Author Topic: Persistent Siege Mode  (Read 1010 times)

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Offline Sigibert

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Persistent Siege Mode
« on: June 09, 2013, 01:43:51 pm »
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Hi guys,

I made this suggestion for Chivalry but since M&B inspired me to it, I think it would even work better in cRPG.

The idea came to my mind when reading about a similar concept for a submod of "Persistent World Mod"

I don't recall what it was called back then but since then I used to call it the


Persistent Siege Mode

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The Concept:

Basically the server runs one map the whole time (unless the admin wants to change it). There is no timer and no round end.
The game mode is basically the old UT domination mode or Conquest from the Battlefield series.
Meaning your team will hold as many flag points of the map as possible in order to gain points (a concept of gaining points may yet have to be developed but for now let's just say both teams will gather points up until eternity. For a ClanWar you might say that after a certain period of time (half an hour) the team with the most points has won.


The Flag Points:

There needs to be a map you can open like in Red Orchestra, Battlefield, Natural Selection and the like. Maybe it only opens when you die so you can choose a spawn point.

You will take these flags like in Territory Mode in Red Orchestra 2: you need 2 people to begin conquering a flag point. When there are enemies in the area you need at least 2 more people to be there in order to take it. It will be faster the more members of one team are in the area.


The Map:

The map features 2 castles at both ends of the map.

Both castles serve as shelter for their respective teams. The castles will be takeable by the enemy team but there will be a couple of rooms for the defending team to choose from so they won't get spawn camped so easily.

On the map there are a couple of flag points your team needs to take in order to proceed. It might be possible for you to take 2 flag points at a time. The other points will be locked for your faction so you cannot just sneak behind enemy lines to take their castle while everybody else is fighting at the front.

That way you can make sure that everybody will be fighting for the same points at once. That will give you a frontline and a real purpose to fight for --> expand your faction's influence.

I imagine there will be either one big flag in every castle, or a couple of them... like one on the battlements, one in the courtyard, another one within the keep.

When one team will be drawn back behind their own castle walls they will still have a couple of different spawn locations. They now need to organize in order to throw the attackers out of their castle.
Castle defenders will always be in the advantage because they need less people to take back flags within the castle walls. They also can use counter-siege weapons as ballistae, or pots with burning oil etc.


The Map Size:

It may sound like maps have to be uber huge. But that doesn't have to be the case. A standard M&B map size might just fit, maybe a little bigger.
There will be possibilities to spawn from flag points your faction has taken or at least further to the front, so you're not forced to run all the way from your castle to the front everytime you die. This is comparable to Red Orchestra.


I think many people will welcome a game mode like this as it gives you the feeling of an ongoing war you're involved in. You have a purpose to fight for small flag points. You want to take and defend them so you can approach further towards the enemy castle.
I know a comparable game mode only from MMO games as PlanetSide. cRPG could be the first Non-MMO game to feature a fun and exciting persistent game mode.

What do you think of this idea?
« Last Edit: June 10, 2013, 12:38:05 am by Sigibert »

Offline Herkkutatti666

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Re: Persistent Siege Mode
« Reply #1 on: June 09, 2013, 02:15:55 pm »
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post it on general discussion so dev might take a look at it  :D
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Offline orbusprime

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Re: Persistent Siege Mode
« Reply #2 on: June 09, 2013, 02:20:24 pm »
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I heard that they want to make a similar gamemode in "Melee", right?
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Offline Moncho

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Re: Persistent Siege Mode
« Reply #3 on: June 09, 2013, 02:26:24 pm »
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Stronghold was something along those lines. I miss stronghold

Offline Sigibert

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Re: Persistent Siege Mode
« Reply #4 on: June 09, 2013, 05:55:44 pm »
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I heard that they want to make a similar gamemode in "Melee", right?

Yeah? Do you have a link?

Offline Kitten_Mittonz

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Re: Persistent Siege Mode
« Reply #5 on: June 09, 2013, 09:10:32 pm »
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Nice suggestion really hope the devs take a look at this good luck  :wink:
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Offline Algarn

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Re: Persistent Siege Mode
« Reply #6 on: June 09, 2013, 10:57:54 pm »
+1
12 renown, and only 1 post , with a good idea, and hopefull. This guy will become a king ... I can only approve this idea , cRPG needs new things. But how many threads have been made for improve cRPG ? And see how many armors , features , nerfs/buffs have been made ...

cRPG is almost dead. But it can survive with new players , and new features (if devs want to do it ... :/)

Offline Sigibert

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Re: Persistent Siege Mode
« Reply #7 on: June 10, 2013, 12:22:17 am »
+1
Thanks for your support :)

Offline Sigibert

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Re: Persistent Siege Mode
« Reply #8 on: June 14, 2013, 01:33:27 pm »
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bump

Offline karasu

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Re: Persistent Siege Mode
« Reply #9 on: June 14, 2013, 02:22:12 pm »
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I love the idea.

Sadly we have a retarded reward system, would be a pain to implement in a balanced way. Or maybe not.


Offline Dark_Blade

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Re: Persistent Siege Mode
« Reply #10 on: June 16, 2013, 09:10:33 am »
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not once I participated "shieldwall" events in PW mod. after 1,5 hour of playing no castle was taken by another team. maybe if make it in same mod as strat battle it can work.
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Offline Nukkel

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Re: Persistent Siege Mode
« Reply #11 on: June 16, 2013, 11:13:58 am »
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Want want want.