Rumblood is almost as crazy an archer lobbyist as Huseby.
I think you guys are crazy. Direct archery nerfs wasn't enough. There has been so many that the cRPG community as a whole seems to finally be of the consensus that there has been enough of that madness already. So now you've had to regroup and change your tactics and do indirect nerfs to archery with buffs like having shields on the back not just reduce damage as they do now, but completely block the ranged as well.
My thrower with a shield can already take down 2 archers by himself without breaking a sweat. Make him immune to missiles in his back so even if the archers split up he still cant be shot and he can do it without any effort.
Shielders were already given 0 slot weapons to use, so this would make it actually feasible to carry two 2 Huscarl around, one for front, one for back, and complete that turtle shell.
So yeah, don't pretend that this "balance" thread is anything more than another "Nerf archery" thread.