I'd like to make another point- You know how you barely get points for killing naked/low armored folks? Ever notice how much you get targeted by arrows when you are poorly armored? I think archers tend to target only the lowly armored enemy just for the sake of kills, then complain about high kd/low points ratio. Not saying all archers do it, but I do think it's something to take into consideration. I'm also fairly certain people get most of their points based on the damage they inflict on the enemy, there is no unfairness.
Eh, someone correct me if I'm wrong.. do archers not get the same points for damage as melee? if they do the exact same damage?
Everytime I see a lightarmored enemy in the enemy blob I ask myself whether I should target him first or not. He could be
a) a poor peasant who simply cant afford armor, thereby not posing the biggest threat.
b) an experienced player who can zip in and out of combat due to low armor weight to aid his teammates, thereby posing a large threat.
Fighting 2 people at once is always harder than fighting one person. As reducing enemy numbers as quickly as possible is helpful either way, I usually go for the kill if there is no other target around that needs to be focused in the first place ( enemy cav, enemy horse ranged, enemy that is just about to backstab teammate etc. ) because it means a fast removal of a potential threat.
Still, the direct point gain from ranged hits is simply not the same as for melee hits and I get where this comes from. Instead of proximity points like melees get, I would like to see a point multiplier for ranged combat. As an archer I can shoot some stationary guy in the back of his head from close distance or I can headshot kill cav riding at full speed over half the map and the scoring system ( afaik ) doesnt handle those shots differently at all.
I would like to so see the distance and the movementspeed of the target to be taken into account. Even native singleplayer kinda has this feature with the yellow "shot difficulty" popping up in the bottom left corner, although beeing a lot more vague I imagine. Also bonus points for every hit/kill that occurs during the arrowstagger you caused with your hit would be fair I guess ( respectively, minus points when you do it to a teammate of course ).