Author Topic: Less magic - more realism  (Read 4254 times)

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Offline Michael

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Less magic - more realism
« on: May 21, 2013, 03:32:11 pm »
-78
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Offline Teeth

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Re: Less magic - more realism
« Reply #1 on: May 21, 2013, 03:40:55 pm »
+19
I'd say cRPG gets closer to reality than Skyrim with those numbers.

Anyway, Michael, have another -1.

Offline Panos

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Re: Less magic - more realism
« Reply #2 on: May 21, 2013, 03:41:15 pm »
+14
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Offline Matey

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Re: Less magic - more realism
« Reply #3 on: May 21, 2013, 03:55:04 pm »
+10
Less crpg, more skyrim. Pretty sure that is the thread title you meant.

Offline Tore

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Re: Less magic - more realism
« Reply #4 on: May 21, 2013, 04:04:51 pm »
0
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Offline Paul

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Re: Less magic - more realism
« Reply #5 on: May 21, 2013, 04:06:19 pm »
+35
Oh well, using Skyrim as a reference for realism is pretty innovative. I give you that. However TES obviously applies a weight unit that is close to the Imperial pound(lb) which is less than half of the SI masterrace kilogramm(kg) Warband (afaik) uses.  Sword weights are pretty realistic  in cRPG while the shield is probably too heavy compared to irl - because of balancing(turboshielder) reasons.

I also think you are either retarded or a very good troll.

Offline Oberyn

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Re: Less magic - more realism
« Reply #6 on: May 21, 2013, 04:08:48 pm »
+38
I also think you are either retarded or a very good troll.

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Offline CrazyCracka420

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Re: Less magic - more realism
« Reply #7 on: May 21, 2013, 04:10:29 pm »
+1
So you think a great sword weighed almost half of what a plate body armor weighed?  I call shenanigans. 

This is Empirical numbers here:

Great swords weighed (by my #'s) 4-8 lbs
Plate armor weighed between 40 and 80 lbs.   

Fine I'll translate:

Armor:  18 kg - 36kg
Sword: 1.8 kg to 3.6 kg

I'm guessing the high end of my #'s are pretty high, and were not the norm.

If you're going to make shit threads, at least put them in the correct place (This would go under Suggestions, and then the sub-forum, Realism).

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« Last Edit: May 21, 2013, 04:14:06 pm by CrazyCracka420 »
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 - Stolen from Macropussy

Offline Tibe

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Re: Less magic - more realism
« Reply #8 on: May 21, 2013, 04:11:55 pm »
0
*....blablabla give me -1, im so cool troll blablabla, cause I will never get alot of +1's anyway, cause I can never make a proper argument anyway, so now im just feeding on your -1's*

Discuss folks, discuss!

Your right to make threads(or even posts) should be stripped from you.

Offline Rebelyell

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Re: Less magic - more realism
« Reply #9 on: May 21, 2013, 06:51:30 pm »
0
anyway most of "realism" discusions on our forum is more clouse to that thread than to RL
soo yea.....
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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Glyph

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Re: Less magic - more realism
« Reply #10 on: May 21, 2013, 07:03:46 pm »
+1
If the weight is in pounds, the greatswords should weigh around 5 lbs. If it's in kg, it's fine. This great faking thing, weighs 6 lbs http://www.youtube.com/watch?v=_hfLZozBVpM
I would know about the weight of swords because I actaully practice swordfighting, think before you post and certainly don't post about stuff you don't know anything about.
Again, if the weight is in pounds armor should be twice as heavy, but if it's in kg it's just as heavy as it actually is in rl.

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Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Kafein

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Re: Less magic - more realism
« Reply #11 on: May 21, 2013, 07:06:50 pm »
+3
daily - for michael

Offline Necrorave

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Re: Less magic - more realism
« Reply #12 on: May 21, 2013, 07:11:28 pm »
+4
He forgot to mention shouts, its not magic.  It is just an ability that the Dragonborn has. 

Also, since Crpg should be more like Skyrim (Obviously, have you seen those graphics?) we should have the ability to persuade our enemies not to kill us.  Press Mouse3 when you are facing an opponet and enter an unblockable conversation with them.  Make it so they have to choose uncomfortable small talk options like the weather and their favorite Rageball Team in order to help them forget that they are trying to kill each other.

Offline Mammonist

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Re: Less magic - more realism
« Reply #13 on: May 21, 2013, 07:14:57 pm »
+3
The weight values might be true but what michael probably means is the way it works in the game itself. cRPG has no 1:1 physics to real life so even if the weight value is the same the ingame character won't swing a 3kg sword around as someone would irl, not that that would be easy to emulate or sth. Michael if you want realism in killing people then do that shit for real. Lol what am I even doing here asking for -1's

Offline Duster

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Re: Less magic - more realism
« Reply #14 on: May 21, 2013, 07:19:45 pm »
+2
I think Michael's well on his way to a 'mad cuz bad' title...
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