Author Topic: Dark Souls II  (Read 83267 times)

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Offline Duster

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Re: Dark Souls II
« Reply #1350 on: July 09, 2014, 02:31:17 pm »
+4


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Offline Joseph Porta

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Re: Dark Souls II
« Reply #1351 on: July 09, 2014, 02:35:40 pm »
0
Holy crap, thats 100% awesomeness.
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Ikarus

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Re: Dark Souls II
« Reply #1352 on: July 09, 2014, 08:45:50 pm »
0
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Offline Banok

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Re: Dark Souls II
« Reply #1353 on: July 10, 2014, 07:17:19 am »
+1

Another dark souls song, unfortunately not as good as the previous one. I dont feel the Dark souls in it at all, and its way too slow, if it increased the tempo in the middle a slow start couldve worked but it was just draaaaaaawn out.

I thought it was really quite terrible, but I'm really not partial to that sort of wobbly singing. someone in comments said they liked it because she sounds like evanesance, which pretty much sums up nicely how bad it is. I felt too bad for the people who funded it to express my feelings in the comments, confessionbear.jpeg

Offline Angantyr

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Re: Dark Souls II
« Reply #1354 on: July 10, 2014, 03:10:09 pm »
0
To what extent is it an RPG, character building aside? It's mostly combat, right?

Offline Joseph Porta

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Re: Dark Souls II
« Reply #1355 on: July 10, 2014, 04:00:57 pm »
0
Hmm, there is a story behind the entire playthrough, if that is what you mean?

You could say there are quests, but not in the way you are (probably) expecting it. Though if its an rpg.. Idk you have a fixed goal, there are no REAL alternative routes to get to the end. You dont have the option to be good or evil, or that kind of stuff.

It really is mostly a challenging story-line game with interesting combat..
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Vibe

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Re: Dark Souls II
« Reply #1356 on: July 10, 2014, 05:49:50 pm »
0
To what extent is it an RPG, character building aside? It's mostly combat, right?

RPG is such a loose term, what features do you put under RPG?

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #1357 on: July 10, 2014, 09:09:37 pm »
0
RPG = Building a custom character in a open / semi-openworld with other unique characters.
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Offline Vibe

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Re: Dark Souls II
« Reply #1358 on: July 11, 2014, 08:50:00 am »
+3

Offline Polobow

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Re: Dark Souls II
« Reply #1359 on: July 11, 2014, 10:31:08 pm »
+2
Quote
Increased the attack power of the following weapons

  • Zweihander

(click to show/hide)

Offline Ikarus

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Re: Dark Souls II
« Reply #1360 on: July 12, 2014, 04:51:09 pm »
+1
finally started with DS2, its sooo prettyyyy :shock:
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Offline Duster

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Re: Dark Souls II
« Reply #1361 on: July 12, 2014, 07:47:03 pm »
0
Quote
Increased the attack power of the following weapons

Zweihander


(click to show/hide)

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Offline Polobow

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Re: Dark Souls II
« Reply #1362 on: July 15, 2014, 10:22:36 pm »
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(click to show/hide)

Finally done with that boss. Hardest boss for melee IMO.

Now, to PvP or NG+?

Offline vipere

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Re: Dark Souls II
« Reply #1363 on: July 16, 2014, 02:43:55 pm »
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Its funny, because every time i try to invade a player, its always a guy with lightning spells and a sword, i invaded 10 persons on the same spot, all of them, except one had it.

Come on, play melee -_-

Offline Vibe

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Re: Dark Souls II
« Reply #1364 on: July 16, 2014, 03:48:35 pm »
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Its funny, because every time i try to invade a player, its always a guy with lightning spells and a sword, i invaded 10 persons on the same spot, all of them, except one had it.

Come on, play melee -_-

really this is pretty okay, you should've been here when batfog, havelyns and similar crap wasn't fixed