Author Topic: Char recalculation  (Read 60191 times)

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Offline HarunYahya

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Re: Char recalculation
« Reply #180 on: May 06, 2011, 05:33:41 pm »
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I was gen 9 and level 27 after this thing , i became level 31 with 11.115.742 exp (6ml to hit 32 :O) and only gen 6 now -.-
I won't retire till i redistrubute my heirlooms.

Offline Mala

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Re: Char recalculation
« Reply #181 on: May 06, 2011, 05:35:57 pm »
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Damn, i was gen 17 and got only 3 mil xp, as well.

Offline Dravic

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Re: Char recalculation
« Reply #182 on: May 06, 2011, 05:37:15 pm »
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It wasn't about GEN, it was about HOW MUCH XP YOU NEEDED TO 31 LVL!

edit: also, some of you got extra xp. that's normal when you would have ended up on, say, generation 10.5, so you would get 0.5 xp requirement as a bonus.

Offline Liveon

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Re: Char recalculation
« Reply #183 on: May 06, 2011, 05:51:49 pm »
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It wasn't about GEN, it was about HOW MUCH XP YOU NEEDED TO 31 LVL!
That's not true.
This has no connection with the 31 lvl.

PS Sorry Dravic, ale łykasz jak młoda kawka, co ci chadz napisze( a później to ekstrapolujesz po swojemu) i pieprzysz głupoty, nie mające oparcia w rzeczywistości.
Ja od razu wskoczyłem(chyba) z ~5,5mln na  ponad ~12,5 mln xp, więc to są głodne kawałki , że ten exp-bonus  ma związek z 31 lvl.
« Last Edit: May 06, 2011, 05:56:39 pm by Liveon »

Offline Keshian

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Re: Char recalculation
« Reply #184 on: May 06, 2011, 05:57:06 pm »
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soooo is the xp gain proportional to generations lost?

If thats true i gained like 7 mil or something and i was just gen 9, so i wonder how much xp the ultra high gens got, like 50+ mil or something?

No, it was a fraction of whatever the division didn't allow like 8.3 gens means .3 worth of a geenration xp, so no one made over 8.7 million xp.
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Offline Magikarp

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Re: Char recalculation
« Reply #185 on: May 06, 2011, 05:59:57 pm »
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I do hate how all the prepatch grinders get a reward with the added exp and more heirlooms to pick than others. Would love if the heirloom point would cap at like 6 a character.
Don't mind the fish.

Offline Keshian

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Re: Char recalculation
« Reply #186 on: May 06, 2011, 06:03:53 pm »
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I do hate how all the prepatch grinders get a reward with the added exp and more heirlooms to pick than others. Would love if the heirloom point would cap at like 6 a character.

It wasn't grinding.  People played more than you because they had fun, and they retired at level 31 because there was nothing else to do at level 31 unless you were a grinder who wanted to grind to level 33.  So in fact the people thatr retired more often were the non-grinders who wanted to try new builds rather than grind levels.  Your logic fails magikarp.
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Offline Magikarp

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Re: Char recalculation
« Reply #187 on: May 06, 2011, 06:07:50 pm »
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It wasn't grinding.  People played more than you because they had fun, and they retired at level 31 because there was nothing else to do at level 31 unless you were a grinder who wanted to grind to level 33.  So in fact the people thatr retired more often were the non-grinders who wanted to try new builds rather than grind levels.  Your logic fails magikarp.
It doesn't, a smart math addict actually pointed out that retiring made the way to 33+ levels much faster than doing it all in one go.

I have fun too, but Im a human being, I play as a casual player. Yes, hardcore players who play for nothing but rewards should get them. But in this way players who grind the crap out of the game when exp is too easy to gain, get rewarded too.

Btw, 6 is an example. I would love some sort of cap. You got players receiving over 15 heirloom points, and that's not wrong according to you?
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Offline VVarlord

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Re: Char recalculation
« Reply #188 on: May 06, 2011, 06:12:01 pm »
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You got players receiving over 15 heirloom points, and that's not wrong according to you?

Why would it be wrong if they have put the effort and time into this mod, good luck to them for getting high enough gen!

Jealousy is a hateful thing.

Offline Magikarp

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Re: Char recalculation
« Reply #189 on: May 06, 2011, 06:14:17 pm »
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Why would it be wrong if they have put the effort and time into this mod, good luck to them for getting high enough gen!

Jealousy is a hateful thing.
It's not jealousy, it's merely that I find it unjustful to reward those who exploit the easy generation gaining.
Don't mind the fish.

Offline VVarlord

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Re: Char recalculation
« Reply #190 on: May 06, 2011, 06:15:47 pm »
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It's not jealousy, it's merely that I find it unjustful to reward those who exploit the easy generation gaining.

If its easy why isnt everyone high gen?

What is unjustful about the system? That people with enough time on a game can get a better advantage? Well sir welcome to online gaming.

Offline Radix

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Re: Char recalculation
« Reply #191 on: May 06, 2011, 06:26:50 pm »
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If its easy why isnt everyone high gen?

What is unjustful about the system? That people with enough time on a game can get a better advantage? Well sir welcome to online gaming.

well, first question u have answered urself.

The 'room' gaming is specific because this is where not time spent counts but skill. cRPG is still a 'room' online game.
« Last Edit: May 06, 2011, 06:29:24 pm by Radix »

Offline Magikarp

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Re: Char recalculation
« Reply #192 on: May 06, 2011, 06:30:00 pm »
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If its easy why isnt everyone high gen?

What is unjustful about the system? That people with enough time on a game can get a better advantage? Well sir welcome to online gaming.
I think we can all agree that retiring was too easy in the past. Result was that the biggest grinders got the most generations, which gave them more exp bonuses. which gave them more generations, etc. I think you can do the math.

Anyways, my suggestion may be a little cruel, but it's definatly something to think about.
Don't mind the fish.

Offline chadz

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Re: Char recalculation
« Reply #193 on: May 06, 2011, 06:32:14 pm »
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yes, generation system was highly exploitable.

That's exactly why it was calculated back.

So the problem was fixed.

I really don't see your problem.

(Edit: Kesh lost about 65% of heirlooms, and you still think that is unfair towards you?)
« Last Edit: May 06, 2011, 06:33:53 pm by chadz »

Offline Magikarp

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Re: Char recalculation
« Reply #194 on: May 06, 2011, 06:35:53 pm »
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yes, generation system was highly exploitable.

That's exactly why it was calculated back.

So the problem was fixed.

I really don't see your problem.

(Edit: Kesh lost about 65% of heirlooms, and you still think that is unfair towards you?)
Nah, serves him right for grinding the shit out of the game.

People take me so serious when I post these out of nowhere suggestions, troll succesful.
Don't mind the fish.