Author Topic: More horses (Models and stats are included)  (Read 4735 times)

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Offline CrazyCracka420

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Re: More horses (Models and stats are included)
« Reply #15 on: May 16, 2013, 07:46:53 pm »
+1
It is pretty dumb (IMO) that acceleration is controlled by the maneuver speed.  There should be a top speed, acceleration, and maneuver stat for horses...
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Offline DaveUKR

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Re: More horses (Models and stats are included)
« Reply #16 on: May 16, 2013, 08:06:33 pm »
+1
It is pretty dumb (IMO) that acceleration is controlled by the maneuver speed.  There should be a top speed, acceleration, and maneuver stat for horses...

the keyword are "should be", it's hard coded and can't be changed.

Offline Algarn

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Re: More horses (Models and stats are included)
« Reply #17 on: May 16, 2013, 08:07:26 pm »
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It's supposed to be the weakest horse in the game. It's a cheap solution for those who lack agility and need to travel fast without facing enemies.

I know dave , but if this horse got only 75 hp , I'll be maybe able to 1 shot it with a tatar arrow ...  :wink:

Offline DaveUKR

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Re: More horses (Models and stats are included)
« Reply #18 on: May 16, 2013, 08:19:00 pm »
+1
I know dave , but if this horse got only 75 hp , I'll be maybe able to 1 shot it with a tatar arrow ...  :wink:

What would you expect from the 2nd cheapest horse with 2 riding requirement?  :o

Offline Jarold

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Re: More horses (Models and stats are included)
« Reply #19 on: May 16, 2013, 10:17:55 pm »
+2
I don't understand how people don't get the point of the tarpan. Moves fast, bad control, poor health, but it is cheap and low riding requirement. Very balanced imo.

Offline Algarn

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Re: More horses (Models and stats are included)
« Reply #20 on: May 16, 2013, 11:11:00 pm »
+1
Some horses should get a buff ^^ But that's a nice work, dave ...  :)

But this thead is useless as mines because  95% of the times; our suggestions are player's dream which won't never be implemented...

Lets convince devs to get back on crpg !  8-)

Offline DaveUKR

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Re: More horses (Models and stats are included)
« Reply #21 on: May 18, 2013, 12:13:34 am »
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Changelog:

v2
- blending bug fixes
- changed arabian dun horse skin color
- changed arabian dun horse saddle
- friesian pinto horse is more massive than Destrier
- changed friesian pinto horse's skin color to a more deep
- changed friesian pinto horse's saddle texture
- fixed UV map at friesian pinto horse's saddle


Will upload files and screenshots tomorrow. Also, Mule is suggested to replace sumpter horse.

Offline owens

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Re: More horses (Models and stats are included)
« Reply #22 on: May 18, 2013, 05:10:02 am »
+1
@dave the tarpan horse was a wild horse never properly domesticated.

Very similar in shape to a zebra or other primitive horses. Should be short, stocky and tough.
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Offline Skurwiwij

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Re: More horses (Models and stats are included)
« Reply #23 on: May 18, 2013, 09:43:03 am »
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If Tarpan horse will be implemented ama cav myself. I would suggest that instead of wigling with tarpans stats provide it some kind of rough terrain movement bonus, because this was its main advantage to other horses, used commonly by baltic tribes.
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Offline DaveUKR

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Re: More horses (Models and stats are included)
« Reply #24 on: May 18, 2013, 12:42:51 pm »
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@dave the tarpan horse was a wild horse never properly domesticated.

Very similar in shape to a zebra or other primitive horses. Should be short, stocky and tough.

Agreed. Rebuilt the model for it, making a pad instead of a saddle, also changed the shape a bit. The problem is that all the horses use the same hitboxes and it's impossible to play with sizes that much.

If Tarpan horse will be implemented ama cav myself. I would suggest that instead of wigling with tarpans stats provide it some kind of rough terrain movement bonus, because this was its main advantage to other horses, used commonly by baltic tribes.

Impossible to do.


New screenshots.

Tarpan Horse (changed shape, removed saddle, fixed texture)
(click to show/hide)

Arabian Dun (changed color, fixed texture)
(click to show/hide)

Icelandic Horse (Fixed texture, remade saddle)
(click to show/hide)

Friesian Pinto Horse (reworked model, changed and fixed texture, changed saddle)
(click to show/hide)

http://www.filedropper.com/horses_3

Offline owens

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Re: More horses (Models and stats are included)
« Reply #25 on: May 18, 2013, 12:45:41 pm »
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great work.
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Offline Glyph

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Re: More horses (Models and stats are included)
« Reply #26 on: May 18, 2013, 08:34:15 pm »
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Like someone else already said, add the belgian draft horse, the tallest horse in the world. http://abcnews.go.com/widgets/mediaViewer/image?id=10739399
Riding this with a 1hander would be practical because you can't hit people :D
I'd suggest a lot of health points and charge damage, but low-mid maneuver and med speed with not as much armor compared to its hp. huge and tough is the only way to discribe this monster. not to expensive either
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Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Smoothrich

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Re: More horses (Models and stats are included)
« Reply #27 on: May 18, 2013, 08:36:52 pm »
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Great job Dave and Wanderer.  More horses for my internet horses game, please!
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Offline DaveUKR

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Re: More horses (Models and stats are included)
« Reply #28 on: May 18, 2013, 08:37:25 pm »
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Like someone else already said, add the belgian draft horse, the tallest horse in the world. http://abcnews.go.com/widgets/mediaViewer/image?id=10739399
Riding this with a 1hander would be practical because you can't hit people :D
I'd suggest a lot of health points and charge damage, but low-mid maneuver and med speed with not as much armor compared to its hp. huge and tough is the only way to discribe this monster. not to expensive either

As I've stated before - the model can be done, but hitboxes will stay the same. So basically it doesn't matter for a rider if he's on plated charger or on arabian horse. We can only play with stats and model

Offline Glyph

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Re: More horses (Models and stats are included)
« Reply #29 on: May 18, 2013, 10:33:16 pm »
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As I've stated before - the model can be done, but hitboxes will stay the same. So basically it doesn't matter for a rider if he's on plated charger or on arabian horse. We can only play with stats and model
is it hard-coded?(because the devs found a way to get around that/WSE) even still, it's just awsome to be on a horse that big and ride to glory on it, if it's not too expensive it's great, I like the idea of budget horses like the ones you preposed.
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Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)