Author Topic: Why is Eu_1 so empty?  (Read 3571 times)

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Offline Miwiw

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Re: Why is Eu_1 so empty?
« Reply #45 on: July 14, 2013, 09:56:24 pm »
-2
I don't see siege being a full game mode in any case in warband actually. Battle on the other hand is perfect and the perfect battleground for a competetive match. On siege you got more than 1 life so its not the same. You can die and still play on.

While people are able to play what they want, especially on a public server where they are not under the pressure of becoming any better in melee, which is quite important in warband, they may choose the easier way and simply go Crossbowman. Or Archer if you like.
ZHG siege, how many slots does it have? More than 60? Imo a siege server is fine with a cap of 60 players. 30vs30 is about the perfect amount for siege mode. Anything more will make you feel especially the "distance power" of a ranged class.  :wink:
And infantry is usually always the better choice.
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Offline Ronin

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Re: Why is Eu_1 so empty?
« Reply #46 on: July 14, 2013, 10:03:52 pm »
0
ZHG is 64. (and you can spawn with random equip try it :P )
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Offline Algarn

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Re: Why is Eu_1 so empty?
« Reply #47 on: July 15, 2013, 03:18:17 pm »
0
I do ofc  :wink: And then , if the round is near to be finished , i spawn , and I wait the end to get the money of the stuff I have (if I spawn with a plate , I'm with the best stuff for all rounds on the map  :lol:).

And even if they are 32 players , they have like 20 archers , sometimes more , so , you can't fight without a shield. Of course , archers are too weak to kill 5 tincans with shields .

But the thing is , when I'm talking about archers in native , I 'm also talking about crossbowmen , those guys who can reload quicker a xbow than a bow of course  :)

Offline Miwiw

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Re: Why is Eu_1 so empty?
« Reply #48 on: July 15, 2013, 03:22:30 pm »
-1
In native everyone has a shield anyway so it works out usually. And if Archers (Vaegir/Sarranid) do not have a shield themselves, inf spawns them one in trade for a scimitar for example.
Infantry does always have one though as native has no slot system and an infantry player can easily take a 1h wep + pike + javelin + shield.

That was also possible in crpg in the beginning but back then ranged had a far better accuracy. :P
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Offline Algarn

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Re: Why is Eu_1 so empty?
« Reply #49 on: July 15, 2013, 03:27:35 pm »
0
bah ;)

Offline Tzar

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Re: Why is Eu_1 so empty?
« Reply #50 on: July 16, 2013, 02:19:23 am »
0
The more ranged players the better  :twisted:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Riddaren

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Re: Why is Eu_1 so empty?
« Reply #51 on: July 16, 2013, 05:44:52 pm »
-1
The amount of players and thus the bigger amount of ranged on EU_1 has always been the reason I prefer playing on smaller servers like EU_4.
On EU_4 I rarely get "randomly" shoot as it's possible to be aware of all ranged enemy players. This is not possible on EU_1. There are simply too many ranged players.
I could wait it out and don't engage in combat the first 2 minutes, but how fun is that?

Also, I like to play as much as possible when I play.
On EU_4 I die 1/5 rounds. On EU_1 I die 1/2 rounds and the time spent waiting for a round to end while dead is much longer.
On EU_4 I can have an everage multiplier of 4x. On EU_1 it's probably 2x.

No wonder I prefer the more rewarding EU_4.
« Last Edit: July 16, 2013, 05:48:31 pm by Riddaren »

Offline Grumpy_Nic

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Re: Why is Eu_1 so empty?
« Reply #52 on: July 16, 2013, 06:12:06 pm »
+5
The amount of players and thus the bigger amount of ranged on EU_1 has always been the reason I prefer playing on smaller servers like EU_4.
On EU_4 I rarely get "randomly" shoot as it's possible to be aware of all ranged enemy players. This is not possible on EU_1. There are simply too many ranged players.
I could wait it out and don't engage in combat the first 2 minutes, but how fun is that?

Also, I like to play as much as possible when I play.
On EU_4 I die 1/5 rounds. On EU_1 I die 1/2 rounds and the time spent waiting for a round to end while dead is much longer.
On EU_4 I can have an everage multiplier of 4x. On EU_1 it's probably 2x.

No wonder I prefer the more rewarding EU_4.

Also on EU4 everybody is dueling at the end of the round, rest keeps nudging and kicking other people that would interfere. Top server. Should be renamed to EU_BroCode

Offline Joker86

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Re: Why is Eu_1 so empty?
« Reply #53 on: July 16, 2013, 11:37:32 pm »
+4
The game mode makes the server empty.

Infantry, which is a theoretic third of the classes met on the battlefield, is at a serious disadvantage in battle, and this does not neccessarily mean they make less kills. Can be they do as many kills or even more than the other classes, but the goal of "kill every enemy" is not really suited for a class which has to run on foot to their opponents to cause some harm. They just lack flexibility, and are the most passive class, while archers and cavalry through their flexibility enjoy more possibilities, hence are the acting classes and have more fun.

This leads to a frustrating gameplay for infantry, and the infantry players react, either by quitting to play cRPG at all, playing another game mode (I see little complaints about ranged players on siege - coincidence?), changing the class or by storming the forum and crying for nerfs, which were listened to now for years, also ruining the fun for archers and cavalry.

Give the infantry some more freedom by adding a goal which they are suited to accomplish, like taking and holding terrain, not hunting individuals, and things will be fixed again.

=> Conquest mode/MOTF ALWAYS 0:30 after the battle begun.
Joker makes a very good point.
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Offline Tzar

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Re: Why is Eu_1 so empty?
« Reply #54 on: July 16, 2013, 11:52:40 pm »
0
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Adamar

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Re: Why is Eu_1 so empty?
« Reply #55 on: July 17, 2013, 12:03:02 am »
+1
Tzar you forgot to say archers are op.

Offline Ronin

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Re: Why is Eu_1 so empty?
« Reply #56 on: July 17, 2013, 05:34:39 pm »
0
We want conquest!
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Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

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Offline Prpavi

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Re: Why is Eu_1 so empty?
« Reply #57 on: July 20, 2013, 12:10:05 pm »
+5
this is so silly it's funny really

(click to show/hide)
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Osiris

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Re: Why is Eu_1 so empty?
« Reply #58 on: July 20, 2013, 12:32:54 pm »
0
yeah i had to leave :D as a shielder the split second i started lowering my shield i got hit by 1-2 arrows :(
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Offline korppis

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Re: Why is Eu_1 so empty?
« Reply #59 on: July 20, 2013, 12:40:57 pm »
+2
The game mode makes the server empty.

Infantry, which is a theoretic third of the classes met on the battlefield, is at a serious disadvantage in battle, and this does not neccessarily mean they make less kills. Can be they do as many kills or even more than the other classes, but the goal of "kill every enemy" is not really suited for a class which has to run on foot to their opponents to cause some harm. They just lack flexibility, and are the most passive class, while archers and cavalry through their flexibility enjoy more possibilities, hence are the acting classes and have more fun.

This leads to a frustrating gameplay for infantry, and the infantry players react, either by quitting to play cRPG at all, playing another game mode (I see little complaints about ranged players on siege - coincidence?), changing the class or by storming the forum and crying for nerfs, which were listened to now for years, also ruining the fun for archers and cavalry.

Give the infantry some more freedom by adding a goal which they are suited to accomplish, like taking and holding terrain, not hunting individuals, and things will be fixed again.

=> Conquest mode/MOTF ALWAYS 0:30 after the battle begun.

I don't see Conquest ever replacing Battle. It's just an extended siege, and fun addition but not going to replace Siege either.

I'd still prefer Battle over the other game modes, because there killing and getting killed means so much more. In Siege/Conquest you can go nuts and die as many times as you like and it just doesn't make any difference.