Author Topic: Dark Souls II  (Read 83364 times)

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Offline Gravoth_iii

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Re: Dark Souls II
« Reply #1170 on: June 02, 2014, 02:37:30 pm »
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Quote
Changes

Bat Staff poison effect changed to proc on melee strikes only. Interaction with Dark Fog removed
Avelyn tracking adjusted, reload time lengthened and damage reduced
The adjustment motion of "Onoyari of thine" weapons, the balance of the amount of damage (Possibly Syan's Halberd change)
Santier's Spear damaged reduced, stamina usage changed
Adjust the motion of the "sword of the curse's" weapon (Possibly Pursuer's Ultra-Greatswrod)
Cale's Shoes and Leather armor's defensive values changed
Abyss Ring damage multiplier changed
Great Resonant Soul damage reduced
Wrath of God's damage reduced
Resonant Weapon flat increase changed / reduced
Flame Weapon flat increase adjusted / reduced
Motion adjustment of thorn sword weapon category (Possibly Rapier change))
Power Stance glitch that occurs with ultragreats and the bandit axe has been fixed
Enchanted upgrade path adjusted
Changed duration on some spells
Monastery Scimitar parrying animation adjusted

1.06 patchnotes whenever they are being released. Sounds like from has been listening.
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Offline Vibe

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Re: Dark Souls II
« Reply #1171 on: June 02, 2014, 02:52:10 pm »
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1.06 patchnotes whenever they are being released. Sounds like from has been listening.

it's already released and yeah, buff duration now depends on the stats

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #1172 on: June 02, 2014, 03:02:08 pm »
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Good to hear that the 50/50 quality magic build I made will actually be stronger than the Melee builds who put a few levels to get renosant buff will be nerfed.


Edit: Invaded a guy today and all my weapons lost around 10 durability or more when I randomly hit the ground in front of an enemy (on each hit).

Invaded in the crypt so one of the shieldbros blocked me out from the host  -.-
« Last Edit: June 02, 2014, 04:08:21 pm by IR_Kuoin »
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Offline Banok

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Re: Dark Souls II
« Reply #1173 on: June 02, 2014, 05:27:20 pm »
+1
My "Flying Saucerer" character is complete.

(click to show/hide)

probably fairly unoriginal but its very effective and my first go at a proper souls pvp character. can give details if anyones curious, when I did alot of googling for what sorcerer stuff is best there wasn't really a complete list I could find.

my only beef is crystal weapon buff looks ugly, and washing pole looks even stupider. but it is insanely effective. Its a shame it didnt get nerfed honestly.

I was keeping soul memory low but Ive done so many invasions, they give too much souls  :( is it based on their level?

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #1174 on: June 02, 2014, 05:45:39 pm »
+1
Higher SM / SL they are the more souls. Not sure if SL matters in terms of rewards, it used too atleast.
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Offline TheAppleSauceMan

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Re: Dark Souls II
« Reply #1175 on: June 03, 2014, 12:06:27 am »
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I'm rock, nerf paper, scissors is fine. Welcome to c-RPG.

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Offline Vibe

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Re: Dark Souls II
« Reply #1176 on: June 03, 2014, 12:31:47 am »
+2
Good changes. I'm afraid though that I'll never enjoy Dark Souls 2 PvP like I did in other PvP games. P2P kills it, simple as. Great PvE game though and I'm far from regretting my purchase.

Offline Gravoth_iii

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Re: Dark Souls II
« Reply #1177 on: June 03, 2014, 12:41:46 am »
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Yeah, its unfortunate that its laggy but pvp can still be pretty fun. Something you just have to get used to to enjoy it, i dont really mind too much, used to play some other stuff that required leadshooting to compensate for lag.
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Offline Rhaelys

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Offline Banok

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Re: Dark Souls II
« Reply #1179 on: June 03, 2014, 05:13:27 am »
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Good changes. I'm afraid though that I'll never enjoy Dark Souls 2 PvP like I did in other PvP games. P2P kills it, simple as. Great PvE game though and I'm far from regretting my purchase.

thats exactly what I thought, plus its just not very balanced. but dark souls pvp is somehow really addictive and often highly amusing. just stuff like when you invade and manage to scrape a win vs 2 guys who tired to amubsh you, or buff rats to do your dirty work in rat covenant, or disguise yourself as a box in order to kill some poor noob, it just cracks me up so much.

Offline SixThumbs

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Re: Dark Souls II
« Reply #1180 on: June 03, 2014, 05:30:36 am »
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PVP in this was easier for me than the first Dark Souls. Invasions are mostly determining where the invadee has been based on dead enemies, and then running all the way to the bonfire because he backpedalled and is trying to summon phantoms.

Consensual PVP was fun when the enchantment with the game was still there, now I just don't have the patience for lag (netcode), ghost reach, chaotic tracking on attacks, and the douche-bags who have to use the "No Way" gesture when they've barely won even though the scales were tipped in their favor in the first place.

The gestures in general just bother me, they look so wooden and unnatural.
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Offline IR_Kuoin

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Re: Dark Souls II
« Reply #1181 on: June 03, 2014, 08:29:48 am »
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At least you can roll out of gestures now, no mid-backstab bow anymore :P

I do wish they kept "looks skyward" and "downward" gesture though, they were the best.
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Offline Vibe

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Re: Dark Souls II
« Reply #1182 on: June 03, 2014, 08:34:25 am »
+1
Eh I don't mind gestures, let them think they won because they outplayed me. Honestly not that bothered being beaten by cheesy stuff (especially now that the really cheesy stuff has been changed). I do mind that so many people have figured out that stabs are good due to ghost/lag range. Heck, I could just grab my katana on my DEX char and spam running attack which is a pretty lengthy stab and they'd get hit most of the times due to fucked up connection/hitbox.

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #1183 on: June 03, 2014, 08:48:24 am »
+1
Running katana have always been my personal PvP rage experience, from Demon Souls to Dark Souls 2. We know you are japs From and want to boost the katanas supremacy but c'mon.
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Offline Banok

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Re: Dark Souls II
« Reply #1184 on: June 03, 2014, 10:10:28 am »
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chameleon is not really viable as invaders, a bit obvious most the time, but too funny when it works.

I kind of what to push the int requirement to low for dex char. then get enough tokens of spite so people invade me, or just hang in belltower I guess, and try and ambush people ;D

So I guess a backstab/riposte char, but no real info on critical damage multipliers. dagger seems to be the best.