Author Topic: Lobbing Arrows  (Read 1182 times)

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Offline Polofficer

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Lobbing Arrows
« on: July 08, 2013, 04:43:26 pm »
-1
Just a suggestion, but I think it'd be cool to be able to lob arrows. Like, over a persons shield to hit the guy standing behind them or something. Not very computer savvy, so I wouldnt know how to do it. but im sure you guys could figure something out     :twisted:
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Offline Paul

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Re: Lobbing Arrows
« Reply #1 on: July 08, 2013, 05:44:07 pm »
+6
Making the upper angle group(dunno if the German artillery term "obere Winkelgruppe" actually exist in English) usable for high projectile speed ranged is an old suggestion and it is simply impossible because Warband only offers a limited amount of path points(500 I think with 10ms[?] between each point iirc).

In this game all path points are precalculated at the moment of the release and if the flight time is too long(500*10ms=5s) the projectile simply disappears at reaching the last point if I am not mistaken. I think the amount of path points is very hardcoded and cmp didn't find an easy solution to circumvent the problem. It might be still on a todo list somewhere but I dunno if that is still relevant with him working on Melee.

If you suggest to add a secondary mode to bows with throwing like projectile speed and thus low enough flight time to come back to earth - no, I dont like that. Released arrows like that wouldn't carry a sufficient amount of kinetic energy to defeat armour. Such shots would be pointless for all but ammo transfers between archers over walls.

I would like to have cmp to increase the maximum look and so shooting angle to 90 degree though. This is a second condition for indirect shooting at close targets.
« Last Edit: July 08, 2013, 08:57:43 pm by Paul »

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Re: Lobbing Arrows
« Reply #2 on: July 08, 2013, 07:53:28 pm »
0
That makes sense Paul.   I always wondered why I could shoot an arrow straight up, and run and follow the path (and can visibly see it the whole time), but it would disappear after a certain point (before it hit the ground, usually while it was starting to come down on the trajectory)
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Offline Polofficer

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Re: Lobbing Arrows
« Reply #3 on: July 08, 2013, 10:11:58 pm »
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That makes sense Paul.   I always wondered why I could shoot an arrow straight up, and run and follow the path (and can visibly see it the whole time), but it would disappear after a certain point (before it hit the ground, usually while it was starting to come down on the trajectory)

Ive actually done this myself, thanks for the info!
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Offline Kanclerz

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Re: Lobbing Arrows
« Reply #4 on: July 08, 2013, 10:35:09 pm »
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Maybe add auto-aim system to arrows and explosive effect? Fuck the shield, fuck the 2h, archer OP <3 forever.
Your suggestion for lobbing arrows is bad ;c
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Offline Polofficer

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Re: Lobbing Arrows
« Reply #5 on: July 08, 2013, 10:59:53 pm »
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Its a suggestion corner, i was suggesting. I agree it was a bad idea.

but the thought of 30 or 40 fucking arrows raining down from the heavens onto everyones infidel faces interested me.

I'm not even an archer, Just thought itd be cool
« Last Edit: July 08, 2013, 11:07:24 pm by Polofficer »
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Re: Lobbing Arrows
« Reply #6 on: July 08, 2013, 11:27:44 pm »
+1
Maybe add auto-aim system to arrows and explosive effect? Fuck the shield, fuck the 2h, archer OP <3 forever.
Your suggestion for lobbing arrows is bad ;c

i am quite sure you missed the point.
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Offline Ujio

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Re: Lobbing Arrows
« Reply #7 on: July 20, 2013, 08:40:23 pm »
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Maybe we could add Cat-lobbing while we're at it. The Claws could be lethal....
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Offline Rumblood

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Re: Lobbing Arrows
« Reply #8 on: July 20, 2013, 10:49:09 pm »
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Making the upper angle group(dunno if the German artillery term "obere Winkelgruppe" actually exist in English) usable for high projectile speed ranged is an old suggestion and it is simply impossible because Warband only offers a limited amount of path points(500 I think with 10ms[?] between each point iirc).

In this game all path points are precalculated at the moment of the release and if the flight time is too long(500*10ms=5s) the projectile simply disappears at reaching the last point if I am not mistaken. I think the amount of path points is very hardcoded and cmp didn't find an easy solution to circumvent the problem. It might be still on a todo list somewhere but I dunno if that is still relevant with him working on Melee.

If you suggest to add a secondary mode to bows with throwing like projectile speed and thus low enough flight time to come back to earth - no, I dont like that. Released arrows like that wouldn't carry a sufficient amount of kinetic energy to defeat armour. Such shots would be pointless for all but ammo transfers between archers over walls.

I would like to have cmp to increase the maximum look and so shooting angle to 90 degree though. This is a second condition for indirect shooting at close targets.

Can't you have a secondary mode that lowers the missile speed to the point where it gains an arc like we have had before? Or was that due more to a higher gravity and would that be open to abuse due to speed bonus mechanics?
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Re: Lobbing Arrows
« Reply #9 on: July 22, 2013, 10:58:09 pm »
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I think the devs should scrap all other ideas for the moment and only focus on the ability to arc arrows. It would give a reason to raise the shield other than siege. It may not seem possible, but if they all work together they might make something magical.
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