Author Topic: Faster 2hs when used as 1h with shield (eg. Longsword, HBS, BS, Morningstar)  (Read 1868 times)

0 Members and 1 Guest are viewing this topic.

Offline Panoply

  • Baron
  • ****
  • Renown: 113
  • Infamy: 10
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Aristeia, Panoply, Pistachio
If you didn't read past the first two words of the subject line, I'm not suggesting we buff 2hs. I'm talking about buffing longswords, heavy bastard swords, bastard swords, and possibly morningstars when used with shields.

Currently, my understanding is that using these weapons in 1h mode gives something like a 30-35% (correct me if I'm wrong) decrease to both speed and damage. This is a HUGE penalty. Consider the heavy bastard sword:
In 2h mode, it has 100 speed and 36 cut. In 1h mode, it has closer to 65 speed and 23 cut. This gives it the damage of a peasant knife, and the speed of a turtle with palsy. For comparison, this makes it the slowest weapon out there, losing to the pike with a 68 speed and long maul with 70 speed, and far slower than the slowest 1h weapon, the military hammer, at 94 speed. It's very easy to get spammed using these weapons with a shield.

Now, these weapons generally have longer ranges than 1h weapons, but not by much. I don't want to make these op by any stretch, I'm ok with them still being mildly inferior choices as 1h weapons, but I do believe that they should at least be viable choices. Longswords and bastard swords were historically designed such that they could be used as both 1h and 2h weapons. With the current stats, there is really no reason to ever use them as a 1h weapon and I think this should change.

I'm more concerned about the speed than the damage, and I think something closer to a 10% speed penalty would be more appropriate. That would put the HBS at 90 speed, still slower than every other 1h weapon.

I believe in the past that this issue couldn't be resolved because it was hardcoded? I'm hoping now that we have the magical and awesome WSE, something can finally be done about this.

Conflict of interest: I declare a personal conflict of interest in that I love using the heavy bastard sword and it saddens me that it's laughably ineffective as a 1h weapon.
« Last Edit: May 15, 2013, 07:38:25 am by Panoply »

Offline Taser

  • King
  • **********
  • Renown: 1447
  • Infamy: 82
  • cRPG Player Sir Black Rook
    • View Profile
  • Faction: TKoV
  • Game nicks: Alfred_Taser_of_TKoV
I agree. It'd be nice if it scaled with strength or agility in some way so that you could decrease the amount of the penalty as well via those methods.

The simpler way would be your method though if its possible. Be nice to be able to use those weapons somewhat effectively with a shield.
visitors can't see pics , please register or login

Offline Kaoklai

  • Tournament Champion
  • Earl
  • ******
  • Renown: 400
  • Infamy: 285
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • Free Huey
    • View Profile
It's the semi-annual Aristeia appearance!  Quick, distract him so he doesn't notice his shadow.  Also, I agree with what you said and think that one hand mode on those weapons should be possible without a shield as well (with the malus ofc). 


I miss you
visitors can't see pics , please register or login

Offline Corwin

  • Earl
  • ******
  • Renown: 499
  • Infamy: 162
  • cRPG Player Sir White Pawn
    • View Profile
  • Game nicks: Corwin_the_Lazy
I agree with this. Longsword is just 1 point longer than arabian, for example. When used with shield, it is ridiculously slow and weak. Same goes for others. I honestly don't see the reason why you wouldn't put in an effort and come up with some reasonable stats. Unless this ratio of 1h/2h is somehow hardcoded and can't be changed.

But please don't make katana 1h weapon!
I mean, what have you got to lose? You know, you come from nothing, you're going back to nothing, what have you lost? Nothing!

visitors can't see pics , please register or login

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
I agree with this. Longsword is just 1 point longer than arabian, for example. When used with shield, it is ridiculously slow and weak. Same goes for others. I honestly don't see the reason why you wouldn't put in an effort and come up with some reasonable stats. Unless this ratio of 1h/2h is somehow hardcoded and can't be changed.

Afaik it is hardcoded

But please don't make katana 1h weapon!

It already is (I beat Bjord in duel with one once :D )


The bastard swords, longsword and katana are massively OP as 2h weapons right now, because they are way too fast. I'd like them to be decent weapons with a shield, though (except the katana of course).

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Is goedendag still usable with a shield? I remember using that extreme right swing back in the day
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
If you didn't read past the first two words of the subject line, I'm not suggesting we buff 2hs. I'm talking about buffing longswords, heavy bastard swords, bastard swords, and possibly morningstars when used with shields.

Currently, my understanding is that using these weapons in 1h mode gives something like a 30-35% (correct me if I'm wrong) decrease to both speed and damage.
Actually, it was recently reduced, although I'm not sure in what ways exactly. I think there's a post about it somewhere on the forums. Also, the damage penalty was(possibly still is) only a 22.5% damage reduction.
chadz> i wouldnt mind seeing some penis on my character

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
I'm still better off using a bastard weapon in 2h mode (with 0 2h WPF) than with a shield and my 120 1h WPF.  So I agree, the malus is too high, it should maybe be something like 15%?
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Casimir

  • King
  • **********
  • Renown: 1756
  • Infamy: 271
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • The Dashing Templar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Casimir
  • IRC nick: Casimir
I agree, said weapons are useless in 1h mode. (Also buff 2h cav)
Turtles

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Edit: How the fuck did this end up as a double post...
« Last Edit: May 15, 2013, 11:14:46 pm by Tydeus »
chadz> i wouldnt mind seeing some penis on my character

Offline Nehvar

  • Duke
  • *******
  • Renown: 550
  • Infamy: 64
  • cRPG Player
    • View Profile
I would actually consider investing in some shield skill if my HBS weren't totally worthless in 1h mode.
WSE2 gives us the key to a wonderful world of butthurt...

Offline Lennu

  • Marshall
  • ********
  • Renown: 774
  • Infamy: 94
  • cRPG Player Sir White Bishop
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Lennu
  • IRC nick: Lennu_
Well, with bastard swords and long sword this wouldn't be much of a problem. But the Morningstar could become a bit OP if given too much speed.

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Actually, it was recently reduced, although I'm not sure in what ways exactly. I think there's a post about it somewhere on the forums. Also, the damage penalty was(possibly still is) only a 22.5% damage reduction.

This makes sense. I actually like to pick up morningstars and longswords in strat battles to use them 1h + shield and actually do very well with them. I like the longsword length and morningstar shield breaker + pierce. In strat battles the slow speed isn't important cuz you're rarely in a duel situation when formation fighting. 30-35% is way too much cuz I'd never be getting the kills I do with 25 cut/pierce.

Offline WITCHCRAFT

  • Highborn
  • King
  • **********
  • Renown: 2174
  • Infamy: 227
  • cRPG Player Madam Black Queen
  • get hexed
    • View Profile
  • Game nicks: WITCHCRAFT, A_Hot_Elf_Princess, Yurnero_of_the_High_Plains, and secret alts
Katana/shield is goofy as hell but if any changes are made I hope (and assume this would be what happens, since it is combat coding and not weapon stats) that any changes would apply to that as well. I agree that morningstar would probably be the big balancing issue, since it has no 1h counterpart.
visitors can't see pics , please register or login


irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline Panoply

  • Baron
  • ****
  • Renown: 113
  • Infamy: 10
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Aristeia, Panoply, Pistachio
Actually, it was recently reduced, although I'm not sure in what ways exactly. I think there's a post about it somewhere on the forums. Also, the damage penalty was(possibly still is) only a 22.5% damage reduction.

Oh that makes sense. It did seem to me like the damage wasn't as bad as a 35% malus would suggest, which is why I actually had less of an issue with the damage. It's really the speed penalty that makes these weapons difficult. I'm having trouble finding the post where that was changed though.

I forgot about the katana and goedendag! The hardest balancing act will be the morningstar because of the massive pierce damage and the goedendag because of its crazy reach. Still, I think it's worth it to try, especially now that we have WSE.

I miss you too, cow.