Author Topic: Nomad bow - tatar bow  (Read 860 times)

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Offline JackieChan

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Nomad bow - tatar bow
« on: July 11, 2013, 03:15:14 pm »
+6
We finnaly reached the point where low end bows like Nomad or tatar(khergit) are somewhat usefull now, yay!

But when seeing them on the battle field i keep thinking : "god i hate their textures, they look like toys compared to rusbow or longbow"
I never thought about it before but is there a way to replace their textures with natives one ?(imo they are better). Would be awsome if devs could do it (ha yeah i like to dream as you can see).

This could be extended to other bows like normal bow or short bow which also are horrible looking.
Thanks for reading.
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Offline Grumpy_Nic

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Re: Nomad bow - tatar bow
« Reply #1 on: July 11, 2013, 03:19:04 pm »
+6
replace them with dildos, when archers stroke them very hard a white arrow comes out

Offline Rumblood

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Re: Nomad bow - tatar bow
« Reply #2 on: July 11, 2013, 04:23:45 pm »
+1
I MW both and used Boss textures for awhile, they looked nice  :)
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Offline Araxiel

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Re: Nomad bow - tatar bow
« Reply #3 on: July 11, 2013, 04:53:08 pm »
-6
Jackie again with another QQ topic.
Well I roleplayed gay for long time to get Asca attention as harmless one but it didnt help. I only attracted Tueten, Cicero and Grey Order...

Offline Ronin

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Re: Nomad bow - tatar bow
« Reply #4 on: July 11, 2013, 06:02:59 pm »
+1
There must be a way to change them with native ones, because we can change the arrow flying models. I'll look into it and post it here once I find it.
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Offline Zlisch_The_Butcher

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Re: Nomad bow - tatar bow
« Reply #5 on: July 11, 2013, 06:42:29 pm »
+1
Find the native models/textures, replace them with the cRPG ones in openbrf
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Ronin

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Re: Nomad bow - tatar bow
« Reply #6 on: July 12, 2013, 08:52:27 pm »
+1
I tried this:

(click to show/hide)

"nomad_bow_h1" is the bow model and "nomad_bow_scabbard_h1" is the scabbard model (genius).  I replaced them with "nomad_bow" and "nomad_bow_case" and it became an invisible bow. I think there is no native model anymore, in crpg.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

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Offline Apsod

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Re: Nomad bow - tatar bow
« Reply #7 on: July 12, 2013, 10:17:21 pm »
+3
I tried this:

(click to show/hide)

"nomad_bow_h1" is the bow model and "nomad_bow_scabbard_h1" is the scabbard model (genius).  I replaced them with "nomad_bow" and "nomad_bow_case" and it became an invisible bow. I think there is no native model anymore, in crpg.
Native models are never actually in mod folders. They are just imported from the main game to the mods.

Offline Jarold

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Re: Nomad bow - tatar bow
« Reply #8 on: July 12, 2013, 11:13:11 pm »
+3
You have to find the exact name in the commonres folder which contains all native equipment, and name it to what it say it is. I would not recommend using the native models, the bows don't match up with the crpg animations.

I was working on a retexture for the bows in cRPG, to look better. (not a final_boss look though just normal.) However I kinda stopped but seeing as people would want a retexture besides me I might continue.

Offline JackieChan

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Re: Nomad bow - tatar bow
« Reply #9 on: July 14, 2013, 07:25:53 pm »
0
okey thanks for the help guys :)
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