Author Topic: Nudge lolol TL;DR  (Read 2905 times)

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Offline Rebelyell

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Re: Nudge lolol TL;DR
« Reply #30 on: May 20, 2013, 08:43:48 pm »
+2
Some haters here forgot that 1h is best defensive class ingame and can deal with all kinds of problems on battlefield.
And 1h is class which milk most points from crowd fights ,  I like and respect that because it is way to go as 1h, and most of 1h weapons have similar weigt to longsword and Bastard, for example NCS and longsword, and it is 1h that have fast knockdown  weapons that are not unbalanced but they have weight of GS, and 1h have 0 slots weapons that makes them perfect utility class and 1h is kind of king of cavalry nowadays.

but 2h op
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Offline The_Bloody_Nine

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Re: Nudge lolol TL;DR
« Reply #31 on: May 20, 2013, 09:26:23 pm »
+3
haha, nice you turn this into a 2h is OP discussion postulate again.  :rolleyes:


A great thing about nudge is that it makes it more reasonable to carry a dagger. Putting away your main weapon and use nudge in a 2 vs. 1 = win. Still too powerful right now.

Generally I don't think 1h deserves to get their special skill because they are oh so weak. 1h w/o shield is strong enough and where would be the incentive to play this class if it wouldn't have the air of "I am special because I don't play the Heroes class(es)"? Then again I like the Idea of special skills for different weapon classes, let's see what Urist comes up with in the future.

Offline Kafein

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Re: Nudge lolol TL;DR
« Reply #32 on: May 21, 2013, 01:42:44 am »
0
1h up, 2h can be whatever they want. I suggest we go back to the topic unless you want my posts to become long bullshit quoting lists ?

Nobody uses nudges except on teammates on EU_2. I tried for a while, without much success. Also v is really a bad key for this.

Offline Necrorave

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Re: Nudge lolol TL;DR
« Reply #33 on: May 21, 2013, 01:45:48 am »
+1
I personally like the nudge ability, although I do not think it should affect someone who has their shield up (I never tried to use it against a shielder personally)

It just seems a bit odd that a punch to a raised shield would knock someone off balance while a strike with a weapon does not.  Raise the Cooldown a bit and nerf the ability to stun shielders with a raised shield.

Also, for those who believe that 1/2h's should also get a nudge.  No.

You guys are already powerful enough considering your attack do as much as great swords with the speed of most 1h weapons, plus your attacks are longer so your are not face hugging like some 1h have to.  You already have a bonus for using 1/2h'ed weapons, and that ability to to use it in two hands and use it with a shield if need be.
« Last Edit: May 21, 2013, 01:52:09 am by Necrorave »

Offline Zaren

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Re: Nudge lolol TL;DR
« Reply #34 on: May 21, 2013, 01:47:33 am »
0

I would suggest nudge to work similar to punch, so that enemy's armour and the weight of gauntlets and str of attacker was taken in account. Also it shouldn't stop the enemy and should be blockable with shield.

support nerf but not it being block-able with a shield. I say keep one of the harder nudges(either the block or attack) affecting shield so turtlers cant just sit there. Maybe the block one since its technically a shove

Offline Matey

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Re: Nudge lolol TL;DR
« Reply #35 on: May 21, 2013, 02:36:54 am »
+1
Only big issue with nudging is the ability to chain it into a kick and then get a free hit. The problem of course is kicking. Fuck kicking.

Offline FRANK_THE_TANK

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Re: Nudge lolol TL;DR
« Reply #36 on: May 21, 2013, 04:02:28 am »
+1
The more mechanics the better I would say, obviously as long as their power is under control.

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« Last Edit: May 21, 2013, 06:37:07 am by FRANK_THE_TANK »
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Offline FRANK_THE_TANK

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Re: Nudge lolol TL;DR
« Reply #37 on: May 21, 2013, 04:40:10 am »
+1
haha, nice you turn this into a 2h is OP discussion postulate again.  :rolleyes:


A great thing about nudge is that it makes it more reasonable to carry a dagger. Putting away your main weapon and use nudge in a 2 vs. 1 = win. Still too powerful right now.

Generally I don't think 1h deserves to get their special skill because they are oh so weak. 1h w/o shield is strong enough and where would be the incentive to play this class if it wouldn't have the air of "I am special because I don't play the Heroes class(es)"? Then again I like the Idea of special skills for different weapon classes, let's see what Urist comes up with in the future.

2h should get pomel strike. Some polearms could get it as well, so long as they are doing an overhead, they just thrust with the shaft of the weapon *donk*.
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Offline Tydeus

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Re: Nudge lolol TL;DR
« Reply #38 on: May 21, 2013, 05:09:02 am »
+2
2h should get pomel strike.
Already animated that. Stuff kinda got put on hold though with this new game mode and that other thing.
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Offline FRANK_THE_TANK

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Re: Nudge lolol TL;DR
« Reply #39 on: May 21, 2013, 06:36:20 am »
0
Already animated that. Stuff kinda got put on hold though with this new game mode and that other thing.

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Offline Paul

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Re: Nudge lolol TL;DR
« Reply #40 on: May 21, 2013, 09:40:52 am »
0
Actually a new release of Cataclysm: DDA happened. Playing it is kinda above overhauling nudge atm. I did some small fixes though like increasing the cooldown to 5 seconds and switching knockdown conditions between normal nudge and attack+nudge.

Offline Bjord

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Re: Nudge lolol TL;DR
« Reply #41 on: May 21, 2013, 12:08:05 pm »
+1
Actually a new release of Cataclysm: DDA happened. Playing it is kinda above overhauling nudge atm. I did some small fixes though like increasing the cooldown to 5 seconds and switching knockdown conditions between normal nudge and attack+nudge.

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Offline FRANK_THE_TANK

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Re: Nudge lolol TL;DR
« Reply #42 on: May 21, 2013, 12:15:02 pm »
0
I concur.
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Offline Tomas

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Re: Nudge lolol TL;DR
« Reply #43 on: May 21, 2013, 12:44:51 pm »
-3
Can we not have it so that nudge just interrupts attacks but does nothing against blocking opponents?

This would mean it is a way to combat held attacks breaking the stalemate situations described earlier, however the more difficult kick would be the only way to get through a block.

Offline skkk

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Re: Nudge lolol TL;DR
« Reply #44 on: May 21, 2013, 02:33:00 pm »
-2
Melee combat is stale and largely benefits turtles/defensive playstyles. Now a days, just about anyone can block indefinitely if they really make the attempt. Holds are incredibly strong and allow you to hold your swing for ages, forcing an opponent to be slowed down by holding a block until one of your allies can get into position to strike. An interrupt is clearly beneficial to the overall advancement of the mod, and was the most requested feature by the community. It's a new mechanic and it is going to take time for people to adjust to it and figure out what changes need to be made to their playstyle.

if the block is too easy , why dont buff the swing speed or WM effect ? i feel CRPG is so much slower than native and sluggish, and  i dont think lots of players have perfect block skill in native.