Author Topic: Heirloom Overview  (Read 23238 times)

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Offline Banok

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Heirloom Overview
« on: January 07, 2011, 03:31:26 am »
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Guide to hierlooming
Once your character reaches level 31 you are given the option to retire. Retiring resets your exp but lets you keep your items and gold. It also gives you +1 generation which increase exp gained by 10% and you also can choose one item in your inventory to heirloom. Heirlooms have modifiers making them different to normal versions of the weapon, you can hierloom an item up to 3 times for different modifiers. Below is a list of each modifier for each time hierloomed. You are not able to hierloom an item unless your character retiring can wield it (unconfirmed post patch). Although heirlooms may have a higher or lower base price than normal, heirlooming does NOT effect upkeep cost of the item.

Damage bonuses seem to be depend on base damage, higher base damager = higher modifer. Check exact damage increase for specific weapons in lamix's thread.

Horse:
Heavy: hit points +10 body armor +6 horse charge +8
Spirited: hit points +5 horse charge +2 horse speed +2 horse maneuver +2
Champion: hit points +5 horse charge +4 horse speed +4 horse maneuver +4

Shield
Thick
reinforced +63 HP +4 resistance
masterpiece

WEAPONS

Sword 1h and 2h
Tempered +damage
balanced +damage +1 speed
masterwork  +damage +2 speed

Mace 1h and 2h and Polemaces
heavy +damage +0 speed +0.5 weight
powerful +damage -1 speed +0.75 wieght
Mighty +damage -1 speed +0.75 wieght

Axes 1h and 2h and Poleaxes
heavy +damage -1 speed  +0.5 Wieght
powerful +damage -1 speed +0.75 weight
mighty +damage +0 speed +0.75 wieght

Picks
Heavy +damage -1 speed +0.5 wieght
balanced +damage +1 speed +0.75 weight
deadly +damage +1 speed +0.75 weight

Xbows
well made: +1 spd rating +1 shoot speed -1 pierce +1 accuracy
Exceptional: +2 spd rating +3 shoot speed + pierce +2 accuracy
masterwork: +2 spd rating +4 shoot speed + pierce +3 accuracy

Bows
strong: +0 spd rating +1 shoot speed +1 cut +0 accuracy
fine: +1 spd rating +2 shoot speed +2 cut +1 accuracy
masterwork: +2 spd rating +3 shoot speed +3 cut +2 accuracy

Other Polearms**
balanced +damage +1 speed
Deadly  +damage +1 speed
Masterwork ??

Arrow/Bolt:
Large Bag: +2-4 ammo +0 damage
Sharp: +0 ammo +2 damage
Large Bag of Sharp: +2-4 ammo +2 damage

Throwing Axe:
Balanced: +1 spd rating +2 cut +0 ammo
Large bag: +0 spd rating +0 cut +1 ammo
Large Bag of Balanced: +1 spd rating +2 cut +1 ammo

Other Throwing Weapon:
Heavy: -1 speed +2 damage +0 ammo
Balanced: +1 speed +2 damage +0 ammo
Large Bag: +1 speed +1 damage +1-2 ammo

ARMOUR
+body/leg/hand = bonus onto each type applicable.

Cloth Armor:
Sturdy ->
Thick ->
Hardened

Maille Armor:
Thick +2 body/leg/hand armor
Reinforced ->
Lordly

Plate Armor:
Thick +2 body/leg/hand armor
Reinforced ->
Lordly

PS: the modifers in native are different, this is a list of only the ones found and confirmed in cRPG.
« Last Edit: January 19, 2011, 08:57:01 am by Banok »

Offline Spawny

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #1 on: January 07, 2011, 04:00:10 pm »
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Masterwork Long Espada Eslavona
requirement 10
spd rtng 100
weapon length 103
swing damage 33, cut
thrust damage 32 pierce

Makes 1h sword gen 3 modifier: +4 cut +4 pierce +1 speed +0 req

Powerful Broad One Handed Battle Axe
requirement 9
spd rtng 97
weapon length 73
swing damage 39, cut
thrust damage 0 pierce

Makes the 1h axe gen 2 modifier: +4 cut +0 pierce -1 speed +0 req

Personally, I'm hoping the gen 3 modifier for axes will be +5 cut +0 pierce +1 speed, but I'll have to wait and see.
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Offline Vexus

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #2 on: January 07, 2011, 04:31:35 pm »
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Gen 2 Heavy Crossbow

Exceptional Heavy Crossbow
weight 3.5
requirement 12
spd rtng 25
shoot speed 59
thrust damage 70 pierce
max ammo 1
accuracy 94

Normal version

Heavy Crossbow
weight 3.5
requirement 12
spd rtng 23
shoot speed 56
thrust damage 63 pierce
max ammo 1
accuracy 92

Not much improved would liked if heirloom upped a bit more speed.

+7 pierce, +2 speed rating, +3 shoot speed & +2 accuracy.
« Last Edit: January 08, 2011, 01:38:05 pm by Vexus »

Offline Banok

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #3 on: January 07, 2011, 06:01:09 pm »
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thanks for posting guys will update it soon. spawny did you check the weight change?

that xbow looks sweet imo

I guess the extra accuracy is reduced by the extra power so its probably not more accurate afterall.
« Last Edit: January 07, 2011, 06:05:01 pm by Banok »

Offline Rhaelys

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #4 on: January 08, 2011, 01:05:39 am »
+1
Masterwork Long Espada Eslavona
requirement 10
spd rtng 100
weapon length 103
swing damage 33, cut
thrust damage 32 pierce

Makes 1h sword gen 3 modifier: +4 cut +4 pierce +1 speed +0 req

Powerful Broad One Handed Battle Axe
requirement 9
spd rtng 97
weapon length 73
swing damage 39, cut
thrust damage 0 pierce

Makes the 1h axe gen 2 modifier: +4 cut +0 pierce -1 speed +0 req

Personally, I'm hoping the gen 3 modifier for axes will be +5 cut +0 pierce +1 speed, but I'll have to wait and see.

Incorrect. Masterwork is +4 cut +4 pierce +2 speed. Long Espada Eslavona went down to 98 base speed in the patch.
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Offline ShinySpoons

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #5 on: January 08, 2011, 05:37:27 am »
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Deadly German Poleaxe
weight 3
requirement 16
spd rtng 93
weapon length 131
swing damage 51, cut
thrust damage 34 pierce

+7 swing, +5 Pierce, +1 speed.

Keep in mind that even if a weapon in the same category has the same modifier, the stat change might still be different.

Offline Diomedes

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #6 on: January 08, 2011, 06:57:08 am »
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Do we know any more about the nature of retirement and any loomed item repair costs yet?

Offline slothscott

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #7 on: January 08, 2011, 07:16:28 am »
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Deadly Elegant Poleaxe
weight 2
requirement 16
spd rtng 94
weapon length 132
swing damage 46, cut
thrust damage 30 pierce

+6 Swing +4 Pierce +1 Speed

Offline Mala

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #8 on: January 08, 2011, 12:01:59 pm »
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masterwork Großes Messer
+4 cut
+3 pierce
+2 speed

masterwork broad short sword (aka sword of whine)
+3 cut
+3 pierce
+2 speed

tempered Langes Messer

+2 cut
+2 pierce

reinforced steel buckler
+63 HP
+4 resistance

So, in comparison to some other weapons and their modifiers i feel a bit pranked.

Offline Rhaelys

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #9 on: January 08, 2011, 12:12:55 pm »
+1
Do we know any more about the nature of retirement and any loomed item repair costs yet?

Repair costs for heirloomed items of any tier are the same as the repair costs for the normal version of the item.
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Offline Penchik

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #10 on: January 08, 2011, 10:05:42 pm »
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Sorry if it has been already asked, but when retirement will be enabled?
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TROLOLOLING PYRO

Offline Banok

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #11 on: January 09, 2011, 06:24:40 pm »
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updated

not sure how useful this thread can be if damage modifers are weapon specific.
« Last Edit: January 09, 2011, 06:27:58 pm by Banok »

Offline Zanthos

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #12 on: January 09, 2011, 06:39:28 pm »
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Tempered Katana:
+2 cut
+1 pierce

Tempered Two Handed Sword:
+2cut
+2 pierce

Balanced Heavy Lance:
+2 blunt
+2 pierce

Thick Brigandine:
+2 body armor
+2 leg armor

In looking at each weapon getting different stats... the katana only got a +1 to it's thrust damage but the other 2 weapons got +2.

Offline Vexus

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #13 on: January 09, 2011, 06:42:32 pm »
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updated

not sure how useful this thread can be if damage modifers are weapon specific.

But people can have an idea on what will increase just put a red line saying bonuses are different depending on damage of weapon or something like that.

Offline Mala

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Re: The Heirloom Info Thread. (Post patch info needed)
« Reply #14 on: January 09, 2011, 06:49:46 pm »
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...
In looking at each weapon getting different stats... the katana only got a +1 to it's thrust damage but the other 2 weapons got +2.

I think that it is based on the base damage. A lower value gets a lower modifier.