Author Topic: Why is Eu_1 so empty?  (Read 3569 times)

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Offline Wiltzu

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Re: Why is Eu_1 so empty?
« Reply #30 on: July 13, 2013, 11:20:55 pm »
-1
My reason: other games. And ofc shit load of other reasons, but other game is the main reason.
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Offline Grumpy_Nic

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Re: Why is Eu_1 so empty?
« Reply #31 on: July 13, 2013, 11:51:13 pm »
+9
Its summer and there is a world called outside  :o

Offline pingpong

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Re: Why is Eu_1 so empty?
« Reply #32 on: July 14, 2013, 01:08:59 am »
+5
Its summer and there is a world called outside  :o
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Offline Bars

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Re: Why is Eu_1 so empty?
« Reply #33 on: July 14, 2013, 06:34:46 am »
0
Sommer Time XD
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Offline Prpavi

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Re: Why is Eu_1 so empty?
« Reply #34 on: July 14, 2013, 09:52:52 am »
0
now this is a serious question, i know it's quite off topic but meh: if strat didn't give all that exp, do you think people would enjoy that anyway? cause honestly i don't like it, but i don't understand if people play it because they like it or just for exp.

btw i admit since the ranged buff (or change, call it however you want) eu 1 got less players, i might be wrong though.


If strat had same XP as EU1 half the people that play it now wouldn't play it guaranteed
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Berserkadin

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Re: Why is Eu_1 so empty?
« Reply #35 on: July 14, 2013, 10:57:30 am »
0
Its summer and there is a world called outside  :o
This you fucking nerds  :lol:
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Offline Leesin

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Re: Why is Eu_1 so empty?
« Reply #36 on: July 14, 2013, 12:08:11 pm »
0
Joined yesterday for a bit... saw 6 Fallens... 4 of them shooting... clean up your own acts before... ahh, whatever...

Except that the guys shooting have either A) Always been shooting on their mains or B) are just playing on an alt to player as an archer squad, which doesn't happen often.

Option B) has always been something we do once in a while, but we also do that with non-ranged and cavalry at times too. So the Fallens ranged use hasn't really changed since the buff, we've always had a good amount of ranged alongside the melee, maybe it's more noticeable now with the buff.

Also in the general CRPG population are people who came back to , or decided to try archery it out when it was buffed, this is a common trend when anything gets a decent buff, not all of those stick with it and the archery will soon die down again. But archery is hardly the only ranged, right now there are even a ton of Xbows and even throwers, why?, maybe because they want to try and snipe archers, I don't know, but either way their numbers will probably die down once people get bored of it again.

 There are always trends and phases CRPG has gone through, you can't expect that trend to always stay at a level YOU deem 'just right'. Archery recieved a buff yet it's not just more bowmen on the field in general, it's all kinds of ranged, it happens, it will change. Will the Fallen Brigade change? probably not, because we have always had a healthy mix of ranged and melee on main characters and a lot of players also have Ranged alts.

Offline BlindGuy

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Re: Why is Eu_1 so empty?
« Reply #37 on: July 14, 2013, 12:15:08 pm »
-2
What does that even mean?

It is the default word swap if you write these 3 words in reverse order: Dead Is Mod.

Just like my old friend and archer combined gives friendly archer. Cannot believe you haven't noticed.

Anyway: EU1 is empty because 1h cav is too strong, can 1hit anything, so more players turn to pewpew because shooting horses is very fucking easy. SO then they buffed archery and even MORE ppl did it and now its like hoplites and archer running around having a fairly realistic battle as far as history concerned, cause guess what: A shield is a REQUIREMENT is medieval battles else your ass gets shot, and a spear is the most common weapon in history. Anime 2handers are not related to history, and see, as the playerbase evolves, we get closer to what was historically accurate becaaaaaaause: Our ancestors were NOT idiots, they fought with bows, shields and spears because THATS what is effective.
I don't know enough

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Offline Berserkadin

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Re: Why is Eu_1 so empty?
« Reply #38 on: July 14, 2013, 07:38:20 pm »
0
And when armour evolved, people started using polearms like poleaxes, halberds, bec de corbin etc etc, especielly if you yourself had good armour. Altough 2h's where used on the battlefield, in the late middle ages, but then you most where a tincan too.
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Offline Ronin

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Re: Why is Eu_1 so empty?
« Reply #39 on: July 14, 2013, 07:59:43 pm »
0
Based on that logic, I wonder what would happen if devs introduce firearms to the mod.
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Offline betard_lulz

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Re: Why is Eu_1 so empty?
« Reply #40 on: July 14, 2013, 08:56:34 pm »
-1
ITT the 2h  hero server is no longer able to be 2 hand hero'd therefore I leave you all with this message

At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.

Offline Algarn

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Re: Why is Eu_1 so empty?
« Reply #41 on: July 14, 2013, 09:00:38 pm »
0
Based on that logic, I wonder what would happen if devs introduce firearms to the mod.

would be like WFAS (tincans with 2 handed/polearm chopping those fucking musketeers before they hs them from 75 m)

Warband's devs are not even able to update their games and understand ranged is REALLY OP in native and WFAS

Offline Miwiw

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Re: Why is Eu_1 so empty?
« Reply #42 on: July 14, 2013, 09:14:43 pm »
+1
It's not really OP in native. It's really OP in casual games, on public servers. It always worked out on competetive matches. I can tell you, we always won or lost because of enemy infantry/cavalry in the end, and only about 20-30% of all rounds were really decided by Archers/ranged. Of course we also had some sniping rounds but those were mostly with Swadian/Rhodok crossbowmen who also had a 1h and shield and went into melee later on.

A bad example is of course a match on ruins which is an open map and factions like Vaegirs could easily decide a round by having more than 40% ranged in the team. Clans in native still play in a competetive way and they're fine with ranged (though some tournaments only allow a certain amount of archers, but usually teams did decide that themselves anyway).
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Offline Algarn

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Re: Why is Eu_1 so empty?
« Reply #43 on: July 14, 2013, 09:42:23 pm »
0
It's not really OP in native. It's really OP in casual games, on public servers. It always worked out on competetive matches. I can tell you, we always won or lost because of enemy infantry/cavalry in the end, and only about 20-30% of all rounds were really decided by Archers/ranged. Of course we also had some sniping rounds but those were mostly with Swadian/Rhodok crossbowmen who also had a 1h and shield and went into melee later on.

A bad example is of course a match on ruins which is an open map and factions like Vaegirs could easily decide a round by having more than 40% ranged in the team. Clans in native still play in a competetive way and they're fine with ranged (though some tournaments only allow a certain amount of archers, but usually teams did decide that themselves anyway).


yes , sorry, I forgot to say it's impossible in siege ... Every defender is archer/crossbowman, so, it's a constant rain of arrows. Go play on ZHG server and you will understand  :wink:

Offline Ronin

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Re: Why is Eu_1 so empty?
« Reply #44 on: July 14, 2013, 09:54:06 pm »
0
Well, you need to get close to flag to take/protect the castle you know. And infantry is definitely better suited for this I can say. Play in wolfpack (the early 22nd siege) and you will understand.
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Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

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