Author Topic: Polearms vs Two handers  (Read 11722 times)

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Offline Shpritza

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Re: Polearms vs Two handers
« Reply #165 on: May 23, 2013, 11:11:04 am »
-1
or panos could stop saying nerf, fix or remove  the lolstab...   :wink:
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Offline Panos

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Re: Polearms vs Two handers
« Reply #166 on: May 23, 2013, 11:13:52 am »
+1
or panos could stop saying nerf, fix or remove  the lolstab...   :wink:

why would I do that??

70% of the 2handers rely on the abuse of the lolstab to get some kills.
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Offline peter_afca7

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Re: Polearms vs Two handers
« Reply #167 on: May 23, 2013, 11:14:21 am »
0
or the devs could just fix the lolstab  :rolleyes:

can you give a good solution for that or only give the polearm stab...

well the range should stay in my opinion but you shouldnt be able to stab at facehug distance aswel (same for longspear and hOPlite)

Offline Panos

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Re: Polearms vs Two handers
« Reply #168 on: May 23, 2013, 11:18:27 am »
0
can you give a good solution for that or only give the polearm stab...

well the range should stay in my opinion but you shouldnt be able to stab at facehug distance aswel (same for longspear and hOPlite)


increase the bounce chance A LOT , decrease the retarded speed bonus, even when you backpedal, you get speed bonus, and a small nerf to the damage.


OR


Have Tydeus to make new animatoons  :lol:
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Offline Teeth

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Re: Polearms vs Two handers
« Reply #169 on: May 23, 2013, 11:25:17 am »
0
2H stab beats polearm 4D weapons stab

polearm 2D/1D stab beats 2H stab

 i gues balanced
Now I think balance is fine, but this reasoning is rather flawed in my opinion. You state that 2D/1D polearms beat 2h stabs. These weapons basically only have one good attack, their stab. Giving up the other attacks is what it takes to beat the 2h stab, while 2h has 3 other amazing 40c directions as well as having an awesome stab.

Offline peter_afca7

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Re: Polearms vs Two handers
« Reply #170 on: May 23, 2013, 11:31:16 am »
-1
Now I think balance is fine, but this reasoning is rather flawed in my opinion. You state that 2D/1D polearms beat 2h stabs. These weapons basically only have one good attack, their stab. Giving up the other attacks is what it takes to beat the 2h stab, while 2h has 3 other amazing 40c directions as well as having an awesome stab.
maybe but if you would give glaive a 2H stab range and those other long ones then there is no reason to use 2H cause polearm has the length on the swing and the stab the thing that makes the difference at this point is that 2H stab is longer and polearm swing is longer and you can decide wat you want and ofcourse you could use the longspear or pike to stab the 2H in da face

Offline peter_afca7

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Re: Polearms vs Two handers
« Reply #171 on: May 23, 2013, 11:33:26 am »
0

increase the bounce chance A LOT , decrease the retarded speed bonus, even when you backpedal, you get speed bonus, and a small nerf to the damage.


OR


Have Tydeus to make new animatoons  :lol:
so actually just make it useless so polearm can be OP are you here for the balance or just to NERF 2H and make polearm OP?

Offline Panos

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Re: Polearms vs Two handers
« Reply #172 on: May 23, 2013, 11:34:05 am »
+1
maybe but if you would give glaive a 2H stab range and those other long ones then there is no reason to use 2H cause polearm has the length on the swing and the stab the thing that makes the difference at this point is that 2H stab is longer and polearm swing is longer and you can decide wat you want and ofcourse you could use the longspear or pike to stab the 2H in da face

oh nice logic there buddy, stop playing your favourite class, so you can counter a broken game mechanic.

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Edit : Useless??

2h swords will be still faster and will have the same damage like polearms.
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Offline peter_afca7

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Re: Polearms vs Two handers
« Reply #173 on: May 23, 2013, 11:35:47 am »
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oh nice logic there buddy, stop playing your favourite class, so you can counter a broken game mechanic.

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it aint broken you only listen if there is a NERF 2H NERF 2H retard

Offline Panos

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Re: Polearms vs Two handers
« Reply #174 on: May 23, 2013, 11:38:37 am »
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it aint broken you only listen if there is a NERF 2H NERF 2H retard

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Offline peter_afca7

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Re: Polearms vs Two handers
« Reply #175 on: May 23, 2013, 11:40:14 am »
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well NERF 2H break the game i dont give a fuck

Offline Panos

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Re: Polearms vs Two handers
« Reply #176 on: May 23, 2013, 11:44:46 am »
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well NERF 2H break the game i dont give a fuck

no buddy, this is where you are wrong.

Game is already broken due to the lobbyism made by 2handers.

Throwing, Archery, Xbows, Polearms, Lancers


All of those classes got HUGE nerfs over the last patches, and yet, 2h class is the one who keeps getting away with murder everyday.
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Offline Molly

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Re: Polearms vs Two handers
« Reply #177 on: May 23, 2013, 11:45:40 am »
+1
I am not much into that whole "game mechanic uber-expert discussion"-thing but...

The katana has 27p (MW) on the stab and it takes at least a bit of effort to make it actually hit and not just bounce. So why not leave everything as it is animation-wise and just reduce the stab damage for the big swords that much that it starts to bounce/glance as much as 1h/katana already does. Just make it trickier to hit successfully and profit?
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Offline peter_afca7

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Re: Polearms vs Two handers
« Reply #178 on: May 23, 2013, 11:48:39 am »
-1
no buddy, this is where you are wrong.

Game is already broken due to the lobbyism made by 2handers.

Throwing, Archery, Xbows, Polearms, Lancers


All of those classes got HUGE nerfs over the last patches, and yet, 2h class is the one who keeps getting away with murder everyday.
keep telling yourself that mate
oh and lancer cav should get a buff

Offline Gurnisson

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Re: Polearms vs Two handers
« Reply #179 on: May 23, 2013, 11:49:34 am »
+7
The only problem with the 2h stab as I see it is that the animation seems far longer active than the others, while being able to dish out good damage at any given point in the animation. The length is fine, damage is fine, but the fact that you can both instastab for full damage and hit someone while retracting your sword at the end of the animation for full damage as well is weird. Polestab and 1h stab is both less forgiving, with a much smaller window to make a successful stab.

The length is what seperates it from the polearms and it shouldn't be made a polearm stab.


Edit:

The katana has 27p (MW) on the stab

Doesn't it have 20p?
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.