Author Topic: Improved chamber-kicks  (Read 548 times)

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Offline BlueKnight

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Improved chamber-kicks
« on: May 28, 2013, 03:28:21 pm »
+1
Is it possible to change chamber-kicks to work at the later stage of the chambered kick? It might make chamber-kicks easier&useful then. It would be actually possible to do that while fighting with an enemy, so to use it as it was intended. It wouldn't have to be "watch-the-legs-of-the-enemy-all-the-time" in order to chamber his kick (which still works only for stationary opponents).

Currently chamber-kicks are useful when you are knocked down and the enemy wants to kick you while you are trying to stand up. Then you just spam E until enemy gets knocked down. It's also useful to knock down your teammates who are kicking you because yolo.

I don't mean to nerf kicks, but to bring more offensive moves into the actual fighting. It may reduce the time of two good opponents fighting and bring new way of defeating an enemy.

PS. Also please, try to change it, so we can switch "v" key of nudging to some other key we want. "v" is so close to "c", that sometimes I open my character's window accidentally ^^.

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Offline Byrdi

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Re: Improved chamber-kicks
« Reply #1 on: May 28, 2013, 03:35:55 pm »
+1
+1 to this

Though I would prefer if they truly fixed chamber kicks so it is actually possible to pull them off during the heat of battle and kicks were restored to their old OP-no-animation-state. (BUT ONLY IF CHAMBER KICKS ACTUALLY WORK).

BTW I have no idea how to fix chamber kicks. OP's suggestion might just work.


Offline Paul

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Re: Improved chamber-kicks
« Reply #2 on: May 28, 2013, 04:13:23 pm »
0
Tell me how to break causality first please.

Offline BlueKnight

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Re: Improved chamber-kicks
« Reply #3 on: May 28, 2013, 04:16:03 pm »
+1
Tell me how to break causality first please.
I'm afraid I don't understand your question. What is the "causality"?

Also if it's necessary but also unknown how to chage it, then I assume we can't do anything about chamber-kicks, right? Is it what you wanted to say?
« Last Edit: May 28, 2013, 04:20:42 pm by BlueKnight »
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Offline sF_Guardian

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Re: Improved chamber-kicks
« Reply #4 on: May 28, 2013, 04:28:42 pm »
0
I'm afraid I don't understand your question. What is the "causality"?

Also if it's necessary but also unknown how to chage it, then I assume we can't do anything about chamber-kicks, right? Is it what you wanted to say?

Is it possible to change chamber-kicks to work at the later stage of the chambered kick? It might make chamber-kicks easier&useful then. It would be actually possible to do that while fighting with an enemy, so to use it as it was intended. It wouldn't have to be "watch-the-legs-of-the-enemy-all-the-time" in order to chamber his kick (which still works only for stationary opponents).

Currently chamber-kicks are useful when you are knocked down and the enemy wants to kick you while you are trying to stand up. Then you just spam E until enemy gets knocked down. It's also useful to knock down your teammates who are kicking you because yolo.

I don't mean to nerf kicks, but to bring more offensive moves into the actual fighting. It may reduce the time of two good opponents fighting and bring new way of defeating an enemy.

PS. Also please, try to change it, so we can switch "v" key of nudging to some other key we want. "v" is so close to "c", that sometimes I open my character's window accidentally ^^.

discuss & stuff
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Paul

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Re: Improved chamber-kicks
« Reply #5 on: May 28, 2013, 04:31:21 pm »
+4
How can I chamberkick someone when I'm already being kicked? Atm it works that way that if someone is getting kicked(i.e. opponent's kick connects) while being in an early frame kick frame oneself and facing the other kicker, the chamberkick occurs. The only way to lengthen the reaction window for the chamberkicker would be to slow down the startup time for a kick before it connects, which would probalbly render it useless in the first place. The whole idea of making it 100% reaction-based would make kick useless apart from the occational asskicks from behind  or in groupfights - at least against somewhat skilled players. That's why I'm kinda ok with the amount of anticipation it takes now.
« Last Edit: May 28, 2013, 04:37:07 pm by Paul »

Offline sF_Guardian

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Re: Improved chamber-kicks
« Reply #6 on: May 28, 2013, 04:36:35 pm »
0
With the giantic hitbox the kick currently has making chamber kicks a bit easier by lengthing the start up of kicks time wouldn't harm,
even if I'd prefer getting kicks to native standards again.
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline BlueKnight

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Re: Improved chamber-kicks
« Reply #7 on: May 28, 2013, 04:57:21 pm »
0
How can I chamberkick someone when I'm already being kicked? Atm it works that way that if someone is getting kicked(i.e. opponent's kick connects) while being in an early frame kick frame oneself and facing the other kicker, the chamberkick occurs. The only way to lengthen the reaction window for the chamberkicker would be to slow down the startup time for a kick before it connects, which would probalbly render it useless in the first place. The whole idea of making it 100% reaction-based would make kick useless apart from the occational asskicks from behind  or in groupfights - at least against somewhat skilled players. That's why I'm kinda ok with the amount of anticipation it takes now.
Ok, I guess I understand. If we can't go with the chamber-kick based on "chambering", then how can nudge cancel the kick? (talking about cancelling not the knockdown) It happened to me a few times that my kick was in an "advanced stage" when WhiteKnight nudged me and it's like my kick disappeared + I got stunned. What was breaking my kick? Was it the early stun from nudge? Or was it all just a strange luck or anything? Have the slightest idea Paul?
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Offline Paul

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Re: Improved chamber-kicks
« Reply #8 on: May 28, 2013, 05:10:43 pm »
0
Nudge is buggy but there is an antikick nudge like descriped in the nudge guide. It still suffers from the same problem like chamberkick that the reaction time to pull it off is rather short. One shouldn't be able to do a nudge while being staggered(like after a kick connect) though.