Author Topic: Overhead  (Read 969 times)

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Offline Kitten_Mittonz

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Overhead
« on: July 14, 2013, 10:52:16 pm »
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Are overhead attacks speed determined by  the weight of the weapon of by its speed rating?  :?: :?:
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Offline Latvian

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Re: Overhead
« Reply #1 on: July 14, 2013, 11:59:52 pm »
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speed
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Offline Lennu

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Re: Overhead
« Reply #2 on: July 18, 2013, 10:36:10 am »
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Are overhead attacks speed determined by  the weight of the weapon of by its speed rating?  :?: :?:

Think about mauls and you'll figure it out yourself  :wink:

Offline Byrdi

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Re: Overhead
« Reply #3 on: July 30, 2013, 03:41:00 pm »
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Also overhead attacks are slower than any of the other attack directions.

Offline Turboflex

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Re: Overhead
« Reply #4 on: July 30, 2013, 04:53:06 pm »
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1v1 an overhead best used in turning situation so it is harder to track and a bit of a surprise to opponent.

Offline Froto_the_Loc

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Re: Overhead
« Reply #5 on: July 31, 2013, 03:18:35 am »
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Also overhead attacks are slower than any of the other attack directions.
Really, I think it's just because you can't turn into it, which would technically make it slower.
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Offline Nordwolf

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Re: Overhead
« Reply #6 on: July 31, 2013, 09:15:13 am »
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Basically you can't hiltslash with overhead and that may look slower sometimes.

Offline WITCHCRAFT

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Re: Overhead
« Reply #7 on: August 04, 2013, 07:41:14 pm »
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The animation is slower than other swings, and you can't turn your character to one side and make the hit connect faster. Weapon speed and WPF will increase the swing.
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