Why I don't like Battle
I'm not a fan of battle mode. The biggest reason being that I don't get to play this game much anymore and battle is all about waiting around.
Say someone on the other team randomly fires at your team and you get a bolt in the head. GG. Now you get to wait 5 minutes to play again. Or just waiting around for that asshole HA/HX to die. No fun.
Not to mention that strategy and tactics on battle is to stay on the group and gangbang the people on the other team who didn't stay with the group. Then one side eventually has a lot more players and the round is over. Or you hit the high point of battle tactics; where each team just camps and shoots each other for 5 minutes. Good times.
I'm not a fan of TDM either. If we switched to TDM, everybody would just be trying to gangbang peasants to try to up that kill counter as fast as possible. Kind of lame.
New Mode Idea
I suggest a new Battle mode where you respawn and it is sort-of ticket based. But instead of tickets, you use gold. Each time you respawn, your equipment cost is taken from your team's gold reserve plus an additional cost for your extra life. The first team to hit 0 gold loses. Battle then becomes about conserving your own assets, while removing the other team's. Sure, your cavalry can keep respawning now, but those horses will cut into your team's gold pretty quickly.
The devs can probably pull player gear cost pretty easily and extrapolate upon that. For example, let's say that your average player uses 35,000 in gear. If we multiply that by 3 (to assume each player gets 3 lives) that gives 105,000 per player. At the start of the round, the server can change the team's gold by the amount of players in the server. So if 80 players are in the server, each team gets 4.2 million gold. So that 4.2 million would be your team's pot.
Whenever you respawn, your new life will cost about 500 gold (if you're level 30) on top of whatever your gear costs. Your respawn cost will vary depending on your level. So it will cost a level 2 player (2/30*500) 33 gold to respawn. A level 10 player (10/30*500) 167 gold to respawn and a level 35 player (35/30*500) 583 gold to respawn.
Each player could also be awarded a gold/xp bonus based on their efficiency. The more damage you do with the less gold you spend increases your efficiency rating for the round. It can also be used to help cut out griefing. Is your efficiency rating terrible? Sorry, you aren't allowed to spawn with that plated charger.
What do you guys think? Comments? Concerns? Questions?