Author Topic: Dark Souls II  (Read 83482 times)

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Offline Joseph Porta

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Re: Dark Souls II
« Reply #960 on: May 24, 2014, 02:36:15 am »
0
code letters ar so tinny
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
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Offline Joseph Porta

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Re: Dark Souls II
« Reply #961 on: May 24, 2014, 02:37:37 am »
0
WHAT THE FUCK, with this games difficulty.

I was doing a no shield playthrough of darksouls 1 recently and struggled with parts but overall found it way too easy since I had the know how.

So I came into ds2 way overconfident, I picked a class with no shield. I am being anally raped.

part of it seems to be I die 20 times, then realise this surely cant be the right way, so try and different path and same thing happens. but its way more confusing where to go than I remember ds1 being.

Its coming back to my main gripe with DS1, I want to play the game WITHOUT looking things up, but the game designers force you to. I mean seriously there was no way I was ever going to figure out how to level up without looking that up, and what a shitty new system.

well I rage quit from deing 100 times with half health and no clue where to go, but I'm determined to not look things up or look at a guide. I'll come back and figure it out eventually.

its caus3e its in the hips
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Joseph Porta

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Re: Dark Souls II
« Reply #962 on: May 24, 2014, 02:44:16 am »
0
minimum required stats for the weapon then use the rest for attunement and fth/int and get a weapon buff.

I sugest spread in ADP, VIG, END, and HP STAT cause magic is for bundle of stickss
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Banok

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Re: Dark Souls II
« Reply #963 on: May 24, 2014, 02:47:23 am »
+2
Still can't believe I rage quit so early in the game  :lol:

but I only quit for like 15 mins then came back like a poor whore to her pimps fist.

I eventually got some gear/levels and some sense of direction and it subsequently became alot easier, altho I did do ALOT of soul grinding in "flaming tower".

and yeah I'm now on "no man's wharf". I only beat 2 bosses, found 2 others but they seemed IMPOSSIBRU!

edit: couple of things that make it easier than ds1 that I didn't notice at first; regular bonfires, mobs do eventually stop spawning (lol)

Offline Joseph Porta

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Re: Dark Souls II
« Reply #964 on: May 24, 2014, 02:48:49 am »
+1
Still can't believe I rage quit so early in the game  :lol:

but I only quit for like 15 mins then came back like a poor whore to her pimps fist.

I eventually got some gear/levels and some sense of direction and it subsequently became alot easier, altho I did do ALOT of soul grinding in "flaming tower".

and yeah I'm now on "no man's wharf". I only beat 2 bosses, found 2 others but they seemed IMPOSSIBRU!

you need to wait for attacks they combo like 2-3 times with patience its realy easy trust me

observe and react accordingl
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Banok

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Re: Dark Souls II
« Reply #965 on: May 24, 2014, 02:50:58 am »
+1
you need to wait for attacks they combo like 2-3 times with patience its realy easy trust me

well actually a big thing that was making me die is there is a pretty big delay before you roll that was not in DS1. so kind of have to unlearn timings.

Offline Vibe

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Re: Dark Souls II
« Reply #966 on: May 24, 2014, 02:52:54 am »
+1
well actually a big thing that was making me die is there is a pretty big delay before you roll that was not in DS1. so kind of have to unlearn timings.

It's not delay, it's just that you're not invincible as long as in DS1 when you're rolling (less iFrames)

Offline Joseph Porta

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Re: Dark Souls II
« Reply #967 on: May 24, 2014, 02:56:54 am »
0
well actually a big thing that was making me die is there is a pretty big delay before you roll that was not in DS1. so kind of have to unlearn timings.

it also has to do with ADP I notice it alot when I bought legit agme I rolled with Bandit because it has low attune and that kind of stuff but it also has like 3 ADP at the start. the diference betwen 3-15(my current lvl) is huge to the feelings of mine

it is mostly getting used to it thats the case (I still suck in pvp but im getting backstabbef while people standing infront of me, fucking hel) but you will adjust evetually no worries (or learn rather)
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Banok

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Re: Dark Souls II
« Reply #968 on: May 24, 2014, 03:14:59 am »
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It's not delay, it's just that you're not invincible as long as in DS1 when you're rolling (less iFrames)

maybe there are less frames, but still seems decent amount when rolling to me. but to me there is a very noticeable delay before the roll starts. i'm starting to get used to it, you have to anticipate their attack and be ready to roll instead of just pure reacting. it puts more enthesis on learning enemies attacks and less on player reaction time. I'm pretty sure its intentional

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #969 on: May 24, 2014, 03:17:29 am »
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Here you need to dodge more precise compared to Dark Souls, dodging with low ADP you need to do it right before the hit lands.
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Offline Joseph Porta

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Re: Dark Souls II
« Reply #970 on: May 24, 2014, 03:18:06 am »
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its practicly thje same right? DkS was just less time for the animation so it arrives quicker
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline SixThumbs

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Re: Dark Souls II
« Reply #971 on: May 24, 2014, 03:53:27 am »
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Here's to hoping that the new console generation pushes down the price of the original "next gen" consoles more as time goes on, namely the PS3. I really want to play Demon's Souls now as Dark Souls 2 hasn't quite piqued my interest like Dark Souls originally had.
And how!

Offline Rhaelys

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Re: Dark Souls II
« Reply #972 on: May 24, 2014, 04:01:33 am »
+1
it also has to do with ADP I notice it alot when I bought legit agme I rolled with Bandit because it has low attune and that kind of stuff but it also has like 3 ADP at the start. the diference betwen 3-15(my current lvl) is huge to the feelings of mine

it is mostly getting used to it thats the case (I still suck in pvp but im getting backstabbef while people standing infront of me, fucking hel) but you will adjust evetually no worries (or learn rather)

http://www.reddit.com/r/DarkSouls2/comments/25lnny/agility_and_iframe_correlation_data/
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Offline Radament

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Re: Dark Souls II
« Reply #973 on: May 24, 2014, 04:25:03 am »
+1
ok after i finished a run , i realized i need autohotkey :(.

typical situation of mouse lag :

"oh there's the fucker monster that is faking sleeping ahahah , i'll beat his ass with ma morningsta!!!! ...
*click* -.- ... face to face ...*click* *click* *click**click*  .. *click click*... :/ C-C-CCCOMBOBREAKER !!!!!!!!!!!!!!! *ROLL*  1HP LEFT GG WP MONSTER , WAIT FOR AUTOHOTKEY AND FITE ME AGAIN !
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Offline Radament

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Re: Dark Souls II
« Reply #974 on: May 24, 2014, 04:34:55 am »
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fuck them , i'm following this guy , he's ma hero.
http://steamcommunity.com/sharedfiles/filedetails/?id=253974674

maybe i'm going to tweak some bindings but they seems fine for me .
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