Author Topic: Dark Souls II  (Read 88760 times)

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Offline IR_Kuoin

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Re: Dark Souls II
« Reply #135 on: March 17, 2014, 08:22:35 pm »
0
Was a discussion about the new SL meta, around 140 - 150 because of the new stat for weight. But we'll see how the community develops. I like to have one for PvP and one low SL for invasions.
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Offline Angry_Bag

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Re: Dark Souls II
« Reply #136 on: March 18, 2014, 12:22:13 am »
+2
the biggest bummer for me is the idea of the non-respawning enemies. sure, its to prevent grinding, but it also makes the game not feel like dark souls without enemies always intruding. you can just lose potential souls forever. i don't like to level up too high (best pvp lvls were around SL100)... i almost feel like ill have to be forced to spend my souls or probably get completely raped in NG+ and above... hmm..

not to mention you're almost penalized for exploring by having the chance to permanently lose souls...

is SL important over 125?

non respawing enemies are not something you notice since you wont be staying in one area grinding. Only time i noticed and felt it sucked was in the first area where i would just farm to get some lvls. Enemies drop a good amount of souls i found myself often going back to the bondfire teleporting back to lvl up.... and since summoning around bosses etc is so fast you dont have to spend much time waiting to join someone about to do a boss.

also the SL for pvp and overall will be higher then 120+ since you get there "far" from the end of the game

And its clear that there are tons of new players just looking around in Majula at all the bloodstains of players dying around NPC and falling/rolling of noticeable cliffs.........not to talk about all the healing non bowing players in PvP :evil:
« Last Edit: March 18, 2014, 12:27:19 am by Angry_Bag »
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Offline bilwit

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Re: Dark Souls II
« Reply #137 on: March 18, 2014, 03:13:09 am »
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Sux that the graphics are soooooo last gen.
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Offline SixThumbs

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Re: Dark Souls II
« Reply #138 on: March 18, 2014, 03:43:00 am »
+1
Welp, time to leave this thread until post April 25th...
And how!

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #139 on: March 18, 2014, 08:41:30 am »
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Sux that the graphics are soooooo last gen.

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Offline Vibe

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Re: Dark Souls II
« Reply #140 on: March 18, 2014, 08:47:39 am »
+1
God damn that Taurus fucker, such a big boss and so little space to dodge. Had to try several times before I finally did it. The ones where you get killed while the boss is 1 slash away from dying are the most frustrating. Was full health and boss was 1 hit from dying, I said to myself "I got this, np", boss smashes me from side so I'm sent flying off the wall and die ;_; But I'm not bothered by repeatedly dying to a boss at all. What did bother me however was that I had to grind all the mobs again and again to get back to him, gets kind of boring after a few tries.

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #141 on: March 18, 2014, 09:04:26 am »
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When you got lots of souls don't risk it on a boss, lvl up :D
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Offline Molly

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Re: Dark Souls II
« Reply #142 on: March 18, 2014, 10:08:35 am »
+1
When west germany annexed east germany, nobody moved a finger too.

Offline Leshma

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Re: Dark Souls II
« Reply #143 on: March 18, 2014, 11:19:07 am »
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God damn that Taurus fucker, such a big boss and so little space to dodge. Had to try several times before I finally did it. The ones where you get killed while the boss is 1 slash away from dying are the most frustrating. Was full health and boss was 1 hit from dying, I said to myself "I got this, np", boss smashes me from side so I'm sent flying off the wall and die ;_; But I'm not bothered by repeatedly dying to a boss at all. What did bother me however was that I had to grind all the mobs again and again to get back to him, gets kind of boring after a few tries.

One of the easiest bosses in game, you can kill him in one or two hits if you know how.

Offline Vibe

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Re: Dark Souls II
« Reply #144 on: March 18, 2014, 11:24:42 am »
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One of the easiest bosses in game, you can kill him in one or two hits if you know how.

Everything is easy if you know how to do it. One-two hits, I'm guessing that isn't with plunging attacks since I've been doing that and it took at least 3-4.

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #145 on: March 18, 2014, 12:49:16 pm »
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Pine resin, 2hands, plunge attack :D
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Offline Vibe

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Re: Dark Souls II
« Reply #146 on: March 18, 2014, 01:02:35 pm »
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how would I know, this game provides very little guidance :D (which is perfectly fine)

Offline Xant

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Re: Dark Souls II
« Reply #147 on: March 18, 2014, 01:10:10 pm »
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This thread is about Dark Souls 2, fool.

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Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #148 on: March 18, 2014, 01:16:14 pm »
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This thread is about Dark Souls 2, fool.

And the Dark Souls Prepare to Die was about Dark Souls 2, doesn't matter if we talk about Demon Souls or DKS.
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Offline Xant

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Re: Dark Souls II
« Reply #149 on: March 18, 2014, 01:49:50 pm »
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Yes it does.
Meaning lies as much
in the mind of the reader
as in the Haiku.