Author Topic: 0.3.0.0  (Read 15334 times)

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Offline BD_Baby_Wolf

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Re: 0.3.0.0
« Reply #45 on: May 19, 2013, 09:55:00 am »
+3
wpf formula change to celebrate half life 3 release?
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Offline Voso

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Re: 0.3.0.0
« Reply #46 on: May 19, 2013, 10:39:43 am »
-1
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Offline Gristle

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Re: 0.3.0.0
« Reply #47 on: May 19, 2013, 12:11:07 pm »
+1
Free respec with new wpf so all level 33+ players aren't forced to rage quit forever?

Offline Teeth

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Re: 0.3.0.0
« Reply #48 on: May 19, 2013, 12:34:28 pm »
0
My entire configuration reset entirely upon downloading the latest version today, this happened a few times before. I have quite heavily modified all my settings to fit my preference, including mouse sensitivity, font scale, attack control, music, key configuration, optimized graphics settings and so on. It is quite a nuisance having to redo it. Having to find or remember all my old settings. I dunno why this happens, but if there is a way to prevent it, please do or please tell me.

Offline Panos

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Re: 0.3.0.0
« Reply #49 on: May 19, 2013, 12:43:13 pm »
0
My entire configuration reset entirely upon downloading the latest version today, this happened a few times before. I have quite heavily modified all my settings to fit my preference, including mouse sensitivity, font scale, attack control, music, key configuration, optimized graphics settings and so on. It is quite a nuisance having to redo it. Having to find or remember all my old settings. I dunno why this happens, but if there is a way to prevent it, please do or please tell me.


Make your game configurations first and then

go to my Documents > MnB folder > and make a copy of the c-rpg folder

Now, each time a new patch comes out, just overwrite with the one you saved.
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Offline Polobow

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Re: 0.3.0.0
« Reply #50 on: May 19, 2013, 12:48:54 pm »
0
My entire configuration reset entirely upon downloading the latest version today, this happened a few times before. I have quite heavily modified all my settings to fit my preference, including mouse sensitivity, font scale, attack control, music, key configuration, optimized graphics settings and so on. It is quite a nuisance having to redo it. Having to find or remember all my old settings. I dunno why this happens, but if there is a way to prevent it, please do or please tell me.

Isn't there a .txt file with all the settings saved? Just backup that one. If you copy your whole c-rpg folder you're just reverting back to an old version.

Offline Panos

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Re: 0.3.0.0
« Reply #51 on: May 19, 2013, 12:54:53 pm »
0
Isn't there a .txt file with all the settings saved? Just backup that one. If you copy your whole c-rpg folder you're just reverting back to an old version.


the c-rpg folder on my documents, has nothing to do, with the one at Program files.

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Offline Blackbow

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Re: 0.3.0.0
« Reply #52 on: May 19, 2013, 05:41:43 pm »
+3
...
5) plan to change the WPF formula
5.5) plan to give a free respec ????
6) plan to go away from the multi system
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Offline Butan

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Re: 0.3.0.0
« Reply #53 on: May 20, 2013, 12:36:04 am »
+3
Shik: fix strat bad mechanics - closed loophole where defender wins by stacking enough troops on fiefs on the strategus map to deter any attacks using 1/3 rule.


Thats what I would have liked to hear about strat changes...



Great Patch nonetheless

Offline Turboflex

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Re: 0.3.0.0
« Reply #54 on: May 20, 2013, 05:06:04 pm »
0
I don't get the point of tinkering with WPF.

Offline Phew

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Re: 0.3.0.0
« Reply #55 on: May 20, 2013, 05:40:54 pm »
0
I don't get the point of tinkering with WPF.

Right now, most builds have a choice between like 2% more speed and damage from 5+ points in Weapon Master, or 8%+ more damage from more strength+power strike/~20% more HP from Ironflesh/Riding skill to ride the best horses/etc. Weapon master is too crappy of a skill compared to all other skills/stats (at least for dedicated builds).

I think the leading proposal is to remove "free" wpf from leveling, replace it with wpf from the agility stat, coupled with making Weapon Master more rewarding to spec. This simultaneously makes agility and weapon master more effective.

There are lvl 33+ guys running around with builds like 30/18, all their points in PS+athletics, with a +3 longsword/HBS or similar and loomed medium armor. They are top-tier in damage, speed, and survivability, with nearly no compromises. The balanced/agility builds with weapon master should be a viable option compared to these juggernaughts, and a wpf rework is the best way to make this happen.

Offline Kafein

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Re: 0.3.0.0
« Reply #56 on: May 20, 2013, 05:52:14 pm »
0
I think the wpf curve shouldn't be touched too much, at least not towards faster attacks because those few % in swing speed actually do make a difference depending on your playstyle and also because you can already spam free with some weapons and high wm. I'd rather have WM give other bonuses.

Offline Phew

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Re: 0.3.0.0
« Reply #57 on: May 20, 2013, 06:02:54 pm »
+1
I'd rather have WM give other bonuses.

Oh, agreed, large speed bonuses could lead to overpowered katana builds with 200wpf. I've suggested these many times before, but I think Weapon Master should unlock bonuses like:
-Allow deeper feints
-Enable bigger animation sweetspots
-Less chance to be stunned when blocking heavy weapons
-Less chanced to be crushed through
-Reduce effective weight of weapons
-Reduce wpf penalty due to armor weight
-Larger damage bonus from holds/longer window for max damage during holds
-Increased turn rates

i.e. duelist features that don't necessarily allow overpowered "spamming".


Offline Elindor

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Re: 0.3.0.0
« Reply #58 on: May 20, 2013, 10:02:25 pm »
+2
The wpf curve rework should not yield really much faster results for those with wpf, it should instead slow down those WITHOUT it compared to where they are now.
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Offline Phew

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Re: 0.3.0.0
« Reply #59 on: May 20, 2013, 10:16:55 pm »
+2
The wpf curve rework should not yield really much faster results for those with wpf, it should instead slow down those WITHOUT it compared to where they are now.

I imagine the lvl 34 guys with 0 WM will be pissed though. Then again, they got to rule the roost for years, so crocodile tears.

Free respecs would just encourage high level players to chase the latest flavor-of-the-month build. More frequent training lesson auctions would be a good compromise. In fact, "mini respecs" would be another good auction item; more frequent auctions but only allow you to change a few skills/stats at a time (so people couple move some points from IF to WM, for instance).
« Last Edit: May 20, 2013, 10:20:31 pm by Phew »