Author Topic: Decrease or even better remove the chance of knockdown of 1h blunt weapons  (Read 2491 times)

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Offline Clockworkkiller

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If the dev's even THINK of removing knockdown from my beloved warhammer, well, bitches will die
You are a horrible human being clockwork.

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Offline Moncho

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love seeing the upvotes for quoting an almost 2 year old post that I did not even read :D

Offline Michael

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-2
Knockdown is only a problem when you cant block.
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Offline Jarold

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+1
Knockdown is only a problem when you cant block.

Thank you for enlightening us Michael on how if you don't get hit with a weapon you won't get knockdown! Thanks, now I will put a shield on my back to stop the knockdowns from behind!

Anyways, don't nerf one hand knockdown it's the only thing we have.....besides nudge.

Offline San

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I would be for decreasing the base chance of knockdown on a regular swing while increasing that chance for proper holds. It makes it so 1h spam shouldn't knockdown as often, but skillfully placed swings get duly rewarded. This factor also makes it feel less random.

Offline Rebelyell

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1h maces are fast with good dmg and balanced
military hammer is super OP and all of that weapons need or unbalanced tag or no knockdown, 1h maces knockdown to much

anyway it is possible to make knockdown possible only after hold?

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Offline San

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+1
I was thinking that they could do a similar treatment to knockdown for what they did with mauls.

Offline Kafein

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1h maces are fast with good dmg and balanced
military hammer is super OP and all of that weapons need or unbalanced tag or no knockdown, 1h maces knockdown to much

anyway it is possible to make knockdown possible only after hold?

The barmace and equivalents or the poleaxe secondary are just as "OP", only less common because there are 2h and pole alternatives that offer similar damage potential as the knockdown weapons, unlike with 1h.

Offline Rebelyell

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poleaxe is difrent story, probably best weapon in game, but blunt dmg is kind of low and weapon after all is slowe, barmace is kind of op (2,3 hit almost everyone with 24 str)
but have shity  lenght to speed ratio

whole problem with blunt weapons in game is that knockdown is random after all and Random... in skill based game

I lowe to see knockdown only after holds , maybe leave mauls like they are now
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Offline Kafein

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poleaxe is difrent story, probably best weapon in game, but blunt dmg is kind of low and weapon after all is slowe, barmace is kind of op (2,3 hit almost everyone with 24 str)
but have shity  lenght to speed ratio

whole problem with blunt weapons in game is that knockdown is random after all and Random... in skill based game

I lowe to see knockdown only after holds , maybe leave mauls like they are now

Yeah honestly I'd also like knockdown to be less random, but nerfing it right now would be equivalent to a blanket 1h nerf, which isn't needed (btw one could just buff the damage to balance a knockdown nerf). Maybe holds and/or hitting specific bones (like, only legs or only head or only head and legs) would work.

Offline Jarlek

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+3
military hammer is super OP
Military hammer really is super OP.
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Offline Kafein

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+3
Military hammer really is super OP.
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...and the baseball bat is one of the worst 2h with knockdown

Offline Phew

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...and the baseball bat is one of the worst 2h with knockdown

Does studded warclub use the 2h thrust animation?

Offline Memento_Mori

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-1
Does studded warclub use the 2h thrust animation?

It uses pole

Goedendag uses 2h idk if it can knockdown though but it's like 117 length or something ridiculous lol.
« Last Edit: June 11, 2013, 09:05:39 pm by Memento_Mori »

Offline Phew

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It uses pole

Goedendag uses 2h idk if it can knockdown though but it's like 117 length or something ridiculous lol.

AH. Knockdown lolstabs would be a hoot. I don't know why more people don't use the goat-tag. Fast, long, can lolstob, knockdown, etc.