
  • *******
  • Renown: 592
  • Infamy: 145
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: -
  • Game nicks: Krewl_The_Urist_Fox
Re: Slight Rework of Longsword?
« Reply #25 on: July 28, 2013, 06:01:58 pm »
0
Full str, +3 tincan gear and +3 miaodao on siege is so fucken easy and fun. Spam spam spam spam spam.
visitors can't see pics , please register or login

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: Slight Rework of Longsword?
« Reply #26 on: July 29, 2013, 08:45:43 am »
0
The only time weapon length gets adjusted, is to correct ghost reach issues. Never for any other reasons.
chadz> i wouldnt mind seeing some penis on my character

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Slight Rework of Longsword?
« Reply #27 on: July 29, 2013, 01:47:28 pm »
+2
The issue with the longsword has never been the actual stats, just the fact that at some speed threshold around 97+, 2h is able to pull off absurd feats with relative ease. The high speed coupled with the generous 2h sweetspots and favorable animations enables double hits against people with equally fast or faster weapons simply by strafing away from their swing while turning into yours (hiltslash/castor/whatever you want to call it).

Neither pole nor 1h can readily pull this off (even with super fast weapons) but it's a snap with 2h.  So your proposed Longsword changes are obviously balanced in a relative sense, but something still needs to be done about the exploitable 2h animation sweetspots, or people will continue to rage about the Miaodao/Katana/HBS/LS.

Note: Elindor doesn't actually perform castor/hiltslashing/whatever; either because he's a nice guy or maybe his non-inverted mouse setup precludes the maneuver. But certain players like King_Chris attempt a second swing immediately after their first one is blocked most of the time; if he guesses wrong about his opponent's next swing, no big deal, he just blocks and tries again next attack.

I totally agree about sweetspots in this game being dumb. I won't hold my breath waiting for them to get fixed, though.

In the meantime, the easiest way to not get double-hit is just to back up slightly. If you fight at the max length of your 1-hander, a 2-hander won't be able to do that to you.

One thing though, it's a hell of a lot harder to avoid an agi user with a longsword when you're using a shield. Mostly because shields are way too goddamn heavy. It's pretty easy to maneuver around a shield user just 'cause those damn shields just eat up all your speed. For example, a Huscarl weighs more than a great maul.  :shock:

Reducing the weight of shields would help solve a lot of problems. Sure it would make a shielder more susceptible to shield stun, but that's an easy problem to work around as it is.

The longsword itself isn't really overpowered. Honestly, I find greatswords perform much better in most situations. If shield weight got reduced and the enormous cone was removed from kicks, things would be a lot better.
visitors can't see pics , please register or login

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: Slight Rework of Longsword?
« Reply #28 on: July 29, 2013, 03:34:17 pm »
+2
In the meantime, the easiest way to not get double-hit is just to back up slightly. If you fight at the max length of your 1-hander, a 2-hander won't be able to do that to you.

Yeah, I still can't get it through my skull that facehug range is the comfort zone for 2h. I stubbornly play like short 1h weapons have an advantage at short range, even though they don't.

Also, I seem to get kicked more often at ~1m distance than in facehug range. Kick needs to be toned down even more than the 2h animation sweetspots, which only bears mentioning in this thread because it seems like the people that abuse 2h animations the most also abuse kicks the most.