dunno if its only with wse2 but currently kicking is very risky imo. I rage like a baby if I get kicked with my shielder but when I'm careful and don't facehug the kicker is 80% dead.
Well when I try to play with wse2 activated it says something like my computer doesnt have some data so I cant test it how its like with wse2.
Without it, kick has some area stagger effect.
Although the victim cleary is not hit, it is paralyzed.
problem with kicking is that it has better range than most 1handers and has area of effect.
Thats exactly it.
In native, noone is a good kicker.
But people attack too careless and run into a kick and get killed.
In crpg, it seems to be almost impossible to dodge a kick.
I am new to crpg so I would appreciate some advice.
My guy uses the normal one handed axe.
What can I do?
(Standing on s key and keep blocking till I get some help is a bit too passive for my ego.)
You open with a statement that it used to be easy to kill people and that they died in droves to even simple feints or holds, but good players have now made it much harder due to good blocking...
...You then propose a system that would make it harder to kill people.
Yes. I would appreciate a game which doesnt provide exploits and free kills like kick-slash.
people nowadays can block
hard for me to kill them
therefore nerf kick
Not therefore.
Nerf kick (or remove it, would be even better) because its unrealistic horse shit and on top of that a game-breaking exploit. At least in my opinion. I dont even have to hit the target, I simple push e and the other guy is almost certain paralyzed.
And even if he is not, I still can block his strike.
And thats what pisses me off.
Kick connects -> free kill
Kick fails -> I block, backpedal and try again.
Too easy to compensate lack of skill with this exploit.
At least thats the case if the kicker has a minimum of experience. If people try to kick when the other guy is already behind them, its a different story.