Author Topic: Stacking penalties for whiffing an attack.  (Read 1224 times)

0 Members and 4 Guests are viewing this topic.

Offline Johammeth

  • King
  • **********
  • Renown: 1077
  • Infamy: 81
  • cRPG Player
    • View Profile
  • Faction: ConnectiKUTT
Stacking penalties for whiffing an attack.
« on: May 27, 2013, 08:20:07 am »
-1
Here's a simple fix that makes the game much better.

-If you completely miss an attack (hit nothing but air), you have a slight penalty to movement speed, block, and attack speed for a short duration.
-The debuff "stacks" with consecutive misses, meaning that you get slower and slower as you miss more and more.

Example:

-I'm fighting some dude. I take a sideswing at him, and I miss completely. I have 10% reduced attack/block/movement speed for the next .5 seconds. It's a slight inconvenience for a slight mistake, but nothing deadly.

-I'm drunk and I have a big polearm. I miss 3 overhand attacks in quick order, and find my attack/block/movement speed reduced by 30%. This is a noticeable penalty, so I stop spamming and re-evaluate my strategy.

-I'm a super cool dude with a big 2hander. There are a bunch of enemies in front of me. I start swinging left-right with reckless abandon, hoping to outplay some nooblord with my leet skills. After 8 complete misses, I have 80% reduced attack/block/movement speed for a short duration. It's a big penalty, and it sucks. I die quickly, and spend the rest of the round yelling in *DEAD*chat about how lucky my opponents were.

Results:

-"Slap on the wrist" penalty for a single missed strike. Shit happens, and you won't get screwed over because of a single lucky/laggy/(insert your excuse here) missed strike.
-Wild punishment for mindless spammers who hit nothing but air.
-No real change for skilled/smart play.
-Appropriate penalty for reckless/thoughtless play.

The part where I play on your ego:
-You're a really skilled player who never misses attacks, so this is a great idea that won't ruin the normal flow of your play.
-You only get killed my noob spammers/luckers/crutchers/badkids/BRs, so the game will be much better because you're much less likely to get killed by something lame.


And yes, I am posting this because I was just killed by a person who was nonstop overhand chopping the air as he ran me down

visitors can't see pics , please register or login


Offline Haboe

  • King
  • **********
  • Renown: 1090
  • Infamy: 331
  • cRPG Player A Gentleman and a Scholar
  • Born with a shield on my back. Difficult birth.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Haboe
Re: Stacking penalties for whiffing an attack.
« Reply #1 on: May 27, 2013, 09:03:58 am »
-1
Nope.

Missing hits is a vital part of my duelling skills. Makes ppl put their guard down for an attack, so i get my second hit in for free.

Also nerfs unbalanced weps (since they can't always stop their hits) and nerfs fakes too much.


No nerfs, buffs.
visitors can't see pics , please register or login

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: Stacking penalties for whiffing an attack.
« Reply #2 on: May 27, 2013, 12:30:26 pm »
0
not a bad idea, but its not necessary.

Maybe this could be added to blunt unbalanced 2H and they could get break block back or something.



I don't thing swinging your wep should be punished any more than it already is.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Stacking penalties for whiffing an attack.
« Reply #3 on: May 27, 2013, 08:42:00 pm »
+1
Nerfing misses could have horrible consequences that are unpredictable right now.

IMO it's kinda weird that missing in the current game gives you the advantage but it works ok.

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Stacking penalties for whiffing an attack.
« Reply #4 on: May 27, 2013, 11:13:25 pm »
-1
Nerfing misses could have horrible consequences that are unpredictable right now.

IMO it's kinda weird that missing in the current game gives you the advantage but it works ok.

Well there should be a recovery time after a miss with a skill that you can put points into that would reduce your recovery time. Longer, heavier weapons should have a longer recovery than shorter, lighter weapons.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline Jarold

  • Marshall
  • ********
  • Renown: 987
  • Infamy: 142
  • cRPG Player A Gentleman and a Scholar
  • "Always wear more armor than the guy next to you."
    • View Profile
  • Game nicks: Jarold
Re: Stacking penalties for whiffing an attack.
« Reply #5 on: May 28, 2013, 03:19:07 am »
+1
Well there should be a recovery time after a miss with a skill that you can put points into that would reduce your recovery time. Longer, heavier weapons should have a longer recovery than shorter, lighter weapons.

If so just make it Weapon Master.

Offline Johammeth

  • King
  • **********
  • Renown: 1077
  • Infamy: 81
  • cRPG Player
    • View Profile
  • Faction: ConnectiKUTT
Re: Stacking penalties for whiffing an attack.
« Reply #6 on: May 28, 2013, 06:02:07 am »
0
IMO it's kinda weird that missing in the current game gives you the advantage but it works ok.

Could you elaborate on this? I'm fairly new to the game.


Is it

-Miss = no blockstun whereas blocked = blockstun?

or

-"I can intentionally miss to make my opponent think that I am vulnerable (when I am not) and bait him into a bad attack which I, in turn, counter."
visitors can't see pics , please register or login


Offline Vodner

  • Duke
  • *******
  • Renown: 526
  • Infamy: 73
  • cRPG Player
  • SaulCanner
    • View Profile
  • Game nicks: SaulCanner
Re: Stacking penalties for whiffing an attack.
« Reply #7 on: May 28, 2013, 07:31:23 am »
0
Intentionally missing has uses in 1v1 combat. I remember Beeper intentionally missing warspear stabs in order to elicit a chamber attempt from his opponent, which he would then chamber with a followup stab.

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: Stacking penalties for whiffing an attack.
« Reply #8 on: May 28, 2013, 07:37:18 am »
+2
Would buff backpedallers, make pike/longspear even more frustrating to use and add a lot of wtf to general gameplay. I vote no :|

Offline Byrdi

  • Earl
  • ******
  • Renown: 489
  • Infamy: 59
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Byrdi, Swiss Chocolate, and lots of other alts
  • IRC nick: Byrdi
Re: Stacking penalties for whiffing an attack.
« Reply #9 on: May 28, 2013, 12:56:27 pm »
+4
This would give the opposite result of what you to want; a nerf to short weapons.

Offline Kajia

  • Earl
  • ******
  • Renown: 481
  • Infamy: 36
  • cRPG Player
    • View Profile
  • Game nicks: Vanguard_Kajia
  • IRC nick: Kajia_
Re: Stacking penalties for whiffing an attack.
« Reply #10 on: May 28, 2013, 05:45:51 pm »
0
This would give the opposite result of what you to want; a nerf to short weapons.
this.

Kajia's Workshop
(cRPG artwork showcase)

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Stacking penalties for whiffing an attack.
« Reply #11 on: May 28, 2013, 06:46:26 pm »
0
Could you elaborate on this? I'm fairly new to the game.


Is it

-Miss = no blockstun whereas blocked = blockstun?

or

-"I can intentionally miss to make my opponent think that I am vulnerable (when I am not) and bait him into a bad attack which I, in turn, counter."

When you miss and immediately attack again, chances are you will hit your opponent if he commits to an attack after your miss thinking he has the initiative and if you start to backpedal after missing. This is quite common among all the little mind games in this combat system. A little bit like feinting except instead of aborting your attack you intentionally remain far enough not to hit.

And in its current state it favors long weapons.

Offline Necrorave

  • Duke
  • *******
  • Renown: 609
  • Infamy: 71
  • cRPG Player A Gentleman and a Scholar
  • Who the fuck is this guy?
    • View Profile
  • Faction: Dracul
  • Game nicks: Necrorave and or Cheesus Crust
  • IRC nick: Necrorave
Re: Stacking penalties for whiffing an attack.
« Reply #12 on: May 28, 2013, 06:54:52 pm »
0
There are enough penalties for missing an attack.  It usually involves getting hit or your timing going out of whack.  No need for anything else.

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Stacking penalties for whiffing an attack.
« Reply #13 on: May 30, 2013, 04:36:07 pm »
0
-I'm a super cool dude with a big 2hander. There are a bunch of enemies in front of me. I start swinging left-right with reckless abandon, hoping to outplay some nooblord with my leet skills. After 8 complete misses, I have 80% reduced attack/block/movement speed for a short duration. It's a big penalty, and it sucks. I die quickly, and spend the rest of the round yelling in *DEAD*chat about how lucky my opponents were.
Main reason I gave you a + :)
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Stacking penalties for whiffing an attack.
« Reply #14 on: June 01, 2013, 12:43:30 pm »
0
Main reason I gave you a + :)
you plus anythaing with nerf and 2h in it
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?