Author Topic: Remove random damage  (Read 2438 times)

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Offline Akynos

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Remove random damage
« on: June 15, 2013, 07:57:53 pm »
+17
Players want to be happy. Players like fairness. They rage when the outcome of a combat relies on luck.

When someone get killed faster than he should because the damage was higher than average, he rages. His anus contracts and starts bleeding.

When someone kills faster than he should, he feels like he doesn't deserve the win. He cuts his veins because he feels he is a shame to society.

When someone loses because it took more hits to kill than it really should, he rages and his anus contracts. He proceeds to bleed.

When someone wins because he took more hits than he should, he feels lucky and sees himself given a victory he does not deserve. Ashamed and heavily burdened by the reputation he does not deserves, he hangs himself. After opening his veins and bleeding to death.




Stop the bloodshed.

Think about sad kittens.

Remove random damage.
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Offline Zlisch_The_Butcher

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Re: Remove random damage
« Reply #1 on: June 16, 2013, 01:32:02 pm »
+3
Imo all randomness in combat should go, speed bonus and all that shit should stay though.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Micah

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Re: Remove random damage
« Reply #2 on: June 16, 2013, 02:28:01 pm »
+1
Players want to be happy. Players like unfairness. They rage when the outcome of a combat relies on luck.

When someone get killed faster than he should because the damage was higher than average, he rages. His anus contracts and starts bleeding.

When someone kills faster than he should, he feels like he doesn't deserve the win. He cuts his veins because he feels he is a shame to society.

When someone loses because it took more hits to kill than it really should 1, he rages and his anus contracts. He proceeds to bleed.

When someone wins because he took more hits than he should, he feels lucky and sees himself given a victory he does not deserve. Ashamed and heavily burdened by the reputation he does not deserves, he hangs himself. After opening his veins and bleeding to death.





Stop the bloodshed.

Think about sad kittens kids.

Remove random damage is fine.

« Last Edit: June 16, 2013, 02:37:30 pm by Micah »
I am writing long winded essays in shitty english.
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Offline Rebelyell

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Re: Remove random damage
« Reply #3 on: June 16, 2013, 02:32:16 pm »
0
make knockdown chance only after hold and not based on raw dmg or make ironflesch negate chance to get knockdown
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Offline BlueKnight

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Re: Remove random damage
« Reply #4 on: June 16, 2013, 04:19:54 pm »
0
Make the weight influence knockdown exponentially, so 2,5 weight is meh and 5 weight is whoa!
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Offline Kafein

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Re: Remove random damage
« Reply #5 on: June 16, 2013, 04:34:33 pm »
+2
When I take more than 5 hits to kill someone, I rage. That pretty much means I rage all the time.

Make the weight influence knockdown exponentially, so 2,5 weight is meh and 5 weight is whoa!

That weight difference already pretty much doubles the knockdown probability. Try 2h knockdown weapons, really.

Offline BlueKnight

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Re: Remove random damage
« Reply #6 on: June 16, 2013, 04:58:25 pm »
0
When I take more than 5 hits to kill someone, I rage. That pretty much means I rage all the time.

That weight difference already pretty much doubles the knockdown probability. Try 2h knockdown weapons, really.

Barmace is 'perma knckdown' and military hammer, warhammer and other light kd weapons are 'often knockdowns'. I would prefer them to be: Barmace and stuff of this kind -> may knock down or may not and light weapons -> rarely knock down.

In this way, blunt weapons could be used more for their blunt damage not for the knockdown, which is supposed to be just a feature not a primary use of a weapon.
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Offline Akynos

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Re: Remove random damage
« Reply #7 on: June 16, 2013, 06:18:11 pm »
+6
WOAH WOAH WOAH what the heck this isn't a useless-debate-as-devs-dont-give-a-fuck about knockdown !! Its a useless-debate-as-devs-dont-give-a-fuck about random damage you silly billies !!
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Offline BlueKnight

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Re: Remove random damage
« Reply #8 on: June 16, 2013, 07:07:27 pm »
0
More important things first bro  :lol: Ye, I'm sorry for taking part in this little derail but I don't think damage you deal is this random. It's the damage you receive that is fucked up. Dunno if it's because of randomness or some sort of sick maths that the game engine does.
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Offline Akynos

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Re: Remove random damage
« Reply #9 on: June 17, 2013, 05:35:42 am »
+1
whatever it is, whatever the initial purpose ( which I suspect to be realism, as a hit can sometimes hit a vital organ or not), it is a balance-breaking feature that randomly advantages one player over another, and from what I know about the community luck is something than is truly hated.
As Zlischy said, keep speed bonus and all other positional damages, but random damage only contributes to unfairness, bitterness and confusion.
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Offline Penguin

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Re: Remove random damage
« Reply #10 on: June 17, 2013, 08:03:30 am »
+2
whatever it is, whatever the initial purpose ( which I suspect to be realism, as a hit can sometimes hit a vital organ or not), it is a balance-breaking feature that randomly advantages one player over another

Say what you will about random damage. But how is random damage breaking balance? If each person has equal chance to do random damage then it would have no effect on the balance of the game.
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Offline Ninja_Khorin

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Re: Remove random damage
« Reply #11 on: June 17, 2013, 10:19:35 am »
+5
Every time you get hit, you deserve to die. Every time you survive a hit, you thank the higher powers that they've shown you mercy.

This is the secret to life.

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Offline Zlisch_The_Butcher

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Re: Remove random damage
« Reply #12 on: June 17, 2013, 10:23:50 am »
-3
Every time you get hit, you deserve to die. Every time you survive a hit, you thank the higher powers that they've shown you mercy.

This is the secret to life.

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Ninja_Khorin, Keeper of Traditions in the Ninja Clan.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Kafein

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Re: Remove random damage
« Reply #13 on: June 17, 2013, 11:18:56 am »
+2
Every time you get hit, you deserve to die. Every time you survive a hit, you thank the higher powers that they've shown you mercy.

This is the secret to life.

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Ninja_Khorin, Keeper of Traditions in the Ninja Clan.

I can't agree more.

Where are the Native days ? Where is gone the time you could survive maybe two hits of a 1h weapon and maybe one hit of a 2h weapon ? Buff melee damage please.


Say what you will about random damage. But how is random damage breaking balance? If each person has equal chance to do random damage then it would have no effect on the balance of the game.

Actually it does influence weapon balance, as weapons with weaker damage values are closer to the bouncing threshold, the randomness makes them glance when they are unlucky, while being unlucky with a weapon that does a lot of damage means you still do a solid hit.

Offline Vibe

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Re: Remove random damage
« Reply #14 on: June 17, 2013, 11:23:36 am »
+7
Speed up game
Remove RNG damage (speedbonus is not rng)
Increase damage of everything, so that everything dies in 1-3 hits, meaning 1-2 hit for agi, 2 hits for a balanced build, 3 max for high IF/STR - not this hit 15 times with a 1h on a fully loomed high armor IF stacker and rq because SNOOZ